Custom games finder

Its about time dont you think?

Options to search customs by type:

-zombies
-mlg
-slayer
-flag
-unique
-any

Custom game leaders should be able to filter who joins by skill level, players who have mics, and be able to limit game size.

Ideally i should be able to search a list of games and choose what to join.

Then matchmaking could be more “ranked” oriented buy have some social playlists too of course.

Everybody wins woooooook.

This would be a great suggestion, and could be achieved by having say 50 odd tags that you can select or search for to find games that are similar to; MLG, fun gametypes, zombies or whatever. Completely agree with the post, its so hard to do good custom games on reach due to the lack of players.

Yes, but as long as it is done right. I don’t want to set up a custom game with friends only to find randoms joining. If its on the matchmaking screen rather than being able to join custom games set up via the Main Menu, it will be great.

Here’s how it could work:

  1. Go on to matchmaking and select the playlist “Custom Game”

  2. Then you get the option to choose a map of yours or someone else’s to play a long with the game mode, combining to make a “choice” or something of that description, give the option to play previous maps as a choice

  3. Then the computer selects the choice randomly (People may just vote for each other’s maps, this may avoid the same map always)

  4. You play the game and enjoy hopefully!

Although I do question how the ranking could work. Would it just be for fun or would it count towards your rank? I think it shouldn’t because of possible boosting. Thoughts?

> Yes, but as long as it is done right. I don’t want to set up a custom game with friends only to find randoms joining. If its on the matchmaking screen rather than being able to join custom games set up via the Main Menu, it will be great.
>
> Here’s how it could work:
>
> 1. Go on to matchmaking and select the playlist “Custom Game”
>
> 2. Then you get the option to choose a map of yours or someone else’s to play a long with the game mode, combining to make a “choice” or something of that description, give the option to play previous maps as a choice
>
> 3. Then the computer selects the choice randomly (People may just vote for each other’s maps, this may avoid the same map always)
>
> 4. You play the game and enjoy hopefully!
>
> Although I do question how the ranking could work. Would it just be for fun or would it count towards your rank? I think it shouldn’t because of possible boosting. Thoughts?

There is no need to have people search. You already have control over who joins in custom games. You can set it to open, friends, or invite only - as well as max the size out. There should be a fourth privacy option called matchmaking where anyone can join.

Then you would have total control. No reason to keep people waiting on a matchmaking screen when you could give them a filterable list of games to join.

Also there would be no ranking system in customs.

The searchable custom game list should be avaliable from both the mm lobby and the customs lobby.

It’s called CUSTOM GAME <mark>BROWSER</mark>! Not Finder, or should we call IE, FF, and GC Internet finders.

^ Isnt BOWSER a mario charachter though?

this is a pretty good idea.

> ^ Isnt BOWSER a mario charachter though?

I don’t even know how to respond this.

> ^ Isnt BOWSER a mario charachter though?

Yes, but when you’re looking for a book in a library you browse the list of books and browse the selves.

> > ^ Isnt BOWSER a mario charachter though?
>
> Yes, but when you’re looking for a book in a library you browse the list of books and browse the selves.

WHEN I GO TO DA LIBRARY I -Yoink!- BOWSE IT UP YO. I SPIT HOT HOT FIRE ALL OVER KOOPA YAH DIG.

of course a costume game browser would be nice.
but you ant ever going to get skill control EVER.
why? because everybody is going to think their costume game is better than everybody else’s! and thus lesser skilled players won’t be able to get in, on top of the fact that its hard to get people in your game.

you can’t just ask for skilled players for clan or game.

> of course a costume game browser would be nice.
> but you ant ever going to get skill control EVER.
> why? because everybody is going to think their costume game is better than everybody else’s! and thus lesser skilled players won’t be able to get in, on top of the fact that its hard to get people in your game.
>
> you can’t just ask for skilled players for clan or game.

You could simply set it so that only level 40’s + could join…

This would be a great feature for halo 4. I hope they actually do this because it gets boring trying to find someone to play with.

> This would be a great feature for halo 4. I hope they actually do this because it gets boring trying to find someone to play with.

Please don’t necro-bump really old threads.

This is what we need.

Well i was going to post a forum similar to this but I found this and I just agreed with it. But what I want to know is do you agree that we need something like this?

> Well i was going to post a forum similar to this but I found this and I just agreed with it. But what I want to know is do you agree that we need something like this?

bumping this thread is kind of in the gray, it’s not a heated topic, and it’s a very useful suggestion, there are many threads like thing one, but this one might be the youngest.

I’d take this as a replcament for matchmaking.

Now stick with me here, matchmaking is a -Yoink- system regardless of what you do with it. Really, it is. The core principle behind it is that a simple computer program can sift through all of a playlists population and find a select few that would probably give you a decent game based on some measure of your abilities. The problem with that is you can’t measure ability in a video game. “What’chu smokin!” I hear you say, “People’ve been talkin about skill gaps, rank, and leet-ness like theys nows what exactly theys sayin.” Well, they don’t.

No one has any idea what they’re talking about when they talk about skill in a comparative sense. If you beat someone in matchmaking you simply refer to a series of events, not a statistical test by which you measure responses, thought processes, or any other quality to the degree necessary to say “player X is better than Y.” You can’t even say it the sense of statistical probabilities because without a consistent environment (ie. same map, gametype, players) any stastistics you gain are, to put it simply, meaningless.

Even that fancy K/D ratio doesn’t mean a damn thing. It’s simply a record of what you’ve done. Granted it’s something you, as a hyper-intelligent land fish, can generalize on but it’s not something you can feed into an equation. Likewise your W/L ratio is crap. Thus matchmaking as a process is crap because the data it works off of isn’t predictive.

At best, you’d get the same result with a random number generator (if the data is truly meaningless.) At worst, you get something much, much worse as you add an element of bias to the process which consistently puts you in the wrong matches (if the data means something but not what you want it to.) In truth it’s probably somewhere in the middle. You can’t fix this without making a nobel prize winning advance in the sciences of mathematics and psychology. So, don’t. Scrap the system and make use of the fantastic power of human intelligence to judge the quality of the match. Ie. reintroduce custom browsers without quit penalties (at least up until a certain point.) That way you can pick and choose what looks good for you while being free to back out right away if you find yourself in an unplayable scenario.

And this isn’t some mad man’s dream, I’d dare to say that most shooters up until this console generation had browsers. Matchmaking might “streamline” the process and allow for a greater volume of games, but treating multiplayer the way you’d treat a McDonald’s hamburger is not the way for this series to go.

> Even that fancy K/D ratio doesn’t mean a damn thing. It’s simply a record of what you’ve done, something you can generalize on but nothing even close to what you can feed a system and get back a useful figure on just what kind of a player you are. Likewise your W/L ratio is crap. Thus matchmaking as a process is crap because the data it works off of isn’t predictive.

K/D Ratio is nothing but numbers, a person could have really -Yoink- K/D, and still be very good at the game.

This would be a feature that would even add replay value to the game.

Custom games is a huge part of Halo and it, itself, adds a lot of replay value to the game. Currently, to join a custom game, you must have a friend or recent player with a player playing in one with its status as open.

Sometimes, not all your friends are online and all you can play is Matchmaking, and campaign, but mainly Matchmaking (Well, in Halo 4 Spartan Ops could be one of the best things ever).

This custom games finder would just bring custom games to a whole new level, being able to find a fun game where nothing counts, it’s just having fun. That’d be just awesome. This has been suggested since before Reach and for some reason, I doubt it’ll be in Halo 4.