Does anyone know why some players drop the flag over and over while transporting it? What’s the benefit? It gives away the location of the player and makes them venerable to enemies since it makes their weapon unready. Seriously, what’s the point? Plus, its annoying:
“Teammate acquired the flag. We dropped the flag.Teammate acquired the flag. We dropped the flag.Teammate acquired the flag. We dropped the flag.Teammate acquired the flag. We dropped the flag.”
It effectively allows you to get the flag from point A to B faster. Player movement speed is reduced and dropping the flag makes you throw it a bit ahead of you. Then you can thrust forward and pick it up.
When you drop the flag, you actually kind of throw it forward a little bit. So part of it is trying to move the flag quicker. Another part of it may be to throw off the enemy tracking you, as when you drop the flag there is no longer a waypoint tagging your location for the enemies.
> 2533274817408735;3:
> When you drop the flag, you actually kind of throw it forward a little bit. So part of it is trying to move the flag quicker. Another part of it may be to throw off the enemy tracking you, as when you drop the flag there is no longer a waypoint tagging your location for the enemies.
It’s purely for speed because everyone knows where you’re gonna be. Halo 5 added to this with allowing players to spring jump so the flag runner is zipping through the map making it (fathom) to one base to the other in 10 seconds or less
it takes some getting used to, but definitely speeds up the flag run
If you can pair flag dropping with a few Ground Pounds, you can bring it home really quickly.
It makes you significant faster and removes your waypoint.
By the way, having to juggle the flag in order to move faster with it is really dumb. It reminds me of how in Ocarina of Time, making Link constantly roll forward was faster, and also more annoying, than just making him run. I hope in Halo 6 they just let you carry the flag at the same speed as juggling it, because it really looks stupid and it seems like a needless layer of artificial difficulty.
That mindset is probably why we got H4’s terrible flag mechanics. Flag juggling is meta that’s been around for a very long time and will likely still be around in future Halos.
Also, you don’t have to worry about the enemy knowing your position if your team has map control.