CTF and other mechanics I noticed

SO, noticed a couple things:

  • You can sprint with the flag, but the sprint seems severly nerfed. The flag might nerf base movement and sprint brings you back to it - You CANNOT shoot with the flag - You CANNOT use your equipment with the flag - The adjusted the shields to brighten when shields are weak - Shock rifle really does damage when you hit a vehicle and arc itIm ok with most of these. Not sure how I fell about the “loot cave” aspect of the map but am open to seeing how it plays

AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.

> 2533274819446242;2:
> AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.

Maybe they could keep AR Starts for 4v4 and BR Starts for BTB. Its not a big deal, because it is simple for them to change it.

> 2533274840624875;1:
> SO, noticed a couple things:
>
>
> - You can sprint with the flag, but the sprint seems severly nerfed. The flag might nerf base movement and sprint brings you back to it - You CANNOT shoot with the flag - You CANNOT use your equipment with the flag - The adjusted the shields to brighten when shields are weak - Shock rifle really does damage when you hit a vehicle and arc itIm ok with most of these. Not sure how I fell about the “loot cave” aspect of the map but am open to seeing how it plays

The loot cave looks like an interesting and fun feature to add in my opinion. Its better than just going to an open room with all the loot already. As well as using your AI it puts the player immersed in the map as it gives a sense interaction

Little thing I noticed is that you also see the remaining time for dropped flags before they return to base just above the current score. Simple but very nice quality of life improvement.

> 2535466825191828;4:
> > 2533274840624875;1:
> > SO, noticed a couple things:
> >
> >
> > - You can sprint with the flag, but the sprint seems severly nerfed. The flag might nerf base movement and sprint brings you back to it - You CANNOT shoot with the flag - You CANNOT use your equipment with the flag - The adjusted the shields to brighten when shields are weak - Shock rifle really does damage when you hit a vehicle and arc itIm ok with most of these. Not sure how I fell about the “loot cave” aspect of the map but am open to seeing how it plays
>
> The loot cave looks like an interesting and fun feature to add in my opinion. Its better than just going to an open room with all the loot already. As well as using your AI it puts the player immersed in the map as it gives a sense interaction

It kind of adds an extra level to asset denial and area control, giving you a reason to stick around and defend an area while your AI works away.

We finally found out what this means:

> That’s why we invested so heavily in systems that changed up each match. In one map we even have some new ways for players to get a cache of power by interacting with the map a whole new way with their Personal AI.

Its a weapons cache. I love this idea honestly. And the timer that kicks off once you utilize your a.i. to open it seems to really balance it in a chaotic match.

> 2533274819446242;2:
> AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.

That can be done in a simple change, don’t be so dramatic.

> 2533274819446242;2:
> AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.

When you use big terms in a simple situation to sound smart.

> 2533274819446242;2:
> AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.

I’m torn, I actually think this might be the right thing to do for social.

The Sidekick is good enough to contest precision weapons. Obviously BR starts was mandatory for Halo 3 because the other weapons were useless and the BR was poor at range so the game still played well.

I think BR starts for big team would be a mistake.

> 2533274801036271;10:
> > 2533274819446242;2:
> > AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.
>
> I’m torn, I actually think this might be the right thing to do for social.

People have enjoyed social BTB with precision weapon starts for the entirety of Halo’s existence. Simply spawning with a weapon that can shoot back at enemies on larger maps does not turn BTB into HCS.

> 2535419166122192;9:
> > 2533274819446242;2:
> > AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.
>
> When you use big terms in a simple situation to sound smart.

Which big terms were those? If any of those words I used are “big words” that says a lot more about you than it does about me. Auto starts in BTB are a historically bad idea, basic pattern recognition doesn’t require anyone to be “smart.”

> 2533274819446242;11:
> > 2533274801036271;10:
> > > 2533274819446242;2:
> > >
>
> People have enjoyed social BTB with precision weapon starts for the entirety of Halo’s existence. Simply spawning with a weapon that can shoot back at enemies on larger maps does not turn BTB into HCS.

