Over the past bujillion years 343 have been working on our latest balance change. Hopefully UNSC will be brought closer to viability, but my worry is that Cutter is currently so far ahead of the rest of the UNSC (Arguably the fourth best leader, but Decimus Teleport and Shield Gens might still edge it) that when they’re all brought in line Cutter may become OP. Provided the early game is fixed and balanced - as indicated in the preview of the patch notes - and marines beat choppers, choppers beat rabbits and rabbits beat marines, Cutter shouldn’t still have crazy early game dominance over all other UNSC because rabbits will beat raid marines. Even so, I think his current (easy choice) leader power order needs to be rectified to make Cutter a little less mindless and therefore a little less OP.
Just so we’re all agreed on the current mindless point spending order - Raid, Raid 2, ODST drop (let your marines die by rushing a base once you have one or two ODST squads on the field - they’re too slow), Cyclops drop, ODST Assault Group (let your tank die - again too slow), Close Air support. Then the choices begin. ODST mines shrek buildings, cyclopses below nightingales tank crazy damage and the leader powers drop super powered veteran units. You get left with a crazy fast moving unit comp of Cyclopses, nightingales, wolverines and ODST (possibly snipers if you’re in a 1v1 vs cutter) where nightingales are the slowest moving unit and ODST mines strip bases in seconds.
I’d like to see the first leader point be a choice between battle hardened and lotus mines (lotus mines receiving a buff where their detection radius is smaller - possible health increase - but, most importantly, like ODST mines they no longer get auto-targeted by units so anyone that is using ‘all units’ and sending them across the map without looking gets punished). This is a difficult decision, having mines that early lets you pepper the map with mines but battle hardened - which also needs buffing - that early means that all of your units that you build get the benefit of faster veterancy.
Raid/Restoration drones is then also a more difficult decision because by this time in the game node capture isn’t such a big issue and you could already be looking at transitioning out of your starting infantry into vehicles or air where raid wouldn’t be useful.
ODST/Archer missiles is a cool choice anyway because archer missiles aren’t awful but with Raid 2 you don’t have a choice - you HAVE to pick ODST drop. If the choice with your third leader point is now ODST/Raid 2/Archer missiles it becomes a difficult choice again.
This completely changes where the priorities are for the fourth, fifth and sixth leader points because cyclops drop isn’t as crazy good if you’ve opted out of getting the raid points and if you’ve gone for Raid 2 you need to prioritise ODST over cyclops anyway.
Cutter is only frequently used because of how easy he is to play, this is evidenced by Metaloid and Savior rinsing everyone in the 1v1 and 2v2 tournaments without a single UNSC leader used by them or winning a single game (not one banshee built either by the way but that’s a different discussion…).
Would be interested to hear everyone else’s opinions (no matter how wrong you are).
