Ok. For the last three weeks or so I’ve been cutting and pasting the result tables from Halo Data Hive into a spread sheet and looking for correlation between various metrics and the player’s change in CSR at the end of every game.
I now have over 250 results for both winners and losers. Over 500 in total!
I’ve looked at K, D, K/D, KDA, K/min, D/min, KD/min, Damage, Damage/min, Total Score, and Objective Score.
For the winning side there was a “poor” correlation for raw K (r = 0.32), KDA (r = 0.33), and K/min (r = 0.39). Everything else, including these metrics for the losing side, all came out as “weak” correlation (r < 0.3).
So…
We need to all take a deep breath and stop getting upset that other players won more, or lost less, CSR than you. You can’t make any judgement calls on who did what in the game and/or deserved what slice of the pie.
The biggest factors in the CSR change PER game are the result, the difference in rank between you and your opponents, and the shape of your MMR curve (when your MMR is higher than your CSR).
We know that personal performance is built into TrueSkill2 (specifically kill and death rates). But on a game to game basis for CSR change - it’s lost in the noise of those other factors. We can, of course, still debate on their influence on your MMR overall.
The difference between kill rates and death rates was interesting. I was expecting them to be the same.
Anyway. Save yourself some emotional energy. Someone else getting more CSR than you is not something to get upset about.