Hey everyone, going to keep the criticism in a respectful manner.
SKIP DOWN FOR BULLET POINTS, but… the way MTX affect armor customization is draining. An argument people have countered me with is " just play the game to have fun" … well yeah, thats true. But gaming has changed since 2001, playing the game is half of the fun, the “grind/ collection” is the other half.
For a lot of Halo players right now, the modes they like to play (these are established, should be there day 1 modes like infection, forge, griffball, firefight, and the slue of other modes) are absent from the game… so for a lot of players the core half of halo that they enjoy isnt there and so they only have the other half… the grind.
after non-stop playing the 1st season and being a Halo CE day 1er, I now only play if an event is going on to maximize the rewards to playtime ratio. (I’d preferablyplay BTB w/ what’s in the game, but the challenge system forces you to play modes you don’t enjoy )
I also fully understand with a F2P model that there needs to be a store… but at what cost? prices a generally way to much. And while I whine about it, know I have probably spent a solid $300-400 on the game. but I am getting worn out. Generally the free event content sucks except 2 rewards, the battle pass fluffed and again gives rewards “in my opinion” far less cool might I add we pay for the battle pass. Overall there is just a lot of fluff, then gate’d by fomo because if you dont buy it that season the two times its offered, gone forever.
There is no ranking system besides the pass (yes I know its coming)
So both defining reasons I’d want to get on Halo and play just arn’t there because A: its just not in the game when it should be, or B: everything in the game is designed to make you need to spend money BEYOND REASON
So… some things I’d change
-
Emblems need to be customizable again, with more patterns earnable or purchasable
-
Emblems need to be player placed on their Spartans anywhere, currently on almost any armor are useless.
-
At the very least, helm, shoulders, and chest need to be free unlockable for every armor with the ability to earn credits and buy other armor pieces or attachments w/ those credits or real money. you could have specialty challenges like get X amount of airborne kills while wearing a full set of ODST to unlock the helljumper pattern and attachments.
-
Coatings for at least armor, needs to be canned and replaced with a robust coloring system with the ability to add materials, damage, dirt/wear and tare, or patterns that are freely unlockable or purchasable
-
All weapons and Vehicles should have challenges for coating that are tied to the commendation system so you’re always earning overtime.
-
Full cross core customization (yes I know is in the works)
-
Re-Evaluate prices and add more ways to earn credits… likewise make better content and more people will feel better about buying it rather than suspiciously similar shoulder pieces. I personally think a system where all armors besides challenge-based ones or Battle Pass rewards are unlocked via credits like Reach and you earn credits every match and you can just buy them outright. if this was the case I would be more okay with “fluff content” even though I still don’t see the need for it.
-
Commendation system for long term progression and unlockable. This game needs an alpha reward that promotes people to wanna no-life it and show off like when someone used to roll in with recon in H3 or Damascus in COD (I know i sinned mentioning its name)
-
Daily and Weekly rewards like MCC but that accumulate all season so if you miss out a week or two all of those challenges are still there and you can really get after it and maximize your play time.
-
Armor kits need to unlock all unique pieces for individual customization or could transform into the system where instead these are the cool armor pieces unlocked for the armor set specialty challenge
-
PvE challenges when that content comes out.