Custom Challenge Credit Calculation

I am relatively new to the waypoint community, so I hope I’m not breaking any rules with this post.

I use custom challenges a lot, they are fun, competitive, gives my group a common goal, and provides credits as well!
However when making challenges I’m not really sure whats worth what, and so I end up with a challenge worth either 200 credits, or 8000. Upon looking around the internet I found that no one had a way of telling ahead of time how many credits a challenge would be worth.

After making quite a few challenges and analyzing the data, I found an equation for matchmaking kills/medals.
This equation is not perfect by any means, but it will give you the amount of credits to within a reasonable margin.

(60)(number of kills or medals)(hours^-.33)

This equation only works for multiplayer matchmaking kills and medals, but its a start. If anyone has further info or a more accurate formula I would love to see it, if not I will try to find other challenge types formulas.

Well, there are many ways to get a high amount of Cr; Even by playing Campaign, you’re able to get 15.000Cr. The Equation is simple: The Harder, the Higher Prize. After all, these challenges were made to keep you busy and Endure by completing Challenges of your own, and get rewarded by doing so. No need to find a way to squeeze it’s potential and abuse from it (Not saying that you’re doing it, though!) :wink:

Well I understand harder=more points, but let’s say I’m 7500 credits from a rankup, with this I can estimate the challenge I need to complete to get the rank.
I don’t intend to use this to farm credits, but I like to know what I’m getting before making a challenge.

For anyone interested, the formula can be modified for wins or headshots by changing the 60.

Headshots it becomes 120
Wins it becomes 600

obviously you have to change kills/medals with the respective goal.

I have discovered a way to determine formulas for individual goals at x hours (i.e. x medals in 6 hrs). Using these formulas, I could determine the overall formula for a given goal (x medals in y hours). I am working on creating a calculator for this. It is still not exact, but I believe it is closer than the above formula. If anyone would like to volunteer to collect data and send it to me, it would be greatly appreciated.

the time curve is hard to pin down - would be nice to see what you have worked out. I’ve just got a table of discreet multipliers that I worked out by creating multiple challenges. To be honest I rarely do anything except 3hr though :sunglasses:

The other modifiers are easier -

Map - doesn’t make any difference.

Difficulty - linear multiple of base cR

Easy: 1.0
Normal: 1.1
Heroic: 1.2
Legendary 1.3

e.g. campaign challenge that gives 2000cR on easy would give 2000 * 1.3 = 2600 on legendary.

Skulls - Primary Skulls are anywhere between 5% and 25% increase and need to be added together before you use them to modify the cR. All skulls on is 100% increase in cR.
Secondary Skulls don’t modify.

e.g. campaign challenge that gives 2000cR on easy would give 2000 * (1 + (0.1 + 0.25)) = 2700cR with Catch (10%) and Mythic (25%) on.

If you want to combine Difficulty and Skulls, you need to multiply sequentially:

e.g. campaign challenge that gives 2000cR on easy would give 3510cR on Legendary with Catch and Mythic on, and LASO would give 5200cR .

The list below summarises how to achieve max cR payout in 3hrs for main Goals (no constraints or modifiers):

Multiplayer Matchmaking (30000 max)
707 Kills/Medals/Kills with Weapon
354 Headshots
71 Wins(!!)

Multiplayer Firefight (10000 max)
785 Kills/Medals/Kills with Weapon
393 Headshots

Campaign (5000 max)
1177 Kills/Medals/Kills with Weapon
589 Headshots

Caveat is that these figures were generated a few months ago and I haven’t checked to see if anything has changed, but I don’t think so.

I’ve got tables of how the Kills of Enemy cR stack up in Multiplayer Firefight (e.g. you get 638 cR for killing 20 Elite Rangers) which I use to optimise challenges (especially when there are weekly bonuses) but they won’t post very well. Need a fixed font (and a life).

Example table

Multiplayer Matchmaking:

Goal…Base:cR…Max-1:cR
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
Kills…100:4249…706:29995
Headshots…100:8498…353:29995
Medals…100:4249…706:29995
Wins…10:4249…70:29741

Base:cR is an arbitrary choice of target with a 3hr time limit designed to give a baseline cR award.

Max-1:cR is the maximum target with a 3hr time limit that will NOT exceed the cR cap for the Type - recommend using this as it makes payout changes immediately obvious. If you want to hit the cap each time just add 1 to the target.

Use the Base:cR with the Time/Difficulty/Skull modifiers to see how much cR will increase/decrease (only Time applies to this gametype)

Consolidated this information into a post on the Halo Reach forum.

Custom Challenges - The Guide