Cutscene quality

In halo 1, 2 and 3 the cutscenes are in game an use the same quality of the gameplay, but in halo wars they were pre - rendered and looked significantly better. I am fully aware how unrelated halo wars is from the rest of the series but it would be great if 343 made pre-rendered scenes they would be fantastic, right?

Halo 4 will most likely be rendering the, in real-time, so they probably won’t be as high-quality as Halo Wars’. They will still be awesome, though.

We already saw one at the E3 Campaign Demo. It looks pre-rendered.

Its not pre-rendered though. What was seen at E3 was an in-game cutscene. Thats what the current engine is capable of graphically. Its pushing the 360 to its limits.

> Halo 4 will most likely be rendering the, in real-time, so they probably won’t be as high-quality as Halo Wars’. They will still be awesome, though.

This and… Halo CE having almost the same cutscene quality as Halo 3? No way!

They don’t need to do cgi or pre-rendered, because Halo 4 has an awesome engine that shines visually so in-game cinematics will most likely look amazing anyways.

I strongly prefer in game.

This is not Final Fantasy.

I very much prefer in-game cinematics for games (RTS games excluded, of course). In plus, Halo 4 looks amazing, why not have cutscenes in-game?

Halo 3, Halo 3: ODST, and Halo: Reach had pre-rendered cutscenes, but they were in-engine. Halo Wars had out-of-engine, prerendered cutscenes. I assume you mean to say that’s what you want in Halo 4.

In my opinion the game shouldn’t have many cutscenes at all, much less pre-rendered cutscenes that yank you out of the experience. Telling stories in-game is always the best option if you want to truly engage the player in the narrative. If you must include cutscenes, it only alienates the player further if they take place in some higher resolution reality. (It also makes the player wish the actual game looked that good.)

The only reason it’s okay in Halo Wars is because that game’s assets weren’t designed to be looked at up close, and you view everything at a distance during gameplay. In this case, the CG cutscenes are “how everything looks at ground level.”

Spartan Ops will be using ‘Beautiful CG Cutscenes’ to tell the story according to 343.

> We already saw one at the E3 Campaign Demo. It looks pre-rendered.

They aren’t. 343 confirmed that the cutscenes in Halo 4 are in-engine.

I thought pre-renders were already confirmed. Well I prefer to have in game cut-scenes. When everything is on the same level it gives the feel that its in the same universe and is all the same thing, like your really following a consistent story and universe. When quality changes as you go from playing to watching slightly better looking cut-scenes, it feels like you’ve just been put in a slightly different place, your following the story but your not in the same universe. Its like the transition from gameplay to cut-scene in an RTS, but not as dramatic.

I’m pretty sure they are going to be in-game cutscenes. Halo Reach had pretty damn nice in-game cutscenes and all Halo games have gone down that route. It made sense for pre-rendered cutscenes in Halo Wars because the very nature of the game engine was RTS and not focused on close-ups or fine detail, but for a FPS using cutscenes would be bizarre and jarring.

In-game cutscenes keep us immersed, there is no sudden unexpected change in look and quality and it allows us to feel that we are still in that moment.

> I’m pretty sure they are going to be in-game cutscenes. Halo Reach had pretty damn nice in-game cutscenes and all Halo games have gone down that route. It made sense for pre-rendered cutscenes in Halo Wars because the very nature of the game engine was RTS and not focused on close-ups or fine detail, but for a FPS using cutscenes would be bizarre and jarring.
>
> In-game cutscenes keep us immersed, there is no sudden unexpected change in look and quality and it allows us to feel that we are still in that moment.

Once again, pre-rendered doesn’t mean “out-of-engine.” It just means pre-rendered. All the cutscenes in Halo 3, Halo 3: ODST, and Halo: Reach were pre-rendered video files, but were created using assets from the game’s engine.

From what I can tell, Halo 4 is taking the same approach. Games that don’t do this have the potential to suffer from “texture popping,” as was the case with Halo 2.

Halo Wars was RTS, and as such you require usage of CGI to render cut-scenes. However, Halo 4 is an FPS, and is perfectly capable of using in game cut-scenes – and should indeed use them. In-game cinematic work better is they use the game’s engine, it conveys the game’s story along with its gameplay quite well; were as CGI cinematics tend to drag you outside of the experience.

Besides, I’m sure Halo 4’s will all look awesome. With motion-capture, which was introduced in Halo: Reach, returning for Halo 4 and the fact that the games look great, I’m sure Halo 4’s cut-scenes will be fantastic.

I think the cutscenes look great, we don’t need super-duper, Pixar CG cutscenes. If a games engine has the juice, which Halo 4 clearly does, then I prefer in game graphics for cutscenes.

> > We already saw one at the E3 Campaign Demo. It looks pre-rendered.
>
> They aren’t. 343 confirmed that the cutscenes in Halo 4 are in-engine.

Damn! Them graphics be real!!!

> They don’t need to do cgi

Oh of course because Halo is a movie and the graphics are totaly NOT COMPUTER GENERATED IN ANY BLAM-ING WAY! </sarcasm>

i prefer in game cus i hate when u start the game and the cut scenes epic then u start playing and your like what the hell is this but i have to admit the hwars cutscenes were great.
maybe some awesome pre renders for the terminals asumming they return

> > They don’t need to do cgi
>
> Oh of course because Halo is a movie and the graphics are totaly NOT COMPUTER GENERATED IN ANY BLAM-ING WAY! </sarcasm>

no dude its real life sent back from the future didnt you get the memo?