csr doesnt work bring back halo 2 ranking

after about 4 hours yesterday id almost decided i was finished with halo, if csr works then how do i always end up with kids on my team who have no idea how to play? it fails to rank me up after coming 1st/2nd top score in ctf even if i win 10 games in a row, tell me 343 how this “great” system is meant to team you up with people of same skill yet fails to do what its supposed to do? go back to halo 2 ranking, at least that system worked.

team bungie was alot better tbh

It fails to rank you up because you have 9 DNFs in your last 19 CTF games. Your overall quit rate is 22%.

While CSR isn’t perfect, it did correctly prevent you from ranking up because of your quits.

Capture the Flag uses team-based CSR. That means that your CSR is based strictly on wins and losses. Score and leaderboard placement is not used at all.

Also, quits are counted as losses. So according to your Game History, as far as CSR is concerned, you have lost 12 of your last 20 CTF games.

Lastly, CSR doesn’t handle matchmaking. Matchmaking handles matchmaking. CSR works fine, but I agree matchmaking doesn’t make good skill matches.

Here is a detailed explanation of CSR. If you do not understand something, it is usually better to ask questions rather than assume it’s broken.

i only quit games because of terrible team-mates, if csr actually worked there would be no problem, im not about to sit for 10 mins getting spawn killed becaus my team has no idea what to do

> i only quit games because of terrible team-mates, if csr actually worked there would be no problem, im not about to sit for 10 mins getting spawn killed becaus my team has no idea what to do

That’s exactly why I haven’t played CTF in months. Halo 4’s matchmaking system does not make good skill matches.

Yeah. Please bring back cheating, de-ranking, rampant quitting, boosting, account buying, sandbagging, multiple accouting, and a ranking system that was just as defective as the one we have now only we were too novice to know it. Good times.

> Yeah. Please bring back cheating

People cheat in Halo 4 too.

> de-ranking

People de-rank in Halo 4 too.

> rampant quitting

Quitting is even more prevalent in Halo 4 due to JiP and no quit penalties. 4srs, go through your Halo 3 game history and count the number of players in the last 20 games with DNFs. Now go through your Halo 4 game history and count the number of players with DNFs.

> boosting

People boost in Halo 4 too.

> account buying

Account buying is a small price to pay to get decent skill matches.

> sandbagging

This was only a problem because social playlists matched you based on your ranked playlists’ rank. If all playlists were ranked but only ranked playlists showed the rank, this wouldn’t be a problem.

> multiple accouting

As long as you fix the sandbagging problem, what reason would people have to want multiple accounts?

> and a ranking system that was just as defective as the one we have now only we were too novice to know it.

CSR was obviously designed to rank players who played the objective equally with players who slayed in objective gametypes. This is because it uses player score, not K/D. The problem is that playlists with objective gametypes such as Oddball and Dominion use a win/loss CSR instead of player score CSR. So tell me, what other sense does it make for a Reload This medal to be the difference between ranking up or ranking down?

> So tell me, what other sense does it make for a Reload This medal to be the difference between ranking up or ranking down?

And this is the problem with CSR. It’s not the “system” or the calculation, both of which are pretty robust (Microsoft TrueSkill). The problem is solely what gets fed to the system.

So what needs to be reworked is not the system, but the information fed to that system.

> > Yeah. Please bring back cheating
>
> People cheat in Halo 4 too.
>
>
>
> > de-ranking
>
> People de-rank in Halo 4 too.
>
>
>
> > rampant quitting
>
> Quitting is even more prevalent in Halo 4 due to JiP and no quit penalties. 4srs, go through your Halo 3 game history and count the number of players in the last 20 games with DNFs. Now go through your Halo 4 game history and count the number of players with DNFs.
>
>
>
> > boosting
>
> People boost in Halo 4 too.
>
>
>
> > account buying
>
> Account buying is a small price to pay to get decent skill matches.
>
>
>
> > sandbagging
>
> This was only a problem because social playlists matched you based on your ranked playlists’ rank. If all playlists were ranked but only ranked playlists showed the rank, this wouldn’t be a problem.
>
>
>
> > multiple accouting
>
> As long as you fix the sandbagging problem, what reason would people have to want multiple accounts?
>
>
>
> > and a ranking system that was just as defective as the one we have now only we were too novice to know it.
>
> CSR was obviously designed to rank players who played the objective equally with players who slayed in objective gametypes. This is because it uses player score, not K/D. The problem is that playlists with objective gametypes such as Oddball and Dominion use a win/loss CSR instead of player score CSR. So tell me, what other sense does it make for a Reload This medal to be the difference between ranking up or ranking down?

Cannot completely disagree with some of these points, but…

Quitting was rampant in the last year of H3 - whether it was more or less than now is beside the point. Because of JiP no one notices now, except the whiners whose only legitimate gripe is that they didn’t get to vote. And there is a quit ban now so it’s a little disingenuous to say that quitting in 4 is quitting without penalty. Incidentally the first ever quit penalty in Halo was introduced at the very end of H3 - coinciding nicely with the explosion of quitting. I don’t believe for a minute that any kind of penalty will keep people playing a map/game-type they don’t want to play or a match with any one of a dozen deal-breaking problems from idiotic teammates to bad connections.

And as for ranking systems: they are all wildly complex, difficult to implement, even harder to understand for the players, and flawed in both theory and execution to everyone except the 5% of players whose particular skill-set is rewarded by their arbitrary value system. Tweak it any way you want and you will still have an ARMY of people in these forums squealing like stuck pigs because they don’t get, or they get and don’t like it. Ranking is a no-win. I can agree on a philosophical level that many players seem to need some motivation besides the match at hand in order to keep them interested in the game, but I have yet to see any ranking system in any version of Halo that even comes close to doing a service to the majority of players of all types and skill levels.

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it’s because you’re gay and no one likes you

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ml brainwreck - still butthurt at getting destroyed in matchmaking son? ur terrible, learn how to play , scrub crybaby that wont even 1v1, ur trash kid