Im curious why it is not an industry standard to include the ability to fully map your controller layout to whatever you want.
Brink had it as well as other games, one example being Skyrim. The lack out it causes some games to suffer. For me personally Gears of War is a prime example. Why cant i have my cover button on a shoulder or a stick. As it is now you have to constantly take your thunb off the look stick to navigate cover. This is game breaking to me because the experience would flow so much better if i didnt have to twitch all over my sticks to manuever through cover and adjust my aim.
If anyone knows why this is he exception rather than the rule id really like to know why.
I would like to customize mainly for my worn down controllers
Yeah, I don’t understand why 343 hasn’t implemented this. If this was an option, I would be so happy, as I’ll be able to edit it to my needs.
It’s probably something they are not worried about.
> It’s probably something they are not worried about.
You’re right, Normally good professional companies nail control layouts, but in this case there are enough “important” controls for Halo 4 to make mapping difficult: Shooting, Throw Grenades, Armor Ability, Sprint, Melee and Jump. With only 4 buttons making up the shoulder/triggers, the buttons pressable while aiming, that means players are likely to debate about what actions will have to be done when not aiming. As long as 343 makes a BUNCH of control schemes, no-one should be miserably unhappy with the schemes.
Its interesting though, Heres my thoughts on the dilemma:
Putting zoom on anything other than the right stick(except possible left stick) means that zooming in a tense situation will be near impossible or useless(unless you don’t get kicked out of zoom upon taking damage). Crouch will be VERY hard to use on anything other than the left stick (or again, right stick) without toggle behavior on. Even then, its unlikely to make players happy.
So I would keep both zoom, and crouch on the sticks.
I have always prefered to be able to jump and melee while aiming, as those are important for clutch kills. For this reason I pick Bumper Jumper for the shoulder/trigger setup(however H4s current (according to E3) setup isn’t a traditional BJumper setup). This means AA and sprint have to be mapped to non-aimable buttons which doesn’t bother me tremendously. I would Like AA on A, and Sprint on X. Because they’re non-aimable it would be tremendously benefitial to allow a “toggle-able” behavior for both sprint and Armour Abilities. Pro-Vis tap-on, continue aiming, Tap-off. Sprint doesn’t need it as much as you can just tilt the stick less and return to “walking”.
As for OP though, I think developers have a think against letting the player free-map controls in a competitive multiplayer title. Im really not too sure why. I don’t know of any players that care enough to map their controls that end up hating them… the would just change them again.
> > It’s probably something they are not worried about.
>
> You’re right, Normally good professional companies nail control layouts, but in this case there are enough “important” controls for Halo 4 to make mapping difficult: Shooting, Throw Grenades, Armor Ability, Sprint, Melee and Jump. With only 4 buttons making up the shoulder/triggers, the buttons pressable while aiming, that means players are likely to debate about what actions will have to be done when not aiming. As long as 343 makes a BUNCH of control schemes, no-one should be miserably unhappy with the schemes.
>
> Its interesting though, Heres my thoughts on the dilemma:
>
> Putting zoom on anything other than the right stick(except possible left stick) means that zooming in a tense situation will be near impossible or useless(unless you don’t get kicked out of zoom upon taking damage). Crouch will be VERY hard to use on anything other than the left stick (or again, right stick) without toggle behavior on. Even then, its unlikely to make players happy.
>
> So I would keep both zoom, and crouch on the sticks.
>
> I have always prefered to be able to jump and melee while aiming, as those are important for clutch kills. For this reason I pick Bumper Jumper for the shoulder/trigger setup(however H4s current (according to E3) setup isn’t a traditional BJumper setup). This means AA and sprint have to be mapped to non-aimable buttons which doesn’t bother me tremendously. I would Like AA on A, and Sprint on X. Because they’re non-aimable it would be tremendously benefitial to allow a “toggle-able” behavior for both sprint and Armour Abilities. Pro-Vis tap-on, continue aiming, Tap-off. Sprint doesn’t need it as much as you can just tilt the stick less and return to “walking”.
>
> As for OP though, I think developers have a think against letting the player free-map controls in a competitive multiplayer title. Im really not too sure why. I don’t know of any players that care enough to map their controls that end up hating them… the would just change them again.
I would actually prefer a Green Thumb style zooming and melee layout, but using Bumper Jumper controls.
I’d love if every first person shooter offered the ability to customise your controller layout. I don’t see why not. It’d save them the hassle of implementing separate control schemes. Also, I’d like to have the same controller layout for every first person shooter I play, that’d be pretty convenient.