Crossplay needs to be rethought. Look to Apex Legends for example

All this Debate between Controller vs M&K is proof Halo Infinite never should have been crossplay. Crossplay works in some games, but not all. I love what Apex Legends does. Their Crossplay works like this…. Console Players can only play against other Console Players via Switch, Xbox and PlayStation but you will never be matched up against PC Players BECAUSE Mouse and Keyboard Players have the clear advantage. The only way you will be matched up against PC Players in Apex, is when they are using a Controller themselves. Halo Infinite should take a similar approach. Since Halo Infinite is on Xbox and PC exclusively, their crossplay should work like this…. If you are using a Controller on PC, you get matched with Console Players who are also using a Controller. If a PC player is using a M&K, they get matched with others who are using M&K regardless of platform.

Now I know what you’re going to say “in ranked, you can already set your input preference and be matched accordingly” yes, that’s true, but only in Ranked. This needs to be a preference setting in both Ranked AND Social playlists.

The Apex Crossplay is the superior crossplay model.

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Crossplay needs a toggle until they can get their PC anticheat -Yoink!- together. I mean seriously, come on.

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They can have all the Anti Cheat in the world mate but the issue with Crossplay doesn’t lie with Anti Cheat. It lies with the fact that M&K are superior to Controller in the current state Halo Infinite is in right now. In Apex, there is a reason why PC Players are excluded from Crossplay, cause M&K are superior to Controller. Crossplay is only among the Consoles via PS, Xbox and Switch. Controller should be matched with other controllers and pc players matched up with console players who use controller.

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Exactly, therein lies the cruel irony of what I said.

We need a crossplay toggle because effective anticheat isn’t going to happen.

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Yeah, I mean this is a no-brainer IMO. Need the toggle function for cross-play, not the dictation. Plain and simple.

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Please explain why the top guys are using a controller and playing crossplay? M/KB is averaging 35-40% accuracy. Controller is averaging 50-60%.

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They just need to use the fact that Microsoft owns Windows and that the game doesn’t run on anything else right now AFAIK. I know they said no kernel level anti-cheat like Valorant but there has to be something Microsoft can do with them owning the OS in the first place.

In Ranked, if you queue Solo/Duo you can pick an Input device to be queued against, just need to expand this to all modes.

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Totally agree, crossplay NEED to be an option, not forced.

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Seeing the cheaters already on PC, I don’t wanna play with anything else than xbox consoles with controller at all. I don’t know why 343 doesn’t get it. If I have to wait a minute longer to find a game, so be it. If I don’t find a game at all, let ME choose if I wanna play with PC guys.

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What makes you 100% certain they were cheaters?

Not saying you’re wrong, but some people need to spend some quality time in CSGO’s ‘Overwatch’ mode before assuming after being bested by a decent player. There are matches and situations where I know if there was a report function (needs to be implemented) , I’d be reported for sure when I get a lucky pop off.

I agree with this. I strongly believe 343 fine tuned their aim assist in Infinite so it wasn’t as true to its classic (CE, 2, 3, Reach, 4, 5) roots seeing how well it performed in MCC compared to M/KB. But for players who have seen the controller as the norm for years, I understand why they’d have the stance they do on scaled back aim assist with more emphasis on mechanical input.

That being said, aim assist is still incredibly generous compared to other titles in this genre. It’s clear as day controller still has a leg up on M/KB when utilized properly, but to the average player it might not be as obvious. The balance shifts in favor of controller as you climb up the ladder (mid Diamond to Onyx+), averages out in low Diamond to mid Gold, and favors M/KB from mid gold to Bronze. Ranked absolutely needs the ability to segregate, but QP is fine.

While the ability to self segregate needs to be implemented, Zaerick_TM actually put it best. Players (such as yourself) are undervaluing controller on this one (can’t believe I’m saying that), while aim assist has been dialed back in Infinite it’s still favorable to M/KB when utilized properly. I was getting sub 30fps on Xbox One classic (didn’t have my PC around me), but was surprisingly hitting shots close to par with what I was pulling off on PC.

I totally understand where you’re coming from on the Apex argument, and while the sentiment is admirable, it’s a bit misguided as it is Respawn’s approach (as I understand it). While Battle Royale’s apply the general idea that M/KB is superior to Controller, they benefit from the general randomized chaos the gameplay presents to the point where input is seldom the determining factor in your advantages. Timing, kits, ambushes, strategy, placement, abilities, player proficiency, loot pools and even pure tenacity are bigger factors than your input choice.

The mechanical nature, gameplay and equipment sandboxes are drastically different, the comparison to Apex is a flawed one, but it’s predicated on the misunderstanding of this game’s mechanics.

That’s not how Apex crossplay works. Console players play against other console players only, BUT if you party up with a PC player you play in PC lobbies. PC players always remain in their lobbies, no matter what input method they use. Console also has stronger aim assist than PC controller.

Crossplay is forced on PC in Apex, meaning you can’t choose to turn it off. Halo gives me the option in ranked to turn it off if I want which is better than the forced crossplay system in Apex. ¯_(ツ)_/¯

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Exactly… As a primarily M / KB player aim assist on the controller is amazing (when it works, seems to break half the time on PC) I have no doubt they tuned it down.

