CSR and k/d

In Infinity Slayer games, does it look at my k/d for CSR. I was wondering because I just lost a game and I had the least points on my team, but I had the best k/d on my team by far, so I was the best player. Do I get rewarded for this? I hope this is a smart CSR and doesn’t just go by points or I probably won’t care too much about it because ultimately k/d is what matters in Infinity Slayer because what good are all those points if you go negative? No good.

“There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank, which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is dependent upon your personal performance as well as the rank of those you play with. While several playlists will use a win/loss system to determine whether or not you rank up, others will use individual scoring, which will rank you based on your performance against everyone in the match, teammates included. In some playlists, you’ll rank up faster than others – these vary in order to create the most optimal experience for each playlist.” BS Angel

Halo Bulletin 4/3/13

That sounds to me like scoring. Also comparing to you other teammates scoring…I could be misunderstanding I’m not sure. I have been trying to understand the whole thing as well. From what I understand though it will take some time to work all the kinks out. Just like in any other ranking system. Just keep playing to the best of your ability and have fun.

It doesn’t make any sense. I was one on my team and went 26 n 15, and my CSR went down. Then I went 16 n 19 and was third on my team, and it went up. I think the main factor is the skill of your teammates and your opponents.

Well said. I take this to mean that KD is a component that is scored based on several weights, includin opposition and teammates. Thus, a KD of 10 against poor opponents won’t count as much as a KD of 2 against really good opponents.

As long as KD doesn’t get too much of a weighting in Objective playlists then I’ll be happy

I am continuing to play just for fun.

But those trying to get commendations may find that they do so at the expense of their CSR.

A few comments from 343:

> CSR is not an average over all your games.
>
> It’s a number that changes in every single game. Earlier games make it change more, partly because we have no history to trust, but even after establishing your CSR, it definitely changes every game. If the change isn’t large enough to move you a whole step, you won’t see it though.
>
> Any player that wins / loses more / less than 50/50 (or consistently places above / below the middle in individual-style playlists) will see their CSR change. If you want your CSR to go up, you have to win more than lose, or place above the middle.

Source: MM Systems Team

> SWAT is a playlist that is ranked individually, and win/loss and K/D ratio do not influence your CSR in this playlist. Individually ranked playlists simply rank you against everyone else in the match based on personal score. For our more competitive playlists, win/loss is the only criteria that you are ranked on.

Source: MM Systems Team

Just talking about slayer here. All I’m saying is that if it just goes by points the person that may have made the team actually win might be getting short changed because he was able to get those kills without dying as much because he didn’t rush in and get more points and die a bunch. Maybe they should make it so you get more points the longer you stay alive, just for CSR. Just a thought.

> Just talking about slayer here. All I’m saying is that if it just goes by points the person that may have made the team actually win might be getting short changed because he was able to get those kills without dying as much because he didn’t rush in and get more points and die a bunch. Maybe they should make it so you get more points the longer you stay alive, just for CSR. Just a thought.

Agreed, makes no sense to me how can someone with lets say 23k-19d have more points than someone that goes 16k-2d on slayer.
There was this guy a bit ago who had as tool of destruction melee on BTB… and he barely had a k/d spread on that game of about 1.0 if I remember correctly and yet he scored the highest.

Not that I care much about the CSR but to me the individual ranking doesnt seem to work very well at the moment.

> Agreed, makes no sense to me how can someone with lets say 23k-19d have more points than someone that goes 16k-2d.
> There was this guy a bit ago who had as tool of destruction melee on BTB… and he barely had a k/d spread on that game of about 1.0 if I remember correctly and yet he scored the highest.
>
> Not that I care much about the CSR but to me the individual ranking doesnt seem to work very well at the moment.

Have seen this happen SO often. This supports poor gameplay. Why work as a team when you just need to try and get into the top 4 scoring. I’ve seen players go 13k-20d outscore 10k-4d. What 343 has implemented supports rushing opponents mindlessly…if you die just hit X you instantly respond and can repeat the mindless rush! What a JOKE

> > Agreed, makes no sense to me how can someone with lets say 23k-19d have more points than someone that goes 16k-2d.
> > There was this guy a bit ago who had as tool of destruction melee on BTB… and he barely had a k/d spread on that game of about 1.0 if I remember correctly and yet he scored the highest.
> >
> > Not that I care much about the CSR but to me the individual ranking doesnt seem to work very well at the moment.
>
> Have seen this happen SO often. This supports poor gameplay. Why work as a team when you just need to try and get into the top 4 scoring. I’ve seen players go 13k-20d outscore 10k-4d. What 343 has implemented supports rushing opponents mindlessly…if you die just hit X its instant responds! What a JOKE

So true, since they give you points for every single thing you do… such as getting comeback medals.

