CTF *DISCLAIMER*

I think the new dynamic in CTF isn’t going to change the way the game is played by much. AT MOST the player who pulls the flag will run it a bit slower. The only big difference in gameplay is the shenanigan of hiding your weapon(rocket, mauler, sniper) and dropping the flag and getting a surprise kill. No big deal.

Its funny how its mostly “skilled” players complaining about how “its no longer competitive” but if you want to WIN the way I do, you will figure out a way to grab that flag and run it back to base, NO EXCUSES

It now takes more skill and cooperation as a team to seize the flag, and competitive players are doing the most complaining. What?

The problem here is that you don’t know what competitive CTF is all about =/

Also, your title is offensive and Attacking/Flaming other people is against the rules.
Change it before it gets locked.

> The problem here is that you don’t know what competitive CTF is all about =/
>
> Also, your title is offensive and Attacking/Flaming other people is against the rules.
> Change it before it gets locked.

Okay so I changed the title from crybabies to DISCLAIMER for no reason really but anyway, CTF is more or less the same, you just cant hide rockets behind a flag anymore.

Your running speed with the flag is 100% and the magnum is a six shot(8 in the clip) so you can’t say you’re a sitting duck.

Also when you rally the flag, you wouldn’t run 110%, you ran 100% which many people don’t understand. What happens generally when you pick up a flag is that your running speed player trait is reduced to 90% when you pick up a flag traditionally. That is no longer the case.

The biggest dynamic being changed right now is the ability to pass the flag to a team mate, which to me isn’t that big a deal.

I know competitive CTF, its not that big a deal. When you rally a flag, the enemy team already knows your location, and when you pull that flag, its usually when the enemy team is spawning.

People on these forums just like to complain about everything, you honestly think they were going to make this change without hearing from all the “competitive” halo community.

As a competitive player, I’m embarrassed to be associated with ANY competitive player in this community. We don’t share the same views.

I’m not complaining! It’s just that I just picked up the Rocket Launcher, and I wanted to use it on somebody. Instead, I walked backwards into the enemy base, and now my hand is super-glued to this flag pole and this magical sidearm.

> I’m not complaining! It’s just that I just picked up the Rocket Launcher, and I wanted to use it on somebody. Instead, I walked backwards into the enemy base, and now my hand is super-glued to this flag pole and this magical sidearm.

Maybe your team mate should grab the flag now, knowing you can’t drop it and all. Plus you can provide great cover with them rockets ya have there.

Also when near the enemy flag, you should watch where you’re going, because the flag is auto pickup and you can no longer drop it.

Victory loves preparation.

I don’t get peoples excuses when saying it would be ruined competitively, sure you might have rockets…so tell someone else to go in?

If people play competitively all they need to do is assign who picks up the weapons and who will go for the flag, worst case scenario the flag assigned guy dies and one of you has to take one for the team to carry it at risk of not using rockets/sniper etc…or you can wait for him to respawn.

The better team obviously wins, and with the looks of the new rules for CTF it will be more so than ever.

> > The problem here is that you don’t know what competitive CTF is all about =/
> >
> > Also, your title is offensive and Attacking/Flaming other people is against the rules.
> > Change it before it gets locked.
>
> Okay so I changed the title from crybabies to DISCLAIMER for no reason really but anyway, CTF is more or less the same, you just cant hide rockets behind a flag anymore.
>
> Your running speed with the flag is 100% and the magnum is a six shot(8 in the clip) so you can’t say you’re a sitting duck.
>
> Also when you rally the flag, you wouldn’t run 110%, you ran 100% which many people don’t understand. What happens generally when you pick up a flag is that your running speed player trait is reduced to 90% when you pick up a flag traditionally. That is no longer the case.
>
> The biggest dynamic being changed right now is the ability to pass the flag to a team mate, which to me isn’t that big a deal.
>
> I know competitive CTF, its not that big a deal. When you rally a flag, the enemy team already knows your location, and when you pull that flag, its usually when the enemy team is spawning.
>
> People on these forums just like to complain about everything, you honestly think they were going to make this change without hearing from all the “competitive” halo community.
>
> As a competitive player, I’m embarrassed to be associated with ANY competitive player in this community. We don’t share the same views.

Yes your speed with the flag is 100% but Sprinting and AAs are denied using the flag so it’s like if you were moving slower.

You will always have a mark on your head and you are supposed to defend yourself with a magnum against: Rifles, Power weapons, Grenades, AAs (Autoturrets for example) and Veichles. (just the first three for MLG)

Also, with Auto-pickup your Power weapon is denied if pushing the enemy base with (let’s say) a Rocket Launcher you run backwards towards the enemy flag during a 1v1.

