Current State of Aim Assist Bugs?

If you actually read what I was saying you wouldn’t be confused. The results are irrelevant, the most important part is that the game has to feel good. People wouldn’t mind a lower accuracy percentage if it felt better to control.

I’ll give one more example:

  • Forza Horizon has a very good steering assist. If you slap the stick to the left the game registers this as “lots of input to the left” and helps you with doing U-turns or something.
    If you go at higher speeds though the game registers full input to the left as “slight input to the left” since you’ll almost never want to fully steer all the way to the left when going at high speeds.
    This makes Forza Horizon a really good controller game.

  • F1 games don’t have this assist, they seem to use raw input. Full left stick means full steering rotation left. This game is quite terrible to play on controller.

  • Forza Horzion also has an Auto-Steering mode which is great for accessibility purposes and small children, it makes them able to enjoy the game but it’s mostly a niche setting.

Now to translate this to Halo Infinite. You are a PC player with a steering wheel and are very upsetti because everyone on controller is using Halo Infinite’s auto steering mode and you want it gone. Most players on controller want it gone as well but they want the steering assist from previous games that revolutionized FPS games on controller so they are still able to play the game because just the raw input feels terrible.

Yet all you say is “remove all controller assists they should have the same levels of raw input as PC” because you have no idea what the issue is.

But again you were completely ignoring half of what I was saying, this discussion is going nowhere.
You’re either just trolling me or you legitimately have room temperature IQ

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I beg to differ, as we been down this road before. Not one roller player wanted their aim assist to be touched. Many people agreed the most logical fix to make KBM relevant was to reduce aim assist on controller. Were you not around during that time? Even all the pros said this, but they also said 343 wouldn’t do that because of the casual player base.

I want it to be gone? False. Never once said that.

I said that? Quote where I said exactly that. Like I said, facts matter. Now you’re just putting words in my mount and making false claims. Is this the normal for rollers? I never once said, or suggested that 343 just get rid of aim assist. However, I did say here that I wish 343 would mess up and roll an update that turned it off for controller but, that’s not even close to me saying how I suggest the game to be.

Like I said in the past, and still saying. What I suggested is they should have started down tuning controller aim assist, 2-5% at a time for an example, to get controller close to the level as KBM. You remember those reddit stats? Remember the perfect medal ratio in input ranked? That was, and always has been the “level” I’ve been referring to.

343 has much more data than what that reddit user put together. After all, they buffed KBM because they knew they over tuned controller.

Bro read, its actually insane how you’re still doing it.

Most players on controller want it gone as well but they want the steering assist from previous games that revolutionized FPS games on controller so they are still able to play the game because just the raw input feels terrible.

I want it to be gone? False. Never once said that.

Like I said in the past, and still saying. What I suggested is they should have started down tuning controller aim assist, 2-5% at a time for an example, to get controller close to the level as KBM

THATS JUST TURNING DOWN THE AUTO STEERING IN MY EXAMPLE

Sounds like you have all the answers then. Maybe you should apply at 343 and fix it right up.

I don’t care about your example. I’m telling you what I have always been saying, ever since those stats surfaced. I never once said controllers shouldn’t get aim assist, at all.

The controlling of the character is the problem. As a bandaid 343 made the game aim for you.
People want good assists so the action of aiming feels good.

You just want to turn down auto aim so the controller has more of the terrible feeling raw input.
That is not a solution

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It’s called more human skill. If you’re not relying so much on the game as a crutch, you rely more on yourself.

https://www.youtube.com/watch?v=a3RlLRudhHI

Look at any Halo 3 gameplay from good players like Fat Rat or something.
That game has more aim assist and not the 343 lock-on and argue that the game with more aim assist requires no skill because of its crutches.

All you do is look at stat; brain see +5% controller advantage on graph and your only solution you can come up with is “turn down controller auto aim by 5%”. While not thinking about what any of the systems do for the player experience.

The main issue here is that Kbm cannot reliability hit shots like controller players can. To do that, they end up having to put twice as much effort to achieve the minimum requirements for comp play.

Sadly, not everyone sees the issues nerfing aa would present when we’re talking about a game like Halo. Bullet magnetism seems like the best bet when we’re talking about improving KBM. It helps without needing to add reticle friction that messes up muscle memory.

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Sure, especially before the KBM changes. I personally actually didn’t have the mouse issues people had with the game feeling bad. I was better on mouse with the stalker/commando but I was terrible with tracking.

Issues with aiming and stuff could’ve been circumvented a bit by not having the game be this fast unpredictable quake-style aiming game and have it be more like actual Halo.

If the current iteration of movement were to stay the same then having more generous bullet magnetism would be a way to make mouse aiming feel better whilst not changing the way your mouse feels.
edit: that actually used to be a design feature of Halo. The game was generous and you tend to hit more shots than you missed because of bullet magnetism. But right now Halo is more like other shooters where there is an emphasis on precision with weapons outside of the sniper rifle

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Yeah. Everyone here just wants a good experience.

Two words Cross play.

Bullet magnetism and input-based matchmaking options are the two best solutions for this problem.

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