Current State of Aim Assist Bugs?

Yeah and it’s absolutely ruining the game right now

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Sounds like it’s still a sh1tshow, thanks everybody. Peace.

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So to put it into context. I’ve been a controller player for pretty much all of my gaming life. In H5 I used to team up with Champion level players for comp, and I’ve generally been able to hold my own in other games too.

I decided to test out Halo Infinite on mouse and keyboard. On my first go in the shooting range I was able to beat my high score for the AR. Aiming was superior on a brand new M&K player.

I went into matchmaking. My accuracy was pretty much the same as on controller, apart from now I could quickly flick to opponents and score easy snipes. My only problems were throwing grenades as accurately, using grapple as effectively, and melee… because I kept forgetting what button melee was.

My point being, 2 hours into using M&K my accuracy was the same as over 12 years on controller, and tbh the ability to turn on players was so much better that I’m tempted to quick playing Halo on controller completely.

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Nice i also have been testing in fact i test almost everyday! there are so many setting that one has to study this stuff and i have become a testing freak on this game and yes like many Spartans i also test extensively i have been playing on all fov with a conscious and honest mindset and i played on 78 for like 4 months and i did optimize my whole setup to cater for 78 fov as you would and i can say its very good but lately i have decided to play higher because i do like to have a smaller reticle as it does help with my aiming to be more precise but i don’t do it so i can see more on my screen as i don’t feel that necessary as i setup for performance more than anything but i am willing to share some of my hard labor with fellow Spartans and why not! so these are my sweet spots with a high stick on right side using victrix gambit controller that is running on 0.6 latency on xinput readings i will like to also share that the sweet spot for FPS is 165 and that is done with vigorous testing for 1 whole year 165 from my experience on my hardware actually having too much fps is not desirable on halo you with have excess or shall i say oversteer! just not needed. So my recommended fov values for high stick are 78,94,97,100,116 hope this will help someone with their aiming .

Desi br

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Brand new never before played any games on KBM? I don’t buy this story.

This tells nothing, no figure to go by.

This also tells nothing, no figure to go by.

Pre or post them accidentally giving KbM minor forms of aim assist in the Winter Update?

I play on a gaming laptop and still get it without any mouse attached. It isn’t the touchpad either.

The problem is Infinite does not block mouse input but it tries to be smart about what peripheral is used when to turn on AA.

Sometimes it worse if the game detecting joysticks drift when the game loads. I have another controller with some worst drift, it happens more frequently that I’ll load into matches without AA and that crazy unusable right stick sensitivity.

For me the only solution is to restart the game but even then I can restart it and still be missing AA because once again something wrong with their software.

TLDR version of your comments.

You don’t care what someone else has to say, nor do you believe them. Very productive xD

Regardless of whether you believe what I have to say, the account I gave is true. I was able to match accuracy with a M&K despite not using a mouse for really anything other than school work which was around 6 years ago. Since then I’ve used tap pads on laptops to do any work, so my mouse work was super weak at best.

I actually recorded the entire experience, which included booting up Halo Infinite for the first time. You’ll probably ask to view that, however I haven’t uploaded it. It’s just saved on my computer. You’re welcome to view it too if you want me to stream the video via a Discord call.

I’m assuming you meant “TLDR”, yet you made it a lot more to read…

This was all done with KBM players who picked up controller for either the first time or the first time in years, and they performed as good or better, mostly better than their native input. What YOU are explaining is subjective. It’s not that I don’t care about what you say or what you believe, but they are subjective at the end of the day.

I’m not saying I don’t believe what you’re saying, but you gave nothing to go by. You didn’t say (or show since you have your stats hidden) your HS accuracy is XX% with roller and the same with KBM. So, that statement is irrelevant. It’s even more irrelevant now since they don’t have input based ranked. Hmm, I wonder why that is…

You don’t know how it was for KBM players for a year plus, because as you said you never played with KBM right? So now that we have a fighting chance (and believe me controller is STILL the advantage) now it’s a problem?

That’s a pretty brief version of your comments.

When I do it, it’s subjective. When they do it, it’s fact. Interesting take.

You literally said v v v :skull: :skull: :skull:

Because no one is playing Ranked mode, or Halo Infinite for that matter. It’s almost impossible to find games, and even then it’s filled with cheaters. There is no input based matchmaking options, which would solve all the problems people have.

Furthermore, I don’t enjoy the ranked modes all that much. I played at a high level in Halo 5 (high level being against Onyx / Champion) but I never had enough time to grind up my rank to that level. When I did, my team wasn’t available.

The fact that you believe controller has the advantage is just foolish at this point. PC players have more control over aiming, they’re able to react faster as they can control their turning speeds better, and controller has the weakest aim assist seen in any Halo game to date and has been proven so. Not to mention the ‘glitch’ that removes aim assist if the player jumps. Furthermore, M&K players now also have aim assist aswell, something they didn’t need. Not to mention the M&K only techs which allow them to simply perform better in matches. Furthermore some power weapons don’t even have aim assist whatsoever, meaning if a PC player gets hold of it it’s simply going to be infinitely better in their hands.

Let’s face the facts here dude, M&K has almost every single advantage under the sun. Whilst you view my points as being subjective, they are opinions generally held by most controller players.

Best part is, I’m not even opposed to M&K players having aim assist. I think you should be able to have access to it, so long as input based matchmaking is forced on. If it improves the game and makes it more accessible I’m all for it, and I actually feel like more players should be able to try it out since maybe the future of PC gaming could have slight aim assist. Who knows.

