CTF changes are sad day for halo

Need I reiterate what everyone seems to be harking on?

probably not, but H4 seems to be going the way of Reach…

Not being able to drop the Flag promotes more teamwork.

Automatic pickup is what I’m very iffy about. I’ll need to play to see if this really affects gameplay badly. I see positives, and I see negatives.

> <mark>Need I reiterate what everyone seems to be harking on?</mark>
>
> probably not, but H4 seems to be going the way of Reach…

Apparently since you created a whole new thread about it.

The ONLY thing I’m iffy about is not being able to drop the flag, other that that I really like the changes.

What? Making changes to a gametype to make it work with the new game more?

I don’t think the changes will be that bad. Its a new CTF, thats for sure. We’ll need new strategies.
But if there is agood incentive for winning and we get used to the new feel, it shouldn’t be that bad.

I don’t like auto-pickup… but I’m willing to give it a try if it indeed works out like they said in the Bulletin, proving to be benificial.

> <mark>Not being able to drop the Flag promotes more teamwork.</mark>
>
> Automatic pickup is what I’m very iffy about. I’ll need to play to see if this really affects gameplay badly. I see positives, and I see negatives.

I don’t see how it promotes teamwork anymore than being able to drop the flag. Forcing everyone to guard someone who’s stuck with the flag? Pff, not any more than any other halo. Less now because they have the flagnum and move at normal speed.

It could be argued that the waypoint over their head would force their team to care more, but that has nothing to do with the mechanic of not being able to drop the flag does it?

I’d be happy with the new CTF if I could play the classical CTF that I loved.

> > <mark>Not being able to drop the Flag promotes more teamwork.</mark>
> >
> > Automatic pickup is what I’m very iffy about. I’ll need to play to see if this really affects gameplay badly. I see positives, and I see negatives.
>
> I don’t see how it promotes teamwork anymore than being able to drop the flag. Forcing everyone to guard someone who’s stuck with the flag? Pff, not any more than any other halo. Less now because they have the flagnum and move at normal speed.
>
> It could be argued that the waypoint over their head would force their team to care more, but that has nothing to do with the mechanic of not being able to drop the flag does it?

I guess its not that it promotes more teamwork.

But it sort of rearanges it, it makes a new teamwork, new strategies.

Now teamwork is oriented around defending your carrier as much as possible. In Reach or past games, the carrier could drop off the radar, and defend himself with any weapon he had if neccessary. Now the carrier must rely on his teamates, hence “teamwork” since he is the main target with a Waypoint over his head, and he can’t defend himself completely.

But the carrier isn’t defeneseless, he has a Flagnum to give supporting fire for his team or to get some wuick shots off if the situation gets bad.

The waypoints are what bother me the most. These take all skill away from locating/runnung the flag so anyone can do it. They force the flag carrier to go the shortest route everytime, because they know no matter where they take it, they’ll always be seen. No creativity or improvisation.

I don’t think anyone, including me, is making the claim there isn’t team work in the new CTF. But you can’t say that there’s more of an emphasis on teamwork now, that’s just wrong. CTF has always been about getting the flag and defending the carrier, that didn’t suddenly just become true with H4. The fact that the new UI elements hold our hands and always make it known where the flags are doesn’t mean that people in prior halo games weren’t looking to attack or defend a flag any more than they would in H4.

In reach you can set the flag carrier to have a waypoint visible to everyone, me and my friends were testing out that change in our last lan party and I can tell you from experience that it didn’t encourage teamwork any more than the default mode. Everyone knew where they were taking the flag if they stole it, all the change caused was people harassing the flag carrier instead of their capture zone.

Well at this rate if H4 turned out as good as Reach then I would consider that a victory for 343i. However my gut instinct tells me that there are going to be a lot of genuinely upset or confused Halo fans come launch day.