After this CSR wipe/update I still find myself wondering how I am scored based off performance in game. How many CSR should i gain for a win? Lose for a Loss? If i play exceptionally well (positive w/ obj) how will i be graded? Not sure if its been covered or not but i cant seem to find any detailed info. Shout out to Halo tracker for all their work. -Xrs3naL
Pretty much all of it depends on your performance against the enemy team. If the system says that you should be outperforming the enemy and beat them, you will gain less. If it thinks you ought to lose and you win, then you will gain more.
Now in Halo 5, your placement matches would factor in your KD ratio but after that, strictly win/loss. I imagine it’s the same here.
So, if it is strictly win/loss then CSR would not reflect your skill rating (teammates will heavily influence this rating)? Seems crazy that teammates will have such a positive/negative effect on CSR. Hopefully we will get some adjustments. Thank you for the info.
I don’t disagree with you. In a perfect world individual performance would be THE metric. Unfortunately, it simply way too easy to exploit. Like having your teammates quit right before a loss to mitigate the CSR loss of their friend they are trying to rank up.
At the end of the day, win/loss has stood the test of time as the best and most consistent metric. Bad randoms are, of course, the flaw.
You can lose every game and be placed in the top rank for placements, Diamond 5. After that you can only gain rank by winning and lose rank by losing, however how much you gain or lose depends on your performance and the enemy team.
Your performance is measured over every game and assigned a value (MMR). Your rank (CSR) is always gravitating towards your MMR. If your CSR is higher than your MMR, you gain little rank for wins and lose lots of rank for losses until they even out and it levels off. If your MMR is below your CSR, you gain rank faster than you lose it, until it levels off.
Matches you play are chosen based on your MMR, not CSR. So if you had a Bronze account and gave it to an Onyx player. After some games they would be levelling up fast, but having to play against Onyx players constantly even if they were in Silver/Gold as they would be paired on their performance. For any losses they would lose almost no CSR, and for wins they will gain a significant amount of CSR.
We do not know everything that makes up your performance although it appears kills, assists, objective, deaths all contribute. However these stats are weighted against your opponents so a very good performance may not have any effect on your MMR if it is against lower rated players if you are rated 1400 and destroy some 1200 players then you wouldn’t jump in rank as you have beaten someone determined to beat easily.
On Halotracker you can see the % chance you have to win, if the game is in your favour your performance is expected to be better than normal. If it is 50/50 it is expected to be average and either team may win, if the % is against you then a good performance will have a more positive effect on your CSR and MMR. Your MMR is not likely to change much after a single game, so if you do have a really good game, you may not see a large CSR boost as the MMR is made up of every game you have played. It takes consistently good performances against equal or better players to bring your MMR up and make it easier to gain CSR.
You will always hit a point where you bounce around a rank as that’s pretty much revealing what your MMR is. If you ever drift too far either side you’ll also know about it because you’ll either rank down really fast if you’re above it, or up really fast if you’re below it. As I say you will always gravitate towards your MMR until your performances are consistently good (or bad) enough to change your MMR.
I played like actual garbage for all my placement matches and still got diamond 2 so they didn’t really fix much as far as I can tell