To try and find common ground, as someone who has played Halo for a good many years now, let me say that Halo Infinite feels absolutely awful. The way we describe it is “like a bad PC port”. If we had actual aim assist then brilliant, but we simply don’t. I don’t know if this is a problem due to desync, if PC controller has far more aim assist, or if it’s a problem with the Series X, but it feels like I have no aim assist whatsoever.

My friends echo the same claims, and as I mentioned before this is the weakest version of aim assist. What truly puzzles me was the beta builds of Infinite where streamers experienced their controllers moving side to side to track the players whilst they were away.

On the same Beta build, I tested this and could not replicate any results near to this. These clips were used as evidence aim assist was too strong, but no one else could even replicate it, leading to me believing they had something in the game assisting them. (cheats, essencially).

I could load up Infinite right now and demonstrate how non-existant the aim assist feels, and I’d love to be able to compare that with the PC version to see if there’s a difference. Alas, I lack the wires for it so I can’t run that test yet.

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I can’t be bothered but this…this right here…is for sure a fact. It’s not what I think, it is what it is.

Again, we don’t know what your shot accuracy is. Maybe its 10% using roller and you also got 10% using KBM. This is why it’s irrelevant, you’re not giving any figures to go by and you’re hiding them for a reason.

Me: Hey guys, I drove the same car around the track in both a automatic and manual and got pretty much the same lap times and I never ever drove a manual before.

Them: What was your lap times? Show us the data.

Me: …

You need to get your facts in check. There was no KBM players playing Halo…period. I made a topic about this, and showed when Halo Tracker still had the inputs in their own listing and there was no one in KBM. Still controller only ranked leaderboards but the leaderboards for KBM was blank., no population. When you (a KBM player) tried to play ranked input, there was no ETA and no matches found then eventually 343 got rid of ranked input.

I have speculations about this move from 343, for puling it. One, yeah the KBM players left because it just wasn’t fair and two, they don’t want a repeat of the reddit stats that surfaced.

I’ve done this already, and both perform exactly the same…

https://www.youtube.com/watch?v=0X3Zy1LG2As

https://www.youtube.com/watch?v=0jFy37kQR7g

This is still the case, if you watch my videos. It’s also been tested by many and has been confirmed that this happens when there’s the slightest bit of stick drift. Stick drift is causing the game to think you’re moving a stick (doesn’t matter which stick) therefor enabling aim assist, or auto aim as it looks pretty similar.

It’s not an aim assist related thing, but they need to up the maximum possible look speed and look acceleration options from 10 to 20. Every other Halo title let’s you turn fast and this game feels insanely sluggish for players who play on high look sensitivity. There should also be an option to just straight up dissable look acceleration if you want to.

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Now this is interesting.

I don’t have too much time at the moment as I’m busy with things. However, I’ve done similar tests and could not replicate your results whatsoever. The only reason you seem to be receiving these levels of aim assist is down to, what you describe as, slight stick drift.

Unfortunately what you failed to understand is that with no stick drift these results are inobtainable. You must have stick drift to achieve the same results, and if the player moves their togglestick into a position where it doesn’t drift, they no longer get the aim assist you’re showing.

Infact, if you’re not constantly correcting your aim, it will not track the player whatsoever. This ultimately means that if you have the reticle over the opponents head you have to keep moving it otherwise, no aim assist. Furthermore, the region in which aim assist starts is smaller than ever, leading to cases where players will have their aim fly off their opponent due to having minimal control.

Bungie games rewarded players for being 1% on target. 1% on target is still on target. 343i demands far more from the player.

I wish I had the time to continue this, however in summary the evidence you have provided cannot be replicated by the vast majority of players and ultimately can only occur infrequently. It is not representative of aim assist that most players in the game have access to, thus from the short time I watched your videos, they do not support your claims.

Wrong, these results are still obtainable as long as you’re moving a stick, which I proved in my videos.

Wrong again, as I showed in my videos that you do not need to touch the right stick (aiming/looking) for it to track.

Again, wrong. What I showed is not exclusive to me. This applies to everyone who is using a controller with Halo Infinite. This is nothing new. You’re entitled to your own opinions but ignoring (or refusing to see) the facts is ignorant.

This is just a ridiculous assumption. I say this again, and this should be common sense. What I showed is not exclusive to me. Every person playing Halo Infinite with a controller has “access to” this level of aim assist.

100%. Back when PUBG was in preview for Xbox this was an issue most people were having, including myself. Look sens 1-10, no way to disable aim/look acceleration. A lot of us voiced our opinions and suggestions on their forums and the devs were really active over there, replying and listening. PUBG was pushing out weekly updates for a while, I want to say for close to a year while it was in preview. Leading up to PUBG 1.0 (final build) they started pushing updates out as needed, but they got it to a healthy state and gave us what we wanted. Higher sensitivity, option to turn off aim/look acceleration, full analog movement etc.

Really? There’s no aim assist in Halo infinite??? Please tell me more…

Is delusional

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That’s because there is none.

Game doesn’t assist you in aiming at people, you have to do that yourself due to a lack of aim magnetism.

Then when you do aim at someone, you let go of right stick and you get auto-aim/lock-on and “left-stick aim” which is just moving to keep the lock-on engaged.

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Ah ok, well that makes perfect sense then. So Halo doesn’t assist your aim with controller, I learned today.

Yep, and that combined with the stick aiming feeling off is why the game just feels super clunky to play on controller. If you “get good” with it its super good of course because the lock-on is really strong. The issue is that it feels terrible to play

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So the lock-on isn’t assisting your aiming?