And no not with Corona virus! The new composer Curtis Schweitzer for Infinite is actually awesome, here is some of his work. I think he will do an awesome job, seems he likes piano and violin. Two epic instruments for classic halo music!
I think he’s a perfect fit for Halo, very excited for Infinite’s OST.
> 2533275031939856;2:
> I think he’s a perfect fit for Halo, very excited for Infinite’s OST.
When I heard “more immortal than even the stars” the beginning sounds instantly like Halo 3’s piano!
If you are interested in hearing more of his work, you can take a look at his portfolio.
Having listened through the sample tracks, I think they are fairly listenable and inoffensive, showing a bit of variety but nothing unexpected. I trust that he’ll be able to reproduce some of the iconic Halo sounds (as we’ve already heard in the Halo Infinite trailers), and produce something better overall than the Halo 5 soundtrack, but what I’ve heard kind of leaves me thinking that I won’t be blown away by the originality of the Halo Infinite soundtrack either.
> 2533274829432487;1:
> And no not with Corona virus! The new composer Curtis Schweitzer for Infinite is actually awesome, here is some of his work. I think he will do an awesome job, seems he likes piano and violin. Two epic instruments for classic halo music!
Is this a track confirmed for Infinite? Sounds great.
Meh, he’s not a bad composer at all, but none of his work makes me feel anything. It sounds more like a lot of bland/generic TV scores with way too much ambience and soft pianos with very average, over-used chord progressions. It gets old really fast if I’m going to be honest. I’m curious about what he can do in terms of action music, as the music of his that I’ve heard is all quiet and ambient. I have hope, but that hope isn’t very high at this point. I was hoping that if Kazuma or Marty weren’t going to return that they’d at least get someone more experienced in these types of scores.
Probably going to catch some heat for saying this but I hope we don’t get copy cat scores of Marty’s work in Halo: Infinite. Let me explain.
Unlike the majority of players I liked having something different yet familiar of an ancient sound in Halo 4’s main Menu. I admit when Halo 4 first came out and Marty wasn’t apart of it I initially had prejudice against it. But as the months went on, I began to really appreciate that it was different and really fit the theme of Halo 4.
Just from hearing the few examples of Schweitzer’s work, we can collectively agree his score will most likely resemble something closer Marty’s then the past two Halo’s, which I’m all for. I just want the composer to have the freedom to express his work in making it something truly new while doing so.
We as Halo fans can be pretty harsh when it comes to something new. So let’s keep an open mind when the sountrack does become public and we hear it for the first time.
> 2533274829432487;1:
> And no not with Corona virus! The new composer Curtis Schweitzer for Infinite is actually awesome, here is some of his work. I think he will do an awesome job, seems he likes piano and violin. Two epic instruments for classic halo music!
Okay I won’t lie this post made me chuckle good stuff guys.
> 2533274795569076;7:
> Probably going to catch some heat for saying this but I hope we don’t get copy cat scores of Marty’s work in Halo: Infinite. Let me explain.
>
> Unlike the majority of players I liked having something different yet familiar of an ancient sound in Halo 4’s main Menu. I admit when Halo 4 first came out and Marty wasn’t apart of it I initially had prejudice against it. But as the months went on, I began to really appreciate that it was different and really fit the theme of Halo 4.
>
> Just from hearing the few examples of Schweitzer’s work, we can collectively agree his score will most likely resemble something closer Marty’s then the past two Halo’s, which I’m all for. I just want the composer to have the freedom to express his work in making it something truly new while doing so.
>
> We as Halo fans can be pretty harsh when it comes to something new. So let’s keep an open mind when the sountrack does become public and we hear it for the first time.
I completely agree. Some of my initial fear came from the E3 reveal which which contained only re-arrangements of Marty’s music, and nothing new or original. Of course I’m sure that was done on purpose though for hype. But my main concern right now is that we haven’t heard anything original from Curtis’ Halo score, so we have no idea what to expect. Obviously we can’t judge his Halo work right now though considering we haven’t heard any of it, so I’m willing to keep an open mind. I just hope though that we don’t simply get a retread of the music from Halo 1-3, that would be a bummer.
I still hope for something more tribal with acapella introductions and some old fashioned heavy metal pieces mixed in between. Remixes are fine too of course, especially because you won’t beat our lord and saviour Marty O’Donell. Sorry about that! But we need new stuff in the same style as well!
That said Mr. Curtis here seems to have the ambient and space stuff figured out, which is already a step in the right direction. I do agree however that it sounds more like a TV show soundtrack and not like a Halo game. This could in fact get old quite fast in an action based videogame. But at least we won’t get the electronic sound from H4 back either. Say whatever you want about H5’s music, probably I’ll even agree with most of you guys, but H4 was the only game in the franchise were I was happy about more silent moments. I despised the electronic additions of that soundtrack I really don’t care if it was thematically coherent. It gave me an headache, period!