It kinda kills off a bunch of playstyles that make Big Team fun. Capturing the flag without using a vehicle becomes practically impossible unless you’re playing against players that have a broken right thumb stick.

With 12 players you’ll be getting lit off spawn if everyone has a BR. Vehicles would be useless too, you can wipe out the Warthog turret like they’re nothing.

I just think emphasising more close range battles in pockets all over the map will be more enjoyable for more players.

We will have to play it to see, maybe it will won’t play that nice but I think it will as the Sidekick is decent.

> 2533274819446242;11:
> > 2533274801036271;10:
> > > 2533274819446242;2:
> > > AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.
> >
> > I’m torn, I actually think this might be the right thing to do for social.
>
> People have enjoyed social BTB with precision weapon starts for the entirety of Halo’s existence. Simply spawning with a weapon that can shoot back at enemies on larger maps does not turn BTB into HCS.
>
>
> > 2535419166122192;9:
> > > 2533274819446242;2:
> > > AR starts for BTB on even larger maps than usual is a joke. Genuinely disappointing to see 343 regress in this way.
> >
> > When you use big terms in a simple situation to sound smart.
>
> Which big terms were those? If any of those words I used are “big words” that says a lot more about you than it does about me. Auto starts in BTB are a historically bad idea, basic pattern recognition doesn’t require anyone to be “smart.”

In terms of big words aren’t just about the advanced vocabulary, but also how it’s used in this simple situation. It’s embarrassing that your perspective of 343i changes from whatever it was before to “disappointing” because there are weapon AR starts in BTB. Regardless of how bad it can be for the mode, how you interpret it is like breaking tradition or culture. Though which, is just a game. And a preview one to be exact.

In other words, you are over-exaggerating. You should be able to see that too.

I noticed that you can mantle with the flag too. And… why is the flag not in the base and its out in the open…that will be intresting? Also you can control a vehicle mid air after launching into the air like you can in GTAV. Was this possible in halo 5!!! I didnt play much of halo 5 to remember if you can control the vehicles mid air. Really dont like this mechanic to control a warthog mid air. It would make it too easy to land it. Wheres the physics in that? Hitting a ramp at a bad angle and launching the warthog into air so that its flying sideways and rolling upside down was a great learning curve and the funnest thing ever and the single most rewarding thing you can ever do if you managed to land it by sheer skill or pure luck. Being able to control the warthog mid air takes away that experience. I think being too helpful can be a hindrance. This loot cave seems like somthing they took outa Apex legends. Hey EA can i copy your work. Ok 343 but make it loom different ok :roll_eyes:

> 2533274801036271;12:
> It kinda kills off a bunch of playstyles that make Big Team fun. Capturing the flag without using a vehicle becomes practically impossible unless you’re playing against players that have a broken right thumb stick.
>
> With 12 players you’ll be getting lit off spawn if everyone has a BR. Vehicles would be useless too, you can wipe out the Warthog turret like they’re nothing.
>
> I just think emphasising more close range battles in pockets all over the map will be more enjoyable for more players.
>
> We will have to play it to see, maybe it will won’t play that nice but I think it will as the Sidekick is decent.

If its impossible to get away on foot that says more about the map design than anything regarding precision weapon starts. On that note it generally shouldn’t be possible for 12 players to be all shooting at you on a well designed map and if I am getting attached by players with long range weapons I’d rather be able to shoot back at them off spawn than twiddle my thumbs hoping there are precision weapons available nearby that are safe to secure.

If we have those “pockets” to encourage those close range encounters then you are not likely to be torn apart by whole teams worth of teamshot, which means that spawning with a precision weapon isn’t an issue, in fact it only gives you more options to move around the map without compromising your ability to use more close range weapons.

If vehicles are being easily shredded by precision weapon teamshot then the vehicles are badly designed and balanced. If the Sidekick in this test is anything like the last test, then its shallow magazine and bloom are not going to do it any favors in BTB.

