Custom Equipment Variants

Does anyone know how to make differing variants of custom power ups for a single map? I see I have a “custom equipment A” but see no means of adding more variants, despite seeing implication for such. I heard on a locked forum somewhere there was a way but I can’t seem to find it. Any help would be greatly appreciated.

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I would like to know this as well. Best way I know how is to have the equipments effect linked to branch logic. This way you’d still technically only have one custom equipment, but you could change what it does. Hopefully there’s a better method, but that’s a quick and dirty way to do it.

The best way I’ve found is to create a number variable that is attached to the player (by setting the player as the object and scope=object within the variable node. That would be upon pickup.
Currently I’ve got custom equipment coming from an interactive button, but I’ve seen people do this with area monitors. Then when running the custom equipment event the first thing you do is check if the number variable is the same as the corrisponding equipment number. (Setting you’r own numbers like jetpack=1, sheild =2, etc)
If you search equipment there are a couple pre-fabs others have done that have multiple custom equipment.
https://www.halowaypoint.com/halo-infinite/ugc/prefabs/62e17d0b-006f-4087-95b4-23265198571d
https://www.halowaypoint.com/halo-infinite/ugc/prefabs/02524108-5409-418d-88fd-d4c83abe4928

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Artifice has one? Awesome, I’ll check his out!

On Equipment Pickup under Events Inventory has a data pin for a Vector3 of the location where the equipment was obtained. You can use this to determine which Custom Equipment was picked up, then attribute that to an object variable on the Player.