What H5 butchered was the sound-effects. From the annoying beeping sound of the recharge to the hit-markers after every single shot on target, to the Elite and Grunt voice filters to the sound of the Spartan steps on metallic grounds. Simply put it was a shore to listen while playing! The music on the other hand was more than fine and a lot better than most would give it credit. Sadly it doesn’t change that everything else surrounding the music just didn’t worked, so it felt a lot worse than it could have been imho.
Kazuma should have scored Halo 4 in it’s entirety IMO.
> 2533274795569076;7:
> Probably going to catch some heat for saying this but I hope we don’t get copy cat scores of Marty’s work in Halo: Infinite. Let me explain.
>
> Unlike the majority of players I liked having something different yet familiar of an ancient sound in Halo 4’s main Menu. I admit when Halo 4 first came out and Marty wasn’t apart of it I initially had prejudice against it. But as the months went on, I began to really appreciate that it was different and really fit the theme of Halo 4.
>
> Just from hearing the few examples of Schweitzer’s work, we can collectively agree his score will most likely resemble something closer Marty’s then the past two Halo’s, which I’m all for. I just want the composer to have the freedom to express his work in making it something truly new while doing so.
>
> We as Halo fans can be pretty harsh when it comes to something new. So let’s keep an open mind when the sountrack does become public and we hear it for the first time.
Totally agree. While I actually really enjoy Marty’s work on the ‘original’ Halos, its H4’s soundtrack that I find myself constantly coming back to and I think its just because of how powerful its music was. I have a bias towards moving choir/electronic music and H4 managed to hit most of those boxes for me while fitting well with the gameplay. My main grievance with the H4 soundtrack was not the music itself but the fact that the campaign felt like it lacked it in many situations. In some places I’d also say the music wasn’t apparent enough. It all starts to make more sense when you see that half of H4’s soundtrack consisted of remixes of other H4 music, which correct me if I’m wrong but, I don’t think was used in the campaign.
Something Marty did very well was matching the music not only with the narrative mood of the moment but taking it even further in influencing and enhancing it. Not to mention seamlessly doing all this with gameplay which is different than trying to make a movie score. I think H4’s soundtrack (while one of my favorites) could of greatly benefitted from some added tracks in the style of Marty’s in order to fill the gaps.
H5’s soundtrack actually kinda sounded like it was created for a movie and unsurprisingly I think this really benefitted it in the area of its cutscenes but otherwise I’d say the music for the gameplay was unmemorable and kinda lackluster.
If they combined all the elements from these different musicians into the proper areas of the game then I could see the gaming experience being a memorable musical masterpiece. I think one of the reasons (other than nostalgia) that Marty’s music is so revered in Halo is it hits all of these areas the best, that being menus, cinematics, narrative, and general gameplay.
With this new info on the different composer for Halo’s Infinite, its definitely gotten me curious. From what I understand about the game and 343’s direction with it their composer choice makes sense. Hopefully he’s able to make new memorable tracks and have a balanced unique view on how to produce for different parts of the game.
I want this project to be the first time I hear his work and judge the quality of his skill based on this game. Otherwise I’m creating expectations already affecting my judgment beforehand.
I’d still like to see Marty return, but if this new guy is behind the music used in “Building a Spartan” he’s going to do great.
That track gives me some Halo Wars OST vibes
> 2533274823699327;13:
> I want this project to be the first time I hear his work and judge the quality of his skill based on this game. Otherwise I’m creating expectations already affecting my judgment beforehand.
I can never listen to a soundtrack before the actual product is available. I need the entire atmosphere at once. People saying that his work doesn’t invoke anything… like… you have nothing to put it with yet. Watch the cinematic or gameplay with the score and see if it captures you when in full effect. Then see if it works for ya.
I listen to the Halo soundtracks a lot. I’m very excited for a new soundtrack. I’m worried about this new guy making it sound too classic to try to appeal to people. I didn’t like Halo 4 at first but then I opened my mind and got used to it and I really started to enjoy the different sounds and themes that came with it. And sort of the same thing with Halo 5 but I think 4’s was better.
Don’t get me wrong classic isn’t a bad thing but all classic can get a little boring. He should be free to try whatever he wants without getting too crazy. A good balance of pure-classic soundtracks, classic-themed soundtracks, entirely new not-too-crazy stuff, and a little of the really-exotic stuff all needs to be present in my opinion.
The music alone is reminiscent of Marty’s work with the franchise and that should be good if it matches what’s going on in game and the overall theme of the game. 343i said they’re aiming for hope in halo infinite and I think the composers should be able to capture that but I really don’t feel any emotion listening to it because the game isn’t out and I can’t tie it to anything. But stand alone it’s beautiful music. Just not my cup of tea without a screen.
But I also want some action scores, halo always had a knack for capturing moments of action (yes even 343 imo) and I’m curious how these new composers would do. I’m fine with a little reminiscence but I also want some new music. Halo 4s theme was ancient and evil and their music did a good job capturing that even if it wasn’t the most halo sounding out there.