Auto pickup of flag is bad because it clogs up running paths; Sometimes I want to run past/over the enemy flag without picking it up. I might want to run over it and kill an enemy then turn back to grab it, but now I have to carefully track around it to make sure I don’t accidentally perma-pick it up.
Not being able to drop it. Now I usually understand the changes 343 makes even if I don’t agree with them. In fact I have understood every single change they have made to Reach and what they have been doing with Halo 4, up until now. What the hell made you guys think it was a good idea to not be allowed to drop the flag? How forced do you want the game to feel? You want to provide nice smooth gameplay then you add something clunky like that in…seriously?
people are going to accidentally pick the flag up due to the auto pick up, then be forced to bee-line the flag until death because there is nothing else they can do.
Normal run speed and constant nav points is also stupid. Previously flag runners had the option of running it slower but staying hidden, or dropping it to flag run to run it faster but become visible in the process (nav point on the flag when its dropped).
Now there is going to be no strategy or dynamics in CTF at all…just perma pick it up and noob rush it home til’ death, rinse and repeat. Cos what else can you do?
This is just going to cause even more stat--Yoink!- than there ever has been because of these changes (whos gonna touch or even get near the flag if they cant drop it?)
I am an extremely understanding person and I have agreed with 99% of the stuff you have done for Halo 4 so far, but this…this is a huge mistake and I hope you guys realize and fix this before release.
TLDR:
-Auto pickup is bad gameplay, this was realized and fixed in H2 and has been ever since, why revert to a broken and annoying mechanic?
-Not being able to drop flag is extremely forced and is going to piss more people off than anything and cause ‘dumb’ gameplay “since I cant drop it, Ill just bum-rush it as far as I can before I get killed”
-Normal run speed and nav points ruin the flag running dynamic of running it slow and hidden, vs running it fast and being seen (dropping flag to get normal run speed but getting nav points on dropped flags in the process).
-These changes are going to promote even more stat--Yoink!- than there already is.

