Has anyone noticed the fundamental change in CTF?
Gone are the days where you slip in and make off with the flag; now only you inexplicably pick up the flag the moment you are near it and and have a giant waypoint on you to be shot at while having a magnum that seems to glitch up sometimes and doesn’t fire properly.
But the thing I’m getting at is, when I play the game, it seems to be whoever gets the first cap, camps and the game normally ends 1-0, no matter what, that seems to be a constant when facing evenly matched teams. Yes I’ve had games where we’ve stomped on them big time, but more often than that, the games I play end up where the winning team locks down their base and camps.
And for me, the two main maps I play on seems to be Ragnarok and Adrift, both of which normally ends in a 1-0 or +1 flag cap with the time running out, and I blame this on poor map design. There are no real consistent power weapon spawns that encourages map movement, to force the winning team to move from a tactical advantageous location to secure a relatively poor area just to make sure the enemy doesn’t get rockets or something.
And that really bothers me, because it’s FREAKING BORING, even when winning.
I have changed my title so don’t get gnarly with me.
But as I was saying previously in this thread. On say a map like adrift. If you get ahead of the enemy, it’s pointless to try and cap again in most cases because of how easy it is to lock down a flag area.
I’ll give an example. A game I had a few weeks earlier, both teams grabbed each others flags within the first 20 seconds and capped within 30 seconds; the enemy seemed to be a fair bit better than our group but we got VERY lucky and they lost the flag to a glitch and we walked theirs to our base. with a 2-1 lead, all 5 of us pop out an autosentry (I pestered everyone into trying this tactic for defense.
For the rest of the game they could do absolutely positively nothing to our flag 5 defensive players + 5 autosentries made it nearly impossible for them to gain ground.
<mark>Below</mark> are that have been mentioned in my thread that seem bad for CTF.
> -Flag is auto-pickup
> -You cannot drop it
> -You have a waypoint over your head at all times
> -You can use a pistol while holding the flag and move at normal speed
> -You cannot disable any of the above in custom games
