Im really not liking the new CTF. it just makes so little sense how you can magically have a magnum when you grab flag. I think they could at least make it so you have what ever secondary weapon you are holding and if you dont have a secondary then you’re SOL and you run the flag weaponless like classic halo or even hook a magnum on the flag just to make visual sense. I also dont really like the idea of not being able to drop the flag, I think it will just make people not want do play the objective. I hate to be a complainer but I just want the game to make sense. thoughts?
If you really need a story as to why the magnum appear, just think to yourself that the simulation is coded to give the spartan a pistol when flag is picked up. Makes sense now.
By adding the magnum, they’re giving players incentive to carry the objective.
Let’s face it: When you play Reach, how often is it that you have even a remotely team coordinated effort to grab the flag? It’s pretty nil more often than not, especially if you’re just playing with randoms.
By adding this weapon and making movement speed normal, they’re giving players a -reason- to be the objective carrier. This helps make up for any lack of support you get from teammates. However, if the few videos I’ve seen are any indicator, the way the gametype is designed as a whole might encourage more teamplay than past iterations.
The only other thing I might say 343i could have considered, is making the flag something you can hand off- much like how you can trade weapons with the AI in campaign. If they had done that, it’d probably open up some new possibilities.
All in all, I actually believe the changes will IMPROVE ctf. Let’s face it: Vanilla CTF was more or less getting redundant, boring, and people were having less and less incentive to play the objective. Keeping CTF as-is would not have done objective games any favors.
I really like the FLAGNUM and I can’t wait to kill people with it …
The other new CTF things make me super sad…
I like the changes. 343i is really pushing for teamwork on objective style playlists.
> By adding the magnum, they’re giving players incentive to carry the objective.
>
> Let’s face it: <mark>When you play Reach, how often is it that you have even a remotely team coordinated effort to grab the flag?</mark> It’s pretty nil more often than not, especially if you’re just playing with randoms.
>
> By adding this weapon and making movement speed normal, they’re giving players a -reason- to be the objective carrier. This helps make up for any lack of support you get from teammates. However, if the few videos I’ve seen are any indicator, the way the gametype is designed as a whole might encourage more teamplay than past iterations.
>
> The only other thing I might say 343i could have considered, is making the flag something you can hand off- much like how you can trade weapons with the AI in campaign. If they had done that, it’d probably open up some new possibilities.
>
> All in all, I actually believe the changes will IMPROVE ctf. Let’s face it: Vanilla CTF was more or less getting redundant, boring, and people were having less and less incentive to play the objective. Keeping CTF as-is would not have done objective games any favors.
All the time, because I don’t play with randoms. Or at least when I used to play Reach it was all the time. I used to always run the flag, now I have zero incentive to run it. I will never touch the flag in Halo 4. Ever. Halo 4 CTF is now a slayer gametype with no kill limit for me.
> I like the changes. 343i is really pushing for teamwork on objective style playlists.
I’m willing to give it a try but if I find the same level of quitters, lack of teamwork in objective games and I’m hindered at a solo-player level by all these CTF adjustments then objective is going to be ruined for me.
I would class myself as very hardcore objective, I’d go close to having the most objective games played in Halo 2, Halo 3 and medium-high for Reach objective.
I’m keeping an open mind but I have grave concerns about the flag icon always on and not being able to drop the flag.
I understand why they want to use these settings and changes but I’m not so sure the matchmaking population and randoms vs. regular teams is going to pan out the way 343i envisage.
Here’s hoping it works out as intended and brings the population back to objective for the long run. Even if that means sacrificing my skills with a counter flag cap, flag stealth, flag bait, flag returns, sucker flag drop with power weapon etc. All that is out the window now. For what exactly? To promote new players to the playlist and force teamwork into objective more, ok I’ll try it.
Please 343i tell me if this doesn’t work out you have the ability to change these settings and mechanics quickly without the need for title updates, that would just be Reach all over again if you can’t make quick playlist and game setting adjustments to the matchmaking systems. At least monthly as one or two months is long enough to test our your CTF in the wild. If you leave changes and adjustments too long then you’ve lost the population already.
It really isn’t as bad as you’re making it seem. It feels pretty intuitive to be honest.
> All the time, because I don’t play with randoms. Or at least when I used to play Reach it was all the time. I used to always run the flag, now I have zero incentive to run it. I will never touch the flag in Halo 4. Ever. Halo 4 CTF is now a slayer gametype with no kill limit for me.
Hopefully you’ll reconsider and at least play it once or twice with some folks that you trust to see if maybe… just maybe the gameplay would change your mind. If not, no worries because there is so much more to enjoy with Halo 4.
> > All the time, because I don’t play with randoms. Or at least when I used to play Reach it was all the time. I used to always run the flag, now I have zero incentive to run it. I will never touch the flag in Halo 4. Ever. Halo 4 CTF is now a slayer gametype with no kill limit for me.
>
> Hopefully you’ll reconsider and at least play it once or twice with some folks that you trust to see if maybe… just maybe the gameplay would change your mind. If not, no worries because there is so much more to enjoy with Halo 4.