> Yes your speed with the flag is 100% but Sprinting and AAs are denied using the flag so it’s like if you were moving slower.
>
> You will always have a mark on your head and you are supposed to defend yourself with a magnum against: Rifles, Power weapons, Grenades, AAs (Autoturrets for example) and Veichles. (just the first three for MLG)
>
> Also, with Auto-pickup your Power weapon is denied if pushing the enemy base with (let’s say) a Rocket Launcher you run backwards towards the enemy flag during a 1v1.

MLG? MLG will have SOME sort of variation, be it to turn on the indicator or not is up the the guys at mlg.

But anywho if you pull the flag and both teams know you pulled the flag but you’re team isn’t ready to respond, why would you pull it?

You’re rallying the flag down long hall and the enemies spawn at mauler you’re fragged whether you’re rallying or not.

If the enemy has Sniper Rockets or Shotty, is it your fault they kill you or you’re team mates? Its 2 flag remember so the enemy could be “ONE MAN DOWN” as well.

Nothing has changed, the majority of decisions you make in CTF are minutely altered now.

From what I’ve read, the “competitive” argument is this:

  • “Not being able to drop the flag is terrible.”
    Why?
  • “Because it doesn’t promote team work.”
  • “Picking up the flag automatically is just awful.”
    Why?
  • “Because im going to keep accidentally picking it up when I have rockets and sniper”

What I said:

  1. A dedicated Flag Runner with dedicated escorts IS what I call team work. Unfortunately, you just won’t be able to do tricks, like the Beaver Creek 7 sec capture or Flug Juggling.

  2. If you’re a good defender, then you should be aware of the flag’s position at ALL times. If the flag and the in-your-face way points arent enough, stop standing on your carrier’s head and running around backwards and this won’t be as common a problem as it is being made out.

Would be nice if we could centralize all of the conversation (343’s new take on CTF explained). Here is what we should be discussing (CLICK HERE).

> > > The problem here is that you don’t know what competitive CTF is all about =/
> > >
> > > Also, your title is offensive and Attacking/Flaming other people is against the rules.
> > > Change it before it gets locked.
> >
> > Okay so I changed the title from crybabies to DISCLAIMER for no reason really but anyway, CTF is more or less the same, you just cant hide rockets behind a flag anymore.
> >
> > Your running speed with the flag is 100% and the magnum is a six shot(8 in the clip) so you can’t say you’re a sitting duck.
> >
> > Also when you rally the flag, you wouldn’t run 110%, you ran 100% which many people don’t understand. What happens generally when you pick up a flag is that your running speed player trait is reduced to 90% when you pick up a flag traditionally. That is no longer the case.
> >
> > The biggest dynamic being changed right now is the ability to pass the flag to a team mate, which to me isn’t that big a deal.
> >
> > I know competitive CTF, its not that big a deal. When you rally a flag, the enemy team already knows your location, and when you pull that flag, its usually when the enemy team is spawning.
> >
> > People on these forums just like to complain about everything, you honestly think they were going to make this change without hearing from all the “competitive” halo community.
> >
> > As a competitive player, I’m embarrassed to be associated with ANY competitive player in this community. We don’t share the same views.
>
> Yes your speed with the flag is 100% but Sprinting and AAs are denied using the flag so it’s like if you were moving slower.
>
> <mark>You will always have a mark on your head and you are supposed to defend yourself with a magnum against: Rifles, Power weapons, Grenades, AAs (Autoturrets for example) and Veichles. (just the first three for MLG)</mark>
>
> Also, with Auto-pickup your Power weapon is denied if pushing the enemy base with (let’s say) a Rocket Launcher you run backwards towards the enemy flag during a 1v1.

Fighting the enemy team is not the flag carrier’s job.
The carrier’s job is to capture the flag. He needs to rely on his team to defend him.

Thats where more teamwork comes in. The carrier is in a bad position when defending, unless in CQC. He used to be able to drop the flag and attack. Now he has to rely on his teamates, the way it should be.

If you accidently end up inside the enemy base in a 1v1 and pick up the flag… why were you trying to get the flag? And why did you go in alone?
If you have a power weapon, don’t go near the flag.
And go in with your teamates, that way you’ll have backup if you do pick up the flag, or you can send someone else in to get it so you don’t have to get it.

These are some points I had in mind that someone else took the time to make a video about. In addition to that I have a couple of points that are worth mentioning;

1- One big issue that I find annoying is the pistol. You see, if by default every Spartan has a pistol while carrying the flag, this means every Spartan also should have a pistol at respawn regardless of his weapon choice from the loadouts. If that’s the case, does that mean every Spartan can carry a pistol and two additional weapons from respawn?

