Okay, well here it is
BTB uses indivdual scoring right, so win loss doesn’t matter.
Well yesterday I was a 31 CSR in BTB, I played two games today and dropped to a 30 CSR…
Only problem with that is in the first game I went 5 for 0, it was a JIP at 750 or so points? So 5 kills, zero deaths isn’t bad for what 2 mins?
Second game, I went 22-1, full game.
So apparently these reasonable scores cause me to drop a rank in CSR?
I know JIP people are treated as playing a full game, but really, these two games combined drop me a level…
Keep screwing up everything 343i, sooner or later very few people will be playing Halo 4…I know of lots of people who have simply gone back to Reach…
Oh well, you lose in the end, we’ll all just go and play di9fferent games…
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Thanks, you guys just stated the 2 major problems of CSR!
Basically CSR is along the lines of 'lets penalise people because they JIP and CAN’T get many kills before the game ends" or “Lets base a players skill on how everyone else on their team plays”
Yes that’s a great system 343i, that’s a really accurate representation of a players skill…NOT!
A players skill is meant to be based on their performance, not on the performance of other players …
The other major problem? The one game delay in calculating JIP.
It’s not as if you have to send the results by post for god’s sake…
Let’s see, Halo 3 calculated results near instantly after a game and that was 6 years ago? And yet Halo 4 can’t do this…
Oh wait, it’s because 343i are so incompetent, they couldn’t run water downhill from a leaking tap!
Seeing the problem yet? I can and its not the game, it’s the morons behind it…
I don’t disagree with you outright but you just said some things that are plain wrong. You’re right that JIP in its current state does not work with CSR but I’m not sure that they have tightened the joining windows yet so that’ll help.
> Basically CSR is along the lines of “Lets base a players skill on how everyone else on their team plays”
> Yes that’s a great system 343i, that’s a really accurate representation of a players skill…NOT!
> A players skill is meant to be based on their performance, not on the performance of other players …
This is where you have shown me you have no idea what you are talking about.
Actually, I just re-read it now and <mark>I</mark> have no idea what you’re talking about.
Either you’re annoyed that:
a) If your team loses, but you’re MVP you still rank down in team-CSR playlists.
This was the case in all previous games so don’t go calling 343 the morons.
b) That it factors in the CSR of the other players in the game when ranking performance.
Of course it has to factor in the CSR of other players to tell what your skill is. Thats absolutely how skill needs to be measured.
If i come 1st in a game against players much worse than me, that is the expected result for my skill level so I should barely rank up. Against a team if CSR40s whilst I’m CSR25 that shows I was playing much better than my current skill level so I should rank up a lot.
What I mean is that the only reason you lose a game sometimes, is because everyone else on your team runs staright at the enemy, no care in the world.
That should not affect your indivudal ranking but it does, because everyone on the winning team, even if they didn’t get a single kill and died 90 times (exaggeration)will still place higher than you only because their team won.
Yes, it makes so called ‘indivdual scoring’ team scoring after all…
6 years and they still haven’t come up with a better solution…
Surely its not too hard to make a system where you get matched up with players of similar skill, but it compared says the K/D of everyone, the indivdual part, not the team part, to determine a players skill…
You do realise that your own performance is relative to everyone else, and that ranking is based on everyone else.
If you did good but someone else better, then you’re worse than that player, so in a sense, you are penalised for being worse, and that is how rankings work.
If two sprinters break the world record at the same time, the one who’s second will not win a gold medal, neiter will his/her time be significant, because he/she wasn’t good enough to be first.
How do you suggest ranking should work then? Measure of kills in a game and tiers? 20 kills in a game means you rank up 5 times? But, what about others who will kill you and prevent you from getting 20 kills? It is all relative.
Also, for your posts about measuring K/D, and so on. Not coming up with a better solution.
ELO, and it’s “evolution”, trueskill, is the best solution.
Why compare K/D when it means nothing, I’m not playing to kill, I’m playing to win. Furthermore, any sort of ranking system that measures anything else than win/losses are ranking systems that can be abused.
Instead of complaining about bad random teammates, get a group of people to play with. If you care so much about your individual stats go play FFA. Any team game type is about winning not about your stats. Halo has always been about winning and will always be about winning to me.
I think everygame type should be ranked by wins like throwdown. It gives incentive for me to actually text my buddies to play. Also most randoms don’t have mics or they do have mics but they are in a party chat.
I do agree that JiP should not penalize you since it’s not your fault that this system is broken. JiP should never be apart of Halo.
> If two sprinters break the world record at the same time, the one who’s second will not win a gold medal, neiter will his/her time be significant, because he/she wasn’t good enough to be first.
That statement is irrelevant when talking about team sports for several reasons. For starters, a player’s team can lose the Super Bowl/World Series/whatever championship and still negotiate the new, highest contract in his league next year. Alex Rodriguez is still the highest paid ball player, but the Yankees didn’t even make it to the finals last year. Individual rankings and team rankings are distinct entities, and claiming otherwise is idiocy.
Second, we are talking about a team game. How a runner performs in a solo sport is based exclusively on his elapsed time. In a group environment, however, there are far more variables. To base CSR primarily on win% is dumb, plain and simple. I’d accept trying to find a way to quantify teamwork into the CSR for the team modes, but individual skill still matters. If everyone else on your team is capable of going 12-0, but you go 0-100, why should they be penalized for your total incompetence? We aren’t talking about an event where winning only has one measured variable, and to pretend like we are actually ruins this game.
No it’s more of an offence to 343 as I don’t think morons could make a AAA video game with a limited number of imperfections such as CSR, weapon balance etc.
I just think deaths should matter in individual-ranked CSR. Someone who scores 1st and goes 30-30 is not necessarily better than someone who scores 6th but goes 15-1. I enjoy helping my team win by not dying so much. I feel that is a skilled quality that should be taken into consideration when scoring CSR. Because it’s not I feel I will never rank up past 30 or so.