Well since you guys gave me some great feedback in my first post I thought I should reflect on your thoughts and take in some of the positive and negative feedback you guys gave me.
INVASION: Most of you seemed to agree and add onto my idea of Invasion. I should probably mention I would have it be similar to Firefight Versus instead of just a Muliplayer objective gametype. Their would be no AI’s running around to make it lag. Invasion should feel Like it’s name. Like your defending an area or an objective from your alien enemy. But from Invasion leads to a War which is why the other Covenant races need to be included along with other types of soldiers from the UNSC. I need to be balanced. And honestly, Who hasn’t wanted to be a Hunter or Skirmisher since they first saw them? If you guys have more thoughts Please tell me.
FIREFIGHT: This one gave me a bit of heat, I was asked why spend so much effort from 343 to make character models? Well I guess I was being selfish and really wanted to feel like the characters I’d grown to know and love like Gears does in Horde Mode. I thought that depending on the characters you would choose you could get their signature weapons. If you were Dutch from ODST you’d get a Spartan Laser and an SMG or Pistol. If you were Captain Keyes you’d get the old Halo 1 Pistol ;). If you were Jorge from Reach you’d get his big -Yoink!- turret. And If you were one of the RvB characters you’d get the sword for being Tucker and the Shotgun if you were Sarge. But again those are just their starting weapons.I’m not saying they wouldn’t be able to pick up weapon drops. Also I was asked why is this important. Well it isn’t. I just thought it would be a fun addition. If you really want to improve Firefight, ditch custom Firefight and the credit system so Firefight wouldn’t be for just farming credits. Other improvements need to be made, but I canonly type so much. So let me know what you think!
I have never wanted to be a Hunter or a Skirmisher.
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Standard weapon loadouts at spawn has been a staple of Halo since the very beginning. This makes Halo fair for everyone - it prevents people from being able to access the most powerful weapons straight off spawn.
Custom loadouts in matchmaking is a very bad idea - it allows players to roll out with, say, a rocket launcher and a sniper rifle from the get-go. Honestly tell me that this would be a good thing. It works in Firefight because it’s not PvP - anything more would be overpowered.
Furthermore - quit with insulting people that don’t agree with you. It’s not exactly outstanding debate to throw foul language at everyone who doesn’t agree with you.
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Br and a pistol or Br and an assualt rifle my point is there should always be a BR as a start in halo 3 why put a halo 3 pistol as the start weapon when it sucked as for you your idea is no better than mine.[
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No the BR was a cheap weapon that never challenged me or made it fair. Anyone could get cheap easy kills if they tossed a frag and then fired. Had it been a single shot weapon it would have been a good gun for Halo. As for starting out with a Mid to Long range weapon is completely defeating the purpose of getting rid of armor abilities in Halo 4. Because it would leave it to where you would never get close to your opponents. It just be long range fighting which is terrible. Thats why we’ve kept the assault rifle for the majority of the games.
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Your not understanding that this would only be for Invasion. The rest of matchmaking would mostly spawn with default weapons like the assault rifle and pistol. NO BR! Invasion would be Covenant vs Humans and the classes would just be races of the Covenant and Ranks of the UNSC. The weapons would be defaulted with the type of alien or human you chose. Grunt classes would have have plasma pistols, needlers, then Fuel Rod guns. The options for races to choose from get better as the rounds go on. But you can only have so much to start off with so 343i would have to balance off the options.
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