2- Also one other annoying thing is that not only you’re being forced to work your back while holding the flag only with a pistol to defend yourself but in addition to that you are also limited in ammo.

> > > > The problem here is that you don’t know what competitive CTF is all about =/
> > > >
> > > > Also, your title is offensive and Attacking/Flaming other people is against the rules.
> > > > Change it before it gets locked.
> > >
> > > Okay so I changed the title from crybabies to DISCLAIMER for no reason really but anyway, CTF is more or less the same, you just cant hide rockets behind a flag anymore.
> > >
> > > Your running speed with the flag is 100% and the magnum is a six shot(8 in the clip) so you can’t say you’re a sitting duck.
> > >
> > > Also when you rally the flag, you wouldn’t run 110%, you ran 100% which many people don’t understand. What happens generally when you pick up a flag is that your running speed player trait is reduced to 90% when you pick up a flag traditionally. That is no longer the case.
> > >
> > > The biggest dynamic being changed right now is the ability to pass the flag to a team mate, which to me isn’t that big a deal.
> > >
> > > I know competitive CTF, its not that big a deal. When you rally a flag, the enemy team already knows your location, and when you pull that flag, its usually when the enemy team is spawning.
> > >
> > > People on these forums just like to complain about everything, you honestly think they were going to make this change without hearing from all the “competitive” halo community.
> > >
> > > As a competitive player, I’m embarrassed to be associated with ANY competitive player in this community. We don’t share the same views.
> >
> > Yes your speed with the flag is 100% but Sprinting and AAs are denied using the flag so it’s like if you were moving slower.
> >
> > <mark>You will always have a mark on your head and you are supposed to defend yourself with a magnum against: Rifles, Power weapons, Grenades, AAs (Autoturrets for example) and Veichles. (just the first three for MLG)</mark>
> >
> > Also, with Auto-pickup your Power weapon is denied if pushing the enemy base with (let’s say) a Rocket Launcher you run backwards towards the enemy flag during a 1v1.
>
> Fighting the enemy team is not the flag carrier’s job.
> The carrier’s job is to capture the flag. He needs to rely on his team to defend him.
>
> Thats where more teamwork comes in. The carrier is in a bad position when defending, unless in CQC. He used to be able to drop the flag and attack. Now he has to rely on his teamates, the way it should be.
>
>
> If you accidently end up inside the enemy base in a 1v1 and pick up the flag… why were you trying to get the flag? And why did you go in alone?
> If you have a power weapon, don’t go near the flag.
> And go in with your teamates, that way you’ll have backup if you do pick up the flag, or you can send someone else in to get it so you don’t have to get it.

  1. Yes, but that means that my teammates are in a 3 VS 4 situation and, if my teammates are bad, it’s not possible to capture the flag alone using your skill to defend yourself ina 1v4 situation anymore.

  2. When you have a Power weapon in CTF you are supposed to push the enemy base and cleen it up, but if you accidentaly pick the flag up doing so, due to strafe manuvers etc., your Power weapon is denied, you will find yourself in respawn pretty soon since you weren’t supposed to pull the Flag yet and the enemys will be in a 4v3 situation PLUS the Power weapon you just dropped in their base resulting in an easy Counter-cap…

> http://www.youtube.com/watch?v=Jz8_t-_Pz6I&feature=g-u-u
>
> These are some points I had in mind that someone else took the time to make a video about. In addition to that I have a couple of points that are worth mentioning;
>
> 1- One big issue that I find annoying is the pistol. You see, if by default every Spartan has a pistol while carrying the flag, this means every Spartan also should have a pistol at respawn regardless of his weapon choice from the loadouts. If that’s the case, does that mean every Spartan can carry a pistol and two additional weapons from respawn?
>
> 2- Also one other annoying thing is that not only you’re being forced to work your back while holding the flag only with a pistol to defend yourself but in addition to that you are also limited in ammo.

Flag Carrier Experience – The Flagnum

The moment you pick up the flag, you’ll hold the flag in your left hand and draw a Magnum in your right. The Magnum allows you to defend yourself in combat and joust other flag carriers. We’re still working with the exact tuning of the flag carrier’s Magnum, but we’re hoping to give the flag carrier a slight damage boost. As in previous Halo games, your melee attack will still instant-kill. You can’t switch weapons while holding the flag, and there are unlimited reloads on the Magnum. We’ve also added a brand new assassination called the “Flagsassination”.

From the bulletin…