Customization organization

I really don’t like the way that Halo 4’s armor is organized in the current flight. Having some pieces in drop down menus and then multiples of of others just looks and feels really bad to navigate.

Edit: I don’t understand why it’s not just like how Reach’s armor system in the MCC. Drop downs for every “base” piece. Just instead of attachments, it’s skins. Seems simple and clean. Hopefully it doesn’t launch like this.

> 2533274800772611;1:
> I really don’t like the way that Halo 4’s armor is organized in the current flight. Having some pieces in drop down menus and then multiples of of others just looks and feels really bad to navigate.
>
> Edit: I don’t understand why it’s not just like how Reach’s armor system in the MCC. Drop downs for every “base” piece. Just instead of attachments, it’s skins. Seems simple and clean. Hopefully it doesn’t launch like this.

There is an insider flight forum, might be more appropriate there.

This is a flight, so nothing here is finalised & it is also not the complete list of everything to come.
It’s likely just a way of selecting armour whilst they finalise the menu’s for it.

With the current Halo 4 customisation in MCC is made into sets. Recreating a whole new menu for a flight is a lot of work. We’ll see a more fleshed out system in the full release

> 2533274800772611;1:
> I really don’t like the way that Halo 4’s armor is organized in the current flight. Having some pieces in drop down menus and then multiples of of others just looks and feels really bad to navigate.
>
> Edit: I don’t understand why it’s not just like how Reach’s armor system in the MCC. Drop downs for every “base” piece. Just instead of attachments, it’s skins. Seems simple and clean. Hopefully it doesn’t launch like this.

This should be posted in the Halo Insider Halo 4 Flight Feedback thread.