So every Friday I host a custom game lobby which aside from afew map glitches generally go smoothly. However this Fridays was a mess, since player traits were no longer being applied to all players in game (despite the gametype being correct).
The gametypes worked fine testing with 3 players, however in games with around 7-8 players:
-some players would be killable & some wouldn’t
-only some players had infinite ammo
-players were spawning with grenades when they shouldn’t
-players could only hold ground pound for the default time when it should have been at 500%
This was found across multiple gametypes over the course of several hours, making many customs unplayable and having us resort to basic slayer and fiesta gametypes. Has anyone else experienced this or found a fix?
Edit - I also realise this should be in the support thread & have reported it so someone can move it there