> So true, since they give you points for every single thing you do… such as getting comeback medals.

HAHAHA yeah so dying a few times might actually BENEFIT you by getting comeback medals lol. H4 is such a diamond covered in mud. Thats why it gets me so angry/upset. This game has so much potential to be great, but 343 keeps putting out things that are completely not finished or tested. Most of these problems are so foreseeable.

> > > Agreed, makes no sense to me how can someone with lets say 23k-19d have more points than someone that goes 16k-2d.
> > > There was this guy a bit ago who had as tool of destruction melee on BTB… and he barely had a k/d spread on that game of about 1.0 if I remember correctly and yet he scored the highest.
> > >
> > > Not that I care much about the CSR but to me the individual ranking doesnt seem to work very well at the moment.
> >
> > Have seen this happen SO often. This supports poor gameplay. Why work as a team when you just need to try and get into the top 4 scoring. I’ve seen players go 13k-20d outscore 10k-4d. What 343 has implemented supports rushing opponents mindlessly…if you die just hit X its instant responds! What a JOKE
>
> So true, since they give you points for every single thing you do…

I cringe everytime I recieve one.

Ultimately, the folks at 343 consider the games that use teem scoring (W/L) to be competitive.

In contrast, CSR in individually scored playlists is a “fun, skill-related value [rather] than a pure skill measure.”

> Ultimately, the folks at 343 consider the games that use teem scoring (W/L) to be competitive.
>
> In contrast, CSR in individually scored playlists is a “fun, skill-related value [rather] than a pure skill measure.”

Its fine that EVERY playlist doesnt need to be ranked. They should have some social playlists…oh wait if they split team slayer into social or ranked they’d have like 1500 players in each playlist. They probably dont want to embarrass themselves even further.

They should have 2-3 TRUE RANKED playlist to satisfy the competitive community. Then the other social rainbows and butterflies I play for fun people can have there playlists as well.

Still, even if the individual ones are meant to be more on the fun side, just using the score doesn’t seem to be the best way. Strict K/D isn’t the right way, either . . . get a few sniper kills at the beginning on Complex and hide for the rest.

What might be a workable way is to subtract 10 from a player’s score for each death before ranking them all. That way, a guy who goes 5/1 - so a great K/D ratio but absolutely no help to his team - won’t be ranked higher than a guy who goes 19/10. It also makes sure that someone who goes 13/24 won’t be ranked higher than a guy who goes 12/2. And you’d still get the bonus for double kills, assassinations, assists, etc.

There still is a slight problem with JIPs, too. 343 ought to consider pro-rating a JIP player’s performance across the entire match before ranking. So if you JIP into a game that ran 5 minutes before your JIP and lasted an additional 3, your score/kills/deaths would be multiplied by 8/3 prior to ranking. And maybe set a score and time limit for JIPs. Doesn’t need to be as strict as the W/L based CSR playlists, but JIPing into a 510 - 200 slayer game or one with 2 minutes left kind of screws up the whole system. It puts solo searchers at a disadvantage, since you’re more like to JIP as a solo than as a party of 4.

And finally, the winning team should get some sort of bonus applied before ranking. Like 50 points for a 4x4 slayer game (or similar).

I’ve pretty much given up on CSR already. It has pretty much destroyed IS for me. Teamwork no longer applies and a cautious (aka NOT wreckless/“run in guns blazing and see what happens”) style of play is now punished…

> I’ve pretty much given up on CSR already. It has pretty much destroyed IS for me. Teamwork no longer applies and a cautious (aka NOT wreckless/“run in guns blazing and see what happens”) style of play is now punished…

true, i only made it to 33 right now in IS because I play support, and keep going 9-10-4 or 11-15-6, lowest on the team, but least deaths most assists.