Please discuss your thoughts and opinions about Halo 4’s CTF settings.
343i has made drastic changes to what is arguably the most popular objective gametype of Halo, Capture the Flag. CTF is the most basic objective game and has basically remained the same over the course of Halo’s history. You know why? Because it worked, great.
Not being able to drop the flag is ridiculous. First of all, players can now throw oddballs and grifballs, but we can’t simply let go of a flag? I know that it should not be compared to other gametypes, but that’s just the tip of the iceberg. Dropping the flag serves several game enhancing purposes, like passing the flag to a teammate since you have a power weapon, juggling the flag (in MLG gametypes), throwing it off the enemy team’s base while you stay and cover the flag runners back, and even making that desperate toss as high as you could to inch a bit further because you were about to die. Being able to drop the flag is crucial to Halo’s Capture the Flag.
Don’t force us to hold a flag and a magnum when we can drop it and use our BR or whatever.
The magnum. What? I don’t even have a magnum on me! Another thing I am personally against. Being able to defend yourself at mid (possibly long range if the Magnum is capable, or if you get lucky), range AND move the objective of the game at the same time does not encourage teamwork as much as holding the flag two-handed does. I get that it’s supposed to help players pulling flags against the new breed of spartans, armor abilities, and specializations, but I just don’t think it’s necessary. Pulling flags is supposed to be difficult and encourage teamwork. If someone can move the flag and get kills at the same time, then they don’t need as much help from their teammates.
The magnum is probably a poor excuse at balancing this next game breaking topic.
The waypoint over the Flag Carrier’s head. There’s nothing I like about it, and it’s possible they did this to balance the “Flagnum” aspect, but again, it’s an unnecessary change. It totally destroys the notion of pulling the flag the long way, the sneaky way. If everybody knows where the flag is at all times, the flag will get run the shortest distance all the time. Why take your chances running the flag the long way if they know where you are? How can players even get that neat (but again, unnecessary) Flag Assassination if there’s a waypoint over the carrier’s head? The waypoint over the flag carrier will ultimately just make CTF repetitive and stale because it will run the same route every single time.
The timer counting down until the flag resets is great. Why did we not get this sooner?
Now if you disagree, which is fine, please provide something more than “Adapt” or “You haven’t played it yet”. Some of you might even go so far as to say something like “343i have been working on this game for 3(?) years and are professionals”. Even though they have, there is no reason we can’t disagree with their decisions. Of course, this is all my opinion, and you are all entitled to yours. Whether you agree or disagree, please take some time to think for yourselves, and provide a few sentences or more to back up your opinion.

