Custom Clases Simular to Halo Reach

I tend to forget about going into what 343 has done over the years, now that they have rebuilt a new engine for Halo Infinity.
I would like to start with a great campaign and also multiplayer that would keep going till the next Halo, but also armour customisations that would be preferable to enhance the player experience on both Covenant and UNSC. This would give all players the edge on how we play better using covenant or UNSC weapons.
Halo Reach has been the best game for me for many reasons:

  • Selection to be a Elete or Spartan
  • Armour customisations and freedom of choices at a personal level
  • Editing of weapons and abilities into class groups in game variations
  • Firefight not needed to have internet connection to better player skills offline
  • Game playing mechanics
  • No pay to when scenarios
  • Spartans VS Eletes style of game of defending and attacking the core
  • Better Vehicle balances for Covenant and UNSC differences throughout gameplay

All of these makes a great game to play online or offline.
Online these days require the internet, does not mean that the whole game require it. This upsets people who cannot afford the best internet connection to have a good game through its life. I have held Halo session known as Halo fest back in 2007, this made it all possible by having system link completely offline. Since the game become completely online made it not so enjoyable where I live in Australia. I can still have great matches offline only using Xbox 360.

You tell me Why I should play Halo Infinity on Xbox one with all these can be done at no further cost.

There is much that 343 can do to make better gameplay friendly, it’s also their choice what to and what not place in the game.

I should see these if I would to continue purchasing Halo in the future:

  • NO MICROTRANSACTIONS
  • NO dedicated servers
  • Freedom of selection of game variations, eg CTF or Slayer
  • Voting System based on Map and Rule variations
  • KD and performance matching criteria when searching in Lobby
  • Internet dependency for the game key areas to function eg Fire Fight
  • Halo not released on PC as free to play on Xbox exclusive

whether people do agree or not, don’t hesitate to leave a comment below…

If lucky and faithful, your entire wishlist may be granted to Halo Infinite by 343i

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> I tend to forget about going into what 343 has done over the years, now that they have rebuilt a new engine for Halo Infinity.
> I would like to start with a great campaign and also multiplayer that would keep going till the next Halo, but also armour customisations that would be preferable to enhance the player experience on both Covenant and UNSC. This would give all players the edge on how we play better using covenant or UNSC weapons.
> Halo Reach has been the best game for me for many reasons:
> - Selection to be a Elete or Spartan
> - Armour customisations and freedom of choices at a personal level
> - Editing of weapons and abilities into class groups in game variations
> - Firefight not needed to have internet connection to better player skills offline
> - Game playing mechanics
> - No pay to when scenarios
> - Spartans VS Eletes style of game of defending and attacking the core
> - Better Vehicle balances for Covenant and UNSC differences throughout gameplay
>
> All of these makes a great game to play online or offline.
> Online these days require the internet, does not mean that the whole game require it. This upsets people who cannot afford the best internet connection to have a good game through its life. I have held Halo session known as Halo fest back in 2007, this made it all possible by having system link completely offline. Since the game become completely online made it not so enjoyable where I live in Australia. I can still have great matches offline only using Xbox 360.
>
> You tell me Why I should play Halo Infinity on Xbox one with all these can be done at no further cost.

Reach to me was one of the worst halos, but it definitely did some good things though. In my opinion it started e
halos downfall (the worst Halo belonging to Halo 4) I’m assuming you mean you want these features in Halo 6, my opinion on these features.

  • Sure if they have a mode like invasion or in something like firefight would work I think. Actually in firefight it would be pretty cool!!! I don’t think it’d work in say Team Slayer unless they did it like Halo 3. - I’m all for armor customization not sure what you fully mean by at a personal level. - If you mean what I think you mean that I’m okay with it if not I’m not lol - Firefight should absolutely be playable offline - No, reaches gameplay mechanics was terrible the way they did armor abilities. - I don’t think anyone likes or wants pay-to-win in Halo - See first answer - I don’t think it’s too bad now except for the vehicles are made of cardboard but sure ok.I completely agree with what you’re saying about offline play. I had MANY LAN sessions at my house since Halo CE, so I hear ya.