> 2535419166122192;13:
> In terms of big words aren’t just about the advanced vocabulary, but also how it’s used in this simple situation. It’s embarrassing that your perspective of 343i changes from whatever it was before to “disappointing” because there are weapon AR starts in BTB. Regardless of how bad it can be for the mode, how you interpret it is like breaking tradition or culture. Though which, is just a game. And a preview one to be exact.
>
> In other words, you are over-exaggerating. You should be able to see that too.

The fact that it is a simple situation is exactly why its disappointing. I find it to be a step back from Halo 5 which for all the issues I had with it generally had proper starting weapons in most modes. I fail to see what’s “embarrassing” about being disappointed by someone make such an obvious misstep in my opinion.

“its just a game” Yes? What else is new? We are also on a internet forum dedicated to said games including discussion of various aspects of the games. I find this particular news genuinely disappointing after the last game didn’t have these same issues.

really like the idea of AI doors for maps, like imagine it as a forge object.

infection, setup a choke point with a an AI door.

theoretical progressive objective game mode(invasion), AI door to get into a base.

lore inspired custom games, … its not really different from, for example, setting a bomb next to a door and having it count down, placing an AI next to a door and having it count down, but it gives a different mood i think.

eh, now that i think of it like the bomb as an objective object, its kinda… we do already have that aspect, but its cool, i like the thematics of it.

edit,
like you could have an AI door to both teams garage in a custom game, where players spawn in their own garage, but an enemy could sneak into garage without, setting off a bomb. there just stealthier bombs is what I’m getting at i suppose.

> 2533274818433952;14:
> I noticed that you can mantle with the flag too. And… why is the flag not in the base and its out in the open…that will be intresting? Also you can control a vehicle mid air after launching into the air like you can in GTAV. Was this possible in halo 5!!! I didnt play much of halo 5 to remember if you can control the vehicles mid air. Really dont like this mechanic to control a warthog mid air. It would make it too easy to land it. Wheres the physics in that? Hitting a ramp at a bad angle and launching the warthog into air so that its flying sideways and rolling upside down was a great learning curve and the funnest thing ever and the single most rewarding thing you can ever do if you managed to land it by sheer skill or pure luck. Being able to control the warthog mid air takes away that experience. I think being too helpful can be a hindrance. This loot cave seems like somthing they took outa Apex legends. Hey EA can i copy your work. Ok 343 but make it loom different ok :roll_eyes:

I’m not sure that you can control the Warthog that much while it is in midair. I wasn’t analyzing the gameplay too closely but it did not appear like they were doing barrel rolls and stuff in the Warthog after leaving the ground. Physically speaking, it is technically possible to shift your weight inside of a car while it is airborne to cause it to spin or rotate, although of course there are limitations based on weight and whether or not the car was already spinning one way or another. It should technically be easier for a Spartan to shift their weight inside a vehicle and cause it to tilt or spin since they weigh almost a ton and a half in their armor, although if the vehicle was already spinning wildly one way I doubt you’ll be able to completely stop that spin. Also landing a vehicle in any previous Halo game was not exactly a hard thing to do. Even if you landed on your side or completely upside down if you were holding the brake button the vehicle would bounce back to right side up and not kick you out. In terms of the loot cave idea, many games have done something like it where you need to protect an area for a while to obtain good loot. Technically it is a version of the basic idea of holding down power weapon spawns in Halo Arena multiplayer. You just choose when to activate the timer to obtain the power weapon rather than it being on a cooldown. The loot cave idea was also not original to Apex Legends itself either so to say they are merely copying EA is a little dramatic.

> 2533274819446242;15:
> > 2533274801036271;12:
> >
>
> If its impossible to get away on foot that says more about the map design than anything regarding precision weapon starts. On that note it generally shouldn’t be possible for 12 players to be all shooting at you on a well designed map and if I am getting attached by players with long range weapons I’d rather be able to shoot back at them off spawn than twiddle my thumbs hoping there are precision weapons available nearby that are safe to secure.

It reduces the number of possible routes and strategies that can be employed all around. Less chaotic.
Not all 12 will be but it only takes one to kill you off spawn and if 12 people have precision weapons it’s super easy to get lit up if you aren’t completely covered. The Sidekick allows you to shoot back and gives time to escape. Players will have low ammo with any weapons like BR so you will almost never have to defend yourself against something like that anyway.

