I used to have a really cool infection map on the MCC where there were skyscrapers in a big city that you could get on top of, the thing was the indected could jump from them without taking damage and humans would die if they jumped…there is no option to make this happen in Halo 5. Could it please be added?
Why would there be? War Games is a simulation remember?
You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
I wouldnt hold your breath.
> 2533274907200114;2:
> Why would there be? War Games is a simulation remember?
> You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> I wouldnt hold your breath.
EDIT: medal, not achievement.
Then why is there an medal called sayonara where you damage a player who then falls to their death.
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> > 2533274907200114;2:
> > Why would there be? War Games is a simulation remember?
> > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > I wouldnt hold your breath.
>
> Then why is there an achievement called sayonara where you damage a player who then falls to their death.
into a death boundary. (off of the map)
> 2533274925370623;4:
> > 2535428038990187;3:
> > > 2533274907200114;2:
> > > Why would there be? War Games is a simulation remember?
> > > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > > I wouldnt hold your breath.
> >
> > Then why is there an achievement called sayonara where you damage a player who then falls to their death.
>
> into a death boundary. (off of the map)
You sure? That’s a bit dumb imo…
> 2535428038990187;5:
> > 2533274925370623;4:
> > > 2535428038990187;3:
> > > > 2533274907200114;2:
> > > > Why would there be? War Games is a simulation remember?
> > > > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > > > I wouldnt hold your breath.
> > >
> > > Then why is there an achievement called sayonara where you damage a player who then falls to their death.
> >
> > into a death boundary. (off of the map)
>
> You sure? That’s a bit dumb imo…
yeah. it’s hard too. I don’t even have one yet.
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> > 2535428038990187;5:
> > > 2533274925370623;4:
> > > > 2535428038990187;3:
> > > > > 2533274907200114;2:
> > > > > Why would there be? War Games is a simulation remember?
> > > > > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > > > > I wouldnt hold your breath.
> > > >
> > > > Then why is there an achievement called sayonara where you damage a player who then falls to their death.
> > >
> > > into a death boundary. (off of the map)
> >
> > You sure? That’s a bit dumb imo…
>
> yeah. it’s hard too. I don’t even have one yet.
Me neither, although I’m sure that it’s happened many times before…
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> > > > 2533274925370623;4:
> > > > > 2535428038990187;3:
> > > > > > 2533274907200114;2:
> > > > > > Why would there be? War Games is a simulation remember?
> > > > > > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > > > > > I wouldnt hold your breath.
> > > > >
> > > > > Then why is there an achievement called sayonara where you damage a player who then falls to their death.
> > > >
> > > > into a death boundary. (off of the map)
> > >
> > > You sure? That’s a bit dumb imo…
> >
> > yeah. it’s hard too. I don’t even have one yet.
>
> Me neither, although I’m sure that it’s happened many times before…
lol
> 2533274907200114;2:
> Why would there be? War Games is a simulation remember?
> You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> I wouldnt hold your breath.
For custom game variety if nothing else. Recreating the CE-feel would probably be the next most useful effect; you can already recreate every aspect of it except for Fall Damage.
Easy fix: place kill boundaries around the tops of the buildings so that players die immediately when they fall.
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> Easy fix: place kill boundaries around the tops of the buildings so that players die immediately when they fall.
I want the infected to be able to jump though.
> 2535428038990187;5:
> > 2533274925370623;4:
> > > 2535428038990187;3:
> > > > 2533274907200114;2:
> > > > Why would there be? War Games is a simulation remember?
> > > > You’re wearing 1000+ pounds of armor designed to withstand drops from low orbit straight into combat. Falling off a building, even in a simulation, isn’t going to do anything.
> > > > I wouldnt hold your breath.
> > >
> > > Then why is there an achievement called sayonara where you damage a player who then falls to their death.
> >
> > into a death boundary. (off of the map)
>
> You sure? That’s a bit dumb imo…
I don’t think it’s awarded for jumping into death boundaries.
If an unshielded Spartan makes a huge drop, they will take fall damage. I read posts about players obtaining the medal, after making an opponent one shot while they fell off a high place in Warzone.
> 2533274824807326;11:
> > 2684735135014023;10:
> > Easy fix: place kill boundaries around the tops of the buildings so that players die immediately when they fall.
>
> I want the infected to be able to jump though.
You may be able to script the kill boundaries to not kill the Infected, I’m not sure though. You could also try increasing the gravity effect on non Infected players, if that’s still a thing. You could also try removing Shields and/or reducing player damage resistance.