> 2533274801036271;18:
> It reduces the number of possible routes and strategies that can be employed all around. Less chaotic.
> Not all 12 will be but it only takes one to kill you off spawn and if 12 people have precision weapons it’s super easy to get lit up if you aren’t completely covered. The Sidekick allows you to shoot back and gives time to escape. Players will have low ammo with any weapons like BR so you will almost never have to defend yourself against something like that anyway.
Reducing the number of possible routes and strategies just makes you more predictable and easy to exploit by anyone who knows what they are doing. Close range weapons in close range spaces have a place, in terms of both flag running and general safety from vehicles. If there is never any reason to go to a particular section on the map by spawning with a basic precision weapons, again that is a problem with bad map design.
Close range weapons don’t see as much use on large maps, that simply isn’t something you can avoid when you go into larger playspaces. It doesn’t actually make the game better to try and force players away from long range encounters. All you do is give the players who do have ranged capabilities free reign to play however they want. Waiting for someone to run out of ammo killing you or your teammates is not what I would call compelling gameplay.
> It discourages players to enter closer spaces as there is no need to so those battles aren’t created. It severely neuters the weapons sandbox. I could jump into H4 big team game right now and drop a 30 kill game using only the DMR. It’s easy and boring, sucks for lower skilled players to play against. Honestly, I don’t even enjoy it myself. These days when I play big team I just mess around with obscure weapons or drive vehicles, much more fun. Unless it’s a map that doesn’t allow it like Sandbox where you are forced to use the precision weapons.
Precision starts do not “neuter” the sandbox, bad sandboxes are bad sandboxes regardless of starting weapon. I don’t think you could pick a better example of how poor design ruins the BTB experience than Halo 4, excessive aim assist and magnetism hitscan, loadouts, reqs, garbage chip damage vehicles. Halo 4 multiplayer is bad for a variety of reasons, the fact that you can spawn with a precision weapon in and of itself is not the reason why.
> The vehicle isn’t shredded, it’s super easy to target and kill the turret user by one player. The sidekick was fine at midrange which will create much more interesting fights in BtB than camping with longer range precision weapons. It’s so dull and stifles map movement. I actually love the AR starts for big team in principle.
If you are easily able to kill a turret user that is an issue of aim assist, vehicle hitboxes, and using hitscan, all things that are not issues caused by simply starting with a precision weapon.
Using bad design decisions to justify other bad decisions does not make the game better. I have no idea what you think is supposed to be different this time around with auto start BTB compared to every other instance, the sidekick isn’t even as effective at range Halo 4 or Reach Magnums and neither or those weapons were particularly good either.