> > > Yeah, but it should only be unlocked when completing the game on Legendary, so people don’t have 50% gravity and overshields in their first playthrough.
> >
> > Yes, I agree.
> >
> > Custom options for Campaign would be awesome. Another cool idea would be the option to turn off invisible barriers.
>
> No. Invisible barriers are there for a reason.
Yeah, to keep us in the story.
Otherwise, they’re completely unnecessary. One can’t just skip the entire level like the AotCR bridge jump these days. There are loading points that must be triggered, enemies that must be spawned and killed (i.e. the Flood before Final Run on Two Betrayals, the Brutes at the end of Tsavo Highway).
If anything, the removal of invisible barriers would ensure that we can customize our experience even more.
Before doing the AotCR bridge jump, one could cross the bridge and trigger the loading point first so they can spawn the enemies without having to go up the elevator. Once one got down, he could go and move some Ghosts and Shades, bring a Banshee and the tank to the door, and retain the flipped hog so the game can spawn another one. Go through the door and presto, the enemies spawn and you can now fight them with the tank, banshee, or with 2 hog gunners.
Ah hell, I don’t have to explain it. Just read these:
http://badcyborg.net/Halo/Fun/Level5/NewToys.html
http://badcyborg.net/Halo/Fun/Level5/MobBattle.html
http://badcyborg.net/Halo/Fun/Level5/GruntyFunWithShades.html
The guy’s amazing to do such experimentation. Have you seen anything like this in Reach? I think not.
You can also do mischief like this on Silent Cartographer, Keyes, Outskirts, Delta Halo, etc, etc.
There was a time when stuff like this was possible in solo campaign… it should still be possible today.
I don’t give a -Yoink- about story and cinematics (Reach was clearly about that. The unskippable cutscenes and how the cutscenes had some sequences that we could have been a part of but weren’t <mark>a la Tip of the Spear opening cutscene</mark>, which is why I hate first person cutscenes!). I want to get into the action and appreciate the story from there. Reach forced me to stay in the story. Even ODST and H3 did that.
ODST’s ONI Alpha Site teleports you off the bridge.
H3 often makes it difficult for you to go back to a previous area. You have to pull off ridiculous jumps or use equipment to return to those locations and often, it’s impossible because some cave-in magically happened.