If someone like myself can go from a 35-40% to 50-55% accuracy by switching to a controller that is saying something. I haven’t used one for an online FPS since MW3.

AFAIK there are no Bronze players. I had a drunk friend go 0 and 10 for placements and got placed Gold VI. had another friend lose 5 games in a row in the red and didn’t drop from Diamond 1.

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Right, I forgot about that part.

Apex has way better controller aim and way more settings for it. That game feels way better to aim and turn in, on controller. Infinite is super slow and frustratingly unresponsive, really crappy settings. Biggest downside to this game and it will soon enough make me uninstall and forget the game. I’ve seen it before with other games that also have crap aiming feel and poor aiming settings.

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We need cross play in game toggle 343i, do not push your fans, just -Yoink!- give us the chance to choose, please.

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I disagree with AA being more generous. I’ve played Halo on Controller all my life and played all the other Halo Games in the MCC and compare it to Infinite, I can say without a doubt AA sucks on controller. Apex Legend’s Aim Assist is more generous then Infinites. It’s so strong that when I shoot at my target, and someone gets in the way, it pulls away and goes to the other target, I like AA being that strong. Maybe a little bit weaker but not by much.

It’s more generous than M/KB, not more generous than previous titles.

It’s scaled back that’s for sure, AA is off the wall in MCC for example because it uses the titles’ original AA settings, controller absolutely butchers M/KB in MCC.

The problem here is that players (such as yourself) have gotten so used to the game course correcting and aiming for you that when it’s merely scaled back a bit you think it’s the end of the world.

I concur with what Zaerick is saying as I’ve dipped into the controller as well and have seen my overall accuracy and shot placement jump. AA is not as good as it used to be, but that doesn’t mean it flat out doesn’t exist or that it doesn’t provide an advantage.

We need to compare Infinite to Infinite. Crossplay is something being pushed, and I do think it’s incorrectly being pushed, but it’s being pushed which means M/KB and Controller need to be on a level playing field.

It doesn’t matter that Apex has better aim assist, to my knowledge Apex doesn’t allow default PC/Console matchmaking so the chance of you going up against a player using this by default is ‘zero’.

But it makes the experience for others worse and that’s the problem. I wish they would’ve held out Crossplay for a later date. The emphasis to push it right out the door is iffy.

If you have a clear cut sky high advantage over a demographic of players, you might have fun but what about the people you go up against? That’s not fair or fun.

The thing is, I don’t want PC having an Advantage and vice versa. In the MCC, the strong AA really put PC and Console Players on equal footing. Cause Mouse and Keyboard have better aim with a mouse then a controller. With Infinite, with the scaled back AA, PC Players now have the advantage and Consoles players have none, that isn’t fair.

I totally understand, they should be on as level a playing field as possible.

But not like this:

Oof, no. It’s pretty common knowledge that Controller had a massive advantage over PC players in MCC as there was no change to AA when they ported it.

If MCC AA is what you want, then you need to understand that it’s original AA as feature in the games at launch which means you’re asking for a clear cut advantage over M/KB.

Not necessarily the case, or at least an overly simplified one. It’s important to understand the differences rather than to point out there are differences.

Truth be told, aside from addressable layouts, the Keyboard is actually inferior to a joystick when it comes to overall movement. Controller users are fortunate to have full fluid axial movement as well as the joystick’s ability to incorporate sprint and crouch to one digit (thumb) without dedicating another digit to its control and I’ll get to that in the mouse. Keyboards only allow for 8 axis of movement, which severely limits footwork.

However the Mouse provides a faster and ‘at times’ a more precise method of aim over its controller counterpart. Faster is key, the Mouse allows users to react to stimuli much faster. 180/360’s and ambushes are more likely to be survived, aggressive tactics are more likely to be used, but swiftness also impacts precision and the faster you are the least precision you pull off. Precision still exists in some situations that require it, but for the most part unless the player has their DPI and Sensitivity settings fine tuned, these precision moments are going to lose out to aim assisted controllers.

This is where controller excels. Stability aided by AA allows Controller players to excel at mid to long range engagements where Mouse users will struggle to maintain a precise picture on smaller targets. Small movements are also much harder to track with Mouse, crouching is incredibly hard to counter on a lateral plane for example, so pair that with the ability for the controller player to incorporate this type of movement into their play without lifting their thumbs, it’s very difficult to overcome.

TLDR:

M/KB favors aggressive risk/reward play

Controller favors defensive ranged play and footsie play

Once you understand the role you find yourself in, the advantages/weaknesses that encompass it. it’s much easier to develop a strategy around it.

It is scaled back in Infinite, but as I’ve stated it’s not scaled back from a previously balanced position, it’s scaled back from a clear advantage. It’s no coincidence that controllers have better average accuracy statistics or that the top players are using controller.

AA was scaled back, but Controller still has a slight advantage over PC as the sandbox in this game favors range over aggressive up close engagements.