> There is much that 343 can do to make better gameplay friendly, it’s also their choice what to and what not place in the game.I should see these if I would to continue purchasing Halo in the future:
> - NO MICROTRANSACTIONS
> - NO dedicated servers
> - Freedom of selection of game variations, eg CTF or Slayer
> - Voting System based on Map and Rule variations
> - KD and performance matching criteria when searching in Lobby
> - Internet dependency for the game key areas to function eg Fire Fight
> - Halo not released on PC as free to play on Xbox exclusivewhether people do agree or not, don’t hesitate to leave a comment below…

  • That’d be nice, but I think we all know that they’re going to be back in some form or fashion. - No, dedicated servers are a must. The problem isn’t with dedicated servers, the problem is there’s not enough of them outside around the USA. Fix that and things are s lot better. - They already have that with playlists. They don’t have a dedicated objective playlist this is true but it has never done well in the past. If you just want to play say one or the other only, your best bet is to go into custom games. - No, voting systems are bloody terrible!! The voting system and say reach or TMCC is brutal! The best kind of system is either what we have currently or the veto system. I think most people are fine with either one of those. - That’s a pretty sketchy area you’re going into and they sort of do that now so I’m not getting into it as we could be here a while. - As I’ve said, key game mode should be playable offline like firefight. - Halo on PC is a hard thing. I love my PC but I don’t think it should be for it right away. I firmly believe that if Microsoft releases every game on Xbox and on PC , Xbox sales will go down a lot. As of right now I myself no many people who didn’t bother buying Xbox because they play the game on PC and it’s also free online there. You need to give people a reason to buy Xbox and as far as I’m concerned putting all their exclusives on PC doesn’t entice people to buy Xbox. This all said I’m all for PC getting those games just maybe not right away.

Eh, I have mixed feelings on Reach at best. The story was great, but the gameplay and level design itself was boring. The artstyle was well done, but a departure from what we loved. The progression system was good, but lacked a skill based element. The multiplayer was plagued with problems such as re-used maps, Bloom, bad health system, Loadouts, and Armor Abilities. Firefight customization was amazing, but no one ever used it to it’s full potential and just used rockets every game. Forge was amazing, but only useful on one map that made everything look the same and also started the annoying trend of Forge maps in Matchmaking. To top it off it took Elites out of Matchmaking and offered no customization options for them. On the flip side Reach had the best Spartan customization in the entire series.

On the whole it was a decent game, but it was what started Halo’s descent into what it is now and I hardly think it should be used as a basis for a new game.

Ok op going to be honest here. You sound very confusing on what it is specifically you want for Halo Infinite. Ill start off buy asking what is it you want exactly. Are you wanting classic gameplay mechanics? Or the newer style gameplay mechanics brought buy halo reach - halo 5 gaurdians?

> I tend to forget about going into what 343 has done over the years, now that they have rebuilt a new engine for Halo Infinity.
> I would like to start with a great campaign and also multiplayer that would keep going till the next Halo, but also armour customisations that would be preferable to enhance the player experience on both Covenant and UNSC. This would give all players the edge on how we play better using covenant or UNSC weapons.

To begin with your first quote. Yes 343 has made mistakes over the years. In my opinion to many of the same mistakes repeated since halo 4. Secondly yes they have built a new game engine. I agree that its a chance for 343 to correct the mistakes of the past. I do agree that I would like to see a great campaign and story mode. Compared to the garbage that was the halo 5 campaign. Where we had little to no play time as chief. And more playtime as locke. I would love to see a lengthy campaign focused on the Master Chief. As for multiplayer. First and formost I want to see multiplayer return to its roots. Specifically speeking the gameplay that existed in halo CE-3. In my opinion 2 and 3 had buy far the best multiplayer out of the halo series. Granted they lacked in customization. But the gameplay was well thought out. And kept simple.

> Halo Reach has been the best game for me for many reasons:

Going to be honest here. While reach brought a bunch of good things and new customization and personalization to the table. It wasn’t the best of halo games. Fact is reach was the beginning of a downward spiral within the halo series. Bringing with it. A “Trend” of having to “Halo” When halo never needed much evolution in the first place. While it did stick to the basics of Classic halo gameplay. Agian it also brought with it a downside. Aka Sprint and AA.

> - Selection to be a Elete or Spartan

First of its spelled Elite apologies but I had to make that correction. Secondly the Ability to choose between being a spartan or a elite. Was brought into play during the days of the origional halo 2. It wasn’t until halo 4 that we lost such an option of what to play as.