> If we have those “pockets” to encourage those close range encounters then you are not likely to be torn apart by whole teams worth of teamshot, which means that spawning with a precision weapon isn’t an issue, in fact it only gives you more options to move around the map without compromising your ability to use more close range weapons.

It discourages players to enter closer spaces as there is no need to so those battles aren’t created. It severely neuters the weapons sandbox. I could jump into H4 big team game right now and drop a 30 kill game using only the DMR. It’s easy and boring, sucks for lower skilled players to play against. Honestly, I don’t even enjoy it myself. These days when I play big team I just mess around with obscure weapons or drive vehicles, much more fun. Unless it’s a map that doesn’t allow it like Sandbox where you are forced to use the precision weapons.

> If vehicles are being easily shredded by precision weapon teamshot then the vehicles are badly designed and balanced. If the Sidekick in this test is anything like the last test, then its shallow magazine and bloom are not going to do it any favors in BTB

The vehicle isn’t shredded, it’s super easy to target and kill the turret user by one player. The sidekick was fine at midrange which will create much more interesting fights in BtB than camping with longer range precision weapons. It’s so dull and stifles map movement. I actually love the AR starts for big team in principle.

> 2533274801036271;18:
> It reduces the number of possible routes and strategies that can be employed all around. Less chaotic.
> Not all 12 will be but it only takes one to kill you off spawn and if 12 people have precision weapons it’s super easy to get lit up if you aren’t completely covered. The Sidekick allows you to shoot back and gives time to escape. Players will have low ammo with any weapons like BR so you will almost never have to defend yourself against something like that anyway.

Reducing the number of possible routes and strategies just makes you more predictable and easy to exploit by anyone who knows what they are doing. Close range weapons in close range spaces have a place, in terms of both flag running and general safety from vehicles. If there is never any reason to go to a particular section on the map by spawning with a basic precision weapons, again that is a problem with bad map design.

Close range weapons don’t see as much use on large maps, that simply isn’t something you can avoid when you go into larger playspaces. It doesn’t actually make the game better to try and force players away from long range encounters. All you do is give the players who do have ranged capabilities free reign to play however they want. Waiting for someone to run out of ammo killing you or your teammates is not what I would call compelling gameplay.

> It discourages players to enter closer spaces as there is no need to so those battles aren’t created. It severely neuters the weapons sandbox. I could jump into H4 big team game right now and drop a 30 kill game using only the DMR. It’s easy and boring, sucks for lower skilled players to play against. Honestly, I don’t even enjoy it myself. These days when I play big team I just mess around with obscure weapons or drive vehicles, much more fun. Unless it’s a map that doesn’t allow it like Sandbox where you are forced to use the precision weapons.

Precision starts do not “neuter” the sandbox, bad sandboxes are bad sandboxes regardless of starting weapon. I don’t think you could pick a better example of how poor design ruins the BTB experience than Halo 4, excessive aim assist and magnetism hitscan, loadouts, reqs, garbage chip damage vehicles. Halo 4 multiplayer is bad for a variety of reasons, the fact that you can spawn with a precision weapon in and of itself is not the reason why.

> The vehicle isn’t shredded, it’s super easy to target and kill the turret user by one player. The sidekick was fine at midrange which will create much more interesting fights in BtB than camping with longer range precision weapons. It’s so dull and stifles map movement. I actually love the AR starts for big team in principle.

If you are easily able to kill a turret user that is an issue of aim assist, vehicle hitboxes, and using hitscan, all things that are not issues caused by simply starting with a precision weapon.

Using bad design decisions to justify other bad decisions does not make the game better. I have no idea what you think is supposed to be different this time around with auto start BTB compared to every other instance, the sidekick isn’t even as effective at range Halo 4 or Reach Magnums and neither or those weapons were particularly good either.

> 2533274819446242;19:
> > 2533274801036271;18:
> >
>
> I have no idea what you think is supposed to be different this time around with auto start BTB

Fun game.