How does Halo 4’s CSR compare to the ranking system’s in Halo 2 and Halo 3? For example I was a level 33 in Halo 2, a level 48 in Halo 3, and now I think my high is a 34 at this point on Halo 4. So how does Halo 4’s compare? Is it the easiest yet? Is it between Halo 2 and Halo 3 somewhere?
Two types of CSR…individual for play lists like IS, BTIS, SWAT etc AND win/loss for Team objectives, Team Throwdown etc.
Team Throewdown (win/loss) is considered the Halo 3 type play list and there are only, I believe, two CSR50s.
On the other hand, there are fast approaching 3000 (or it might be 300…anyone know ?) CSR50s in BTIS.
So, it is easy for some play lists than ever before in Halo games but, just as hard if not harder, in others.
Yea, it is much easier in the Individual Playlists. However, it is much harder for a 50 in the team based playlists though, but the only reason for that is the relatively low population.
> Yea, it is much easier in the Individual Playlists. However, it is much harder for a 50 in the team based playlists though, but the only reason for that is the relatively low population.
CSR is easier. you should be able to get a 50 in both the team based and individual csr.
Even the team based is a a lot easier, and do you know why? You can basically choose who you want to play with, just by backing out all the time. The ranking system is made indirectly to match you up with every skill, so yes, you rank up pretty fast either way.
There are almost no 50s in throw-down because no one plays it, not even the pros plays it. The last 5 days I have watched streams I see many pros play Halo 3 instead of Halo 4.
And if I’ll use Ninja as an example since I randomly bumped into his stats earlier today because someone posted it: he has played 7000 games of infinity slayer and 400 games of Team thrown-down.
There would obviously be many more 50s if people played team throw-down or the other team based playlists, or even Halo 4 at all. It’s just that as I said, the good players either left Halo 4, or plays other playlists.