> - Armour customisations and freedom of choices at a personal level

Agian armor customization was brought into play with halo 3. I agree reach expanded upon player customization. However the downside with reach was. The only true customization was with spartans. Elites had no such customization in Reach. Halo 3 provided more customization for Elites then reach ever did. The difference being for 3 you could select and customize the individual armor pieces for elites. Vs reach you only got to pick the type of elite your playing as. To me that’s a degeneration in customization for elites. Sure you had a vast amount of elites to pick from. But agian little to no customization. Next you mention AA. AA brought with it a series of problems. Ranging from over use of AA and while making the game drift from what core gameplay was in ce-3.

> - Editing of weapons and abilities into class groups in game variations

Here your referring to load outs. Yes reach brought with it load outs. that transitiond into halo 4. But honestly in any of the previous Installations of halo prior to reach. What halo game had Loadouts. The answer is none. ever previous Installation of halo was. The classic scavange for your weapons on the Battlefield. And to start off you had only a assault rife and pistol. The problem with loadouts. It brought with it to much of a COD style gameplay. And in some cases giving the player the advantage of a long range weapon vs having starting weapons. To me that strikes as unbalanced gameplay. In all honesty if all players start with the same weapons. But end up changing weapons they picked up on the battlefield is fine for gameplay. Also on that note might as well add in sprint. Sprint was another major contributor to the problems with halo. Specifically in reach it caused players to run from a fight reacharge shields and come back to simple do it agian. That trend existed up until 5 where they nerfed sprint as they did. Honestly AA, sprint and loadouts dont need to come back.

> - Firefight not needed to have internet connection to better player skills offline

I will agree here that firefight was a good addition to halo. However firefight first came with halo 3 odst. Reach wasn’t the first to bring it. And weather you were offline or not firefight could always be played indvidualy. However it was best played with a group of friends or clan.

> - Game playing mechanics

Honestly reach while it stuck true to most of the basic gameplay in CE-3. Its gameplay mechanics were not the best. As I said reach was the beginning of a downward spiral. Allowing players to use sprint to opt out of a fight and abandon team mates. Or allowing the consistant spam of AA. Prime example armor lock. Agian they also caused sever imbalance to the core gameplay.

> - No pay to when scenarios

I agree that every installation of halo prior to 5 had no pay to win scenarios. But agian pay to win scenarios does not define a game alone. That said in 5 your so called pay to win scenarios only affected warzone. As the loadouts for warzone were not brought into arena. Arena in halo 5 actualy stuck true to classic gameplay. Minus the spartan abilities. As all players in arena in Halo 5 started with just a pistol and an assault rifle. Therefor unless you were doing hardcore warzone. Your pay to win scenario is null and void. As in most cases paying rl money in halo 5. was mostly for cosmetics. Therefor agian your pay to win scenario doesent truly exist in halo 5. but I do agree however that Rl money shouldn’t be spent on halo 5 as it was.

> - Spartans VS Eletes style of game of defending and attacking the core

If the gametype invasion is all that defines halo. Then im sorry but to me invasion or Elites vs spartans does not define halo. What defines halo is the story. The peeps you play with. And talking about halos vast universe and story. On that note lets not forget that the covenant itself is no more. That said even the storm covenant introduced in 4 and litteraly defeated in 5. is done and gone. I hate to say it but invasion was only created to cater to the lore of the game at the time. with the lore changed buy both 4 and 5. We dont need invasion to return.

> - Better Vehicle balances for Covenant and UNSC differences throughout gameplay

dont no what version of halo your implying but. To be honest Vehicals have been the same throughout ever installation of halo. They never had any significant differences. Except when it comes to looks and the weapons they use. other then that compared to every other halo they have been pretty much the same.

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> > On the whole it was a decent game, but it was what started Halo’s descent into what it is now and I hardly think it should be used as a basis for a new game.
>
> While I do agree with most of what you said, I feel like the mechanics and ideas themselves could be used as a basis. The way Armor Abilities and Loadouts were implemented and balanced was terrible for Matchmaking, but they really made Infection and Custom Games shine. I could see a future Halo succeeding with them if they were implemented properly to keep in line with the original formula.

I don’t know. I never liked Armor Abilities and I think a large potion of people agree with me.

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