CSR is RIDICULOUS, Seriously.

I just finished a game of CTF on Exile, going a positive +35, and guess what CSR I got?

2. TWOOOOOO CSR. And my other teammate went -2 and got a CSR of 24. Even if that’s kinda low, at least he got something that’s worth showing.

But seriously? Going Positive +35 and going on a spree of 17 Kill streak and only getting CSR 2 is kinda ridiculous.

I just want to ask from you guys, have you been experiencingTechnical Difficulties as well?

Truthfully, I could care less about it, seeing as it is broken.

You played CTF so why should your KILLS increase your CSR?

only wins will increase your cSr in team gametypes

it’s based of W/L, not personal stats.

I know, I capped flags 3 time and my W/L is ok

So you’re complaining that a W/L based playlist’s CSR is flawed because your K/D didn’t help your CSR? Your K/D will not help boost your CSR up in W/L based playlists. If you want your CSR to go up in CTF, you’re going to have to win.

You don’t just jump up the ranks after one game, it’s a gradual process. I bet your friend has played much more than you.

Good luck ranking up in CTF i’m a 42 in it i was a 45 i’ve won 13 in a row on a rank lose 1 and rank down you have to win like 30 in a row at my level with no losses to rank up its ridiculous

Who cares what your KD was in CTF? A good player knows that the objective is more important than stacking your KD. This is why showing KD in the service record is bad, it just makes people focus on KD rather than actually winning the game.

Being able to view playlist CSR is more helpful than global K/D.
CSR for all playlists should be 100% W/L.

Yeah it really doesn’t work, I have a CSR of 50 in Big team yet I still get paired with complete idiots. Whats the point in a competitive rank system if it doesn’t even pair you with good players? My assumption would be that not enough people play the game any more to get high CSR’s so it just matches you with lower players.
Like when the Castle CSR challenge ended, I laughed out loud that about 27 (Can’t quite remember how many) people had reached CSR 25.

CSR doesn’t work the way it should because the number of players to matchmake is so low. With the current population, it would take a long time to find an even match.

CSR in the CTF playlist goes by win/loss like H2 and H3 ranked playlists did. It doesn’t have any individual skill factoring like the arena did in Reach.

Takes quite a few games to go up in team based games. Individual gametypes go up quickly.

That’s because objective playlists have W/L CSR, not individual CSR.