Custom Weapon tuning and Loadout traits.

So basically, I had two Ideas that could potentially make custom games more fun and customizable.
First off: Custom Weapon tuning
1.Let us go into each weapon and change its damage modifier (I.E. Make the Magnum a three-shot killer)
2.Give an alternate clip size (i.e. Magnum: Pick 8 or 12 rounds)
3.Let us set certain weapons to be semi or full auto. (i.e. make the Magnum full auto)
As you can see, I just made a gametype that includes the Halo 1 Magnum!

Second: Loadout traits

  1. Let us specify individual player traits for individual loadouts.
  2. I’ve been working on a dominion-based Star Wars Battlefront gametype, and it would be nice to tune the loadouts (i.e. make the rocket trooper slow but tough, and the scout fast but weak, just like in Battlefront)
  3. Perhaps let us give different loadout selections for each team (i.e. Republic uses some weapons and Separatists use others. Does that make sense?)

Now I understand that some people would abuse these options to give themselves an unfair advantage in custom games, but for us MATURE people it could potentially be used to create fun, balanced new game types and mini-games.

What do you guys think of these?

Who wouldn’t agree to this? More options equals more community creations equals more fun with friends. Hand people some tools, and they’ll build stuff.

… like Star Wars Battlefront! I mean, yes there would be INFINITE more uses but that’s the coolest one I can think of.

Who WOULDN’T want a SAW that fires Rockets!

(This is a great idea, OP. Both of them are.)

Well thank you, good sir!