You can already simulate the new features within Halo Reach. Speed flag with flag carrier waypoint enabled and an honor rule that you can only use the magnum while holding the flag. It’s terrible.
Dont get me wrong i love the idea of gunning with the flag but the fact that the magnum comes from nowhere irritates me.
> > I like the changes. 343i is really pushing for teamwork on objective style playlists.
>
> I’m willing to give it a try but if I find the same level of quitters, lack of teamwork in objective games and I’m hindered at a solo-player level by all these CTF adjustments then objective is going to be ruined for me.
>
> I would class myself as very hardcore objective, I’d go close to having the most objective games played in Halo 2, Halo 3 and medium-high for Reach objective.
>
> I’m keeping an open mind but I have grave concerns about the flag icon always on and not being able to drop the flag.
>
> I understand why they want to use these settings and changes but I’m not so sure the matchmaking population and randoms vs. regular teams is going to pan out the way 343i envisage.
>
> Here’s hoping it works out as intended and brings the population back to objective for the long run. Even if that means sacrificing my skills with a counter flag cap, flag stealth, flag bait, flag returns, sucker flag drop with power weapon etc. All that is out the window now. For what exactly? To promote new players to the playlist and force teamwork into objective more, ok I’ll try it.
>
> Please 343i tell me if this doesn’t work out you have the ability to change these settings and mechanics quickly without the need for title updates, that would just be Reach all over again if you can’t make quick playlist and game setting adjustments to the matchmaking systems. At least monthly as one or two months is long enough to test our your CTF in the wild. If you leave changes and adjustments too long then you’ve lost the population already.
Well you had quiters in every other halo, but at least now people can join mid battle to fill in the gaps.
> Im really not liking the new CTF. it just makes so little sense how you can magically have a magnum when you grab flag. I think they could at least make it so you have what ever secondary weapon you are holding and if you dont have a secondary then you’re SOL and you run the flag weaponless like classic halo or even hook a magnum on the flag just to make visual sense. I also dont really like the idea of not being able to drop the flag, I think it will just make people not want do play the objective. I hate to be a complainer but I just want the game to make sense. thoughts?
Your questioning logic in a game mode that brought us such great logic of dropping and picking up the flag makes you move faster. I am sorry the magnum does not bother me that much because its the same logic as how does all the weapons on the map re spawn or how do you re spawn. On the other side of the point flag drop/ flag pick made no sense in physics. I know a lot like the flag drop, flag pick up because it added more to ctf however if you played ctf in real life would that make you move faster or slow you down? How does that flag always stand straight up? If its so heavy that you move slow because of it then how is it faster to keep throwing and picking it up?
> It really isn’t as bad as you’re making it seem. It feels pretty intuitive to be honest.
Yeah My buddy who is competitive just like me played ia ton at PAX said the game feels great but
He really disliked the
Waypoint over the flag 24/7 with the flag
Auto pick up
And not being able to drop the flag
Otherwise he had almost nothing bad to say
> > It really isn’t as bad as you’re making it seem. It feels pretty intuitive to be honest.
>
> Yeah My buddy who is competitive just like me played ia ton at PAX said the game feels great but
>
> He really disliked the
>
> Waypoint over the flag 24/7 with the flag
>
> Auto pick up
>
> And not being able to drop the flag
>
>
> Otherwise he had almost nothing bad to say
The way I see it is if we at least give this a chance and get use to it and then judge then we will get a fair aspect of how the community feels. As of right now it the typical majority have not played and already dismissed as bad. The funny and sad thing is, its not going to change, so either some people need to accept it and give it a chance or not play.
I just want to be able to (hold**(x)**to grab flag)
I’m indifferent to the rest of the changes, but I don’t see a logical reason for auto pick up after reading their reasoning behind it. I’ve been in more situations where I’ve needed to walk over the flag (but not pick it up) verses situations where the flag has been in a hard to reach place.
Auto pick up is going to be the biggest issue. A lot of players just simply wont go near the flag once the novelty of the flagnum dynamic wears off (and it’ll wear off fast when they’re dying a lot).
Gameplay-wise the changes to objective are the only worries I have about how Halo 4 will actually play.
> Well you had quiters in every other halo, but at least now people can join mid battle to fill in the gaps.
Quitting was never that bad in Halo 2. Halo 3 had it’s fair share but far less in ranked objective because there were no guests allowed and at high levels players generally only quit when cheating was involved heavily.
Reach is a different story as quitting seemed to be at epidemic proportions in gaming in general, hence the quit ban measures. However without ranked objective and guests being allowed as well as Reach’s lower population it results in unbalanced objective games becoming the normal experience. Combine that with the black screen troubles of Reach and it leads to even more quitters and poor experiences.
Players dropping out and joining in may very well perpetuate Reach’s black screen and respawning weapons/vehicles exploits too. I truly hope this doesn’t all combine to wipe Halo objective off the map as it’s the reason I play Halo since day one.
I’m willing to trial everything 343i has put their hard work into but they better be ready for potential changes post launch, like within 1-2 months as required from feedback and in game statistics.