Hey everyone.
I made a map
CODENAME: GUARDRAIL
So, I want to start with THIS IS NOT GAURDIAN. IT is Guardian inspired, and follows the same archetype Guardian followed. In games with friends who have helped on the map it’s FELT like guardian too. So much chaos, so many clutch near death escapes, so much movement.
IT IS LARGE, but the size is offset by the cannon men/grav lifts placed on various towers, to traverse platform to platform or from upper/lower center cylinders.
It’s not complete, I have alot of extra cover textures to add, but I feel at this time it is safe/playable to open to the public. There are some small things that need to be added for aesthetics (Cover, boxes, initial loadout cameras) but none of them effect the flow of the game on the map, and are purely to make the map a bit nicer.
I’m hoping some people could add me on XBL and we can get a full 8v8 going to really test out the maps capabilities. I’ve only been able to test 4v4 atm, but the map does have full support for 8 4 man teams, or 4 8 man teams.
I really would love to know what people think about this, so please post back if you’ve given it a shot!
Current supported game types:
Slayer (Pro/Team/Big/FFA)
Player supported:
1-32
> Map style:
> - 2 Center Circle Platforms (One upper, One lower)
>
> 4 “Base towers” North South East West from the center circles
>
> Each “base” has 2 stories connecting to both the upper and lower platforms.
> Yellow base:
> Features a lower open lower platform with a gravity lift to the upper caves. Upper caves feature an Initial spawn Scattershot, as well as a Gravity lift back to the center platforms(lower typically, but can reach upper with jetpack). Upper middle center also has a Cannon man to yellow for easy map traversal. Lower Yellow also has a spiral staircase leading to the green base. Grenade and typical random loadout spawns periodically through the game.
> Green base:
> Connects to Yellow base via spiral staircase. Contains initial loadout sniper and sniper tower. Lower Green base features an open bridge walkway to other platforms. Many jumps and encourages close combat. Lots of clutch escapes. Cannon man on upper sniper tower to shoot back to center platform in a flash.
> Red base:
> Features a dual box teleport system. One lower and one upper box each connecting to the center platforms. Can traverse between each box via teleported in the corner. Second Initial sniper spawn and is at the top of this base via gravity well. This sniper is directly across the map from Green sniper, and overlooks the majority of the map, but is a much smaller area and provides less cover.
> Blue base:
> Features a multi platform “house” system. Initial spawn rocket launcher and Needler. Has a 4 story building branching back to the center platforms. Reduced gravity on the lower section of this base for easy traversal to the top (only in select areas, you will know)
> Center Additions: A teleporter in the center of the map to traverse to the opposite platform. From upper will bring you to lower. Lower teleporter can only be reached via jetpack or grav lift, but upper teleporter can just be run through.
In process:
Color coordinated floor layouts for callout sheets
Capture the Flag
Dominion
EXTRACTION
Time dedicated to project:
23 in game hours
> Current/known issues (Fixed alter this evening)
>
> YELLOW UPPER CAVE TOWER HAS LIGHT ORB VISIBLE
> YELLOW LOWER GRAV WELL needs backside wall to prevent accidental overjump.
> CENTER TELEPORTER NOT VISIBLE, NEEDS TO BE RAISED (UPPER PLATFORM ONLY)
XBL: Xen Official

