Ok op going to be honest here. You sound very confusing on what it is specifically you want for Halo Infinite. Ill start off buy asking what is it you want exactly. Are you wanting classic gameplay mechanics? Or the newer style gameplay mechanics brought buy halo reach - halo 5 gaurdians?
> I tend to forget about going into what 343 has done over the years, now that they have rebuilt a new engine for Halo Infinity.
> I would like to start with a great campaign and also multiplayer that would keep going till the next Halo, but also armour customisations that would be preferable to enhance the player experience on both Covenant and UNSC. This would give all players the edge on how we play better using covenant or UNSC weapons.
To begin with your first quote. Yes 343 has made mistakes over the years. In my opinion to many of the same mistakes repeated since halo 4. Secondly yes they have built a new game engine. I agree that its a chance for 343 to correct the mistakes of the past. I do agree that I would like to see a great campaign and story mode. Compared to the garbage that was the halo 5 campaign. Where we had little to no play time as chief. And more playtime as locke. I would love to see a lengthy campaign focused on the Master Chief. As for multiplayer. First and formost I want to see multiplayer return to its roots. Specifically speeking the gameplay that existed in halo CE-3. In my opinion 2 and 3 had buy far the best multiplayer out of the halo series. Granted they lacked in customization. But the gameplay was well thought out. And kept simple.
> Halo Reach has been the best game for me for many reasons:
Going to be honest here. While reach brought a bunch of good things and new customization and personalization to the table. It wasn’t the best of halo games. Fact is reach was the beginning of a downward spiral within the halo series. Bringing with it. A “Trend” of having to “Halo” When halo never needed much evolution in the first place. While it did stick to the basics of Classic halo gameplay. Agian it also brought with it a downside. Aka Sprint and AA.
> - Selection to be a Elete or Spartan
First of its spelled Elite apologies but I had to make that correction. Secondly the Ability to choose between being a spartan or a elite. Was brought into play during the days of the origional halo 2. It wasn’t until halo 4 that we lost such an option of what to play as.
> - Armour customisations and freedom of choices at a personal level
Agian armor customization was brought into play with halo 3. I agree reach expanded upon player customization. However the downside with reach was. The only true customization was with spartans. Elites had no such customization in Reach. Halo 3 provided more customization for Elites then reach ever did. The difference being for 3 you could select and customize the individual armor pieces for elites. Vs reach you only got to pick the type of elite your playing as. To me that’s a degeneration in customization for elites. Sure you had a vast amount of elites to pick from. But agian little to no customization. Next you mention AA. AA brought with it a series of problems. Ranging from over use of AA and while making the game drift from what core gameplay was in ce-3.
> - Editing of weapons and abilities into class groups in game variations
Here your referring to load outs. Yes reach brought with it load outs. that transitiond into halo 4. But honestly in any of the previous Installations of halo prior to reach. What halo game had Loadouts. The answer is none. ever previous Installation of halo was. The classic scavange for your weapons on the Battlefield. And to start off you had only a assault rife and pistol. The problem with loadouts. It brought with it to much of a COD style gameplay. And in some cases giving the player the advantage of a long range weapon vs having starting weapons. To me that strikes as unbalanced gameplay. In all honesty if all players start with the same weapons. But end up changing weapons they picked up on the battlefield is fine for gameplay. Also on that note might as well add in sprint. Sprint was another major contributor to the problems with halo. Specifically in reach it caused players to run from a fight reacharge shields and come back to simple do it agian. That trend existed up until 5 where they nerfed sprint as they did. Honestly AA, sprint and loadouts dont need to come back.
> - Firefight not needed to have internet connection to better player skills offline
I will agree here that firefight was a good addition to halo. However firefight first came with halo 3 odst. Reach wasn’t the first to bring it. And weather you were offline or not firefight could always be played indvidualy. However it was best played with a group of friends or clan.
> - Game playing mechanics
Honestly reach while it stuck true to most of the basic gameplay in CE-3. Its gameplay mechanics were not the best. As I said reach was the beginning of a downward spiral. Allowing players to use sprint to opt out of a fight and abandon team mates. Or allowing the consistant spam of AA. Prime example armor lock. Agian they also caused sever imbalance to the core gameplay.
> - No pay to when scenarios
I agree that every installation of halo prior to 5 had no pay to win scenarios. But agian pay to win scenarios does not define a game alone. That said in 5 your so called pay to win scenarios only affected warzone. As the loadouts for warzone were not brought into arena. Arena in halo 5 actualy stuck true to classic gameplay. Minus the spartan abilities. As all players in arena in Halo 5 started with just a pistol and an assault rifle. Therefor unless you were doing hardcore warzone. Your pay to win scenario is null and void. As in most cases paying rl money in halo 5. was mostly for cosmetics. Therefor agian your pay to win scenario doesent truly exist in halo 5. but I do agree however that Rl money shouldn’t be spent on halo 5 as it was.
> - Spartans VS Eletes style of game of defending and attacking the core
If the gametype invasion is all that defines halo. Then im sorry but to me invasion or Elites vs spartans does not define halo. What defines halo is the story. The peeps you play with. And talking about halos vast universe and story. On that note lets not forget that the covenant itself is no more. That said even the storm covenant introduced in 4 and litteraly defeated in 5. is done and gone. I hate to say it but invasion was only created to cater to the lore of the game at the time. with the lore changed buy both 4 and 5. We dont need invasion to return.
> - Better Vehicle balances for Covenant and UNSC differences throughout gameplay
dont no what version of halo your implying but. To be honest Vehicals have been the same throughout ever installation of halo. They never had any significant differences. Except when it comes to looks and the weapons they use. other then that compared to every other halo they have been pretty much the same.