Crossplay is unacceptable and aim assist is nonexistant on console


You’re wrong.
So insanely wrong.

It’s over-tuned.
Controller beats M/K in close quarters, and most mid-range encounters - this is why there is a significant jump in accuracy for input methods.
M/K only has an advantage at longer range - which is where the fewest encounters occur, and the least aim-assist is provided. (You can abstract this information from ANY FPS GAME that uses both controllers and M/K - it is a universal rule)

This is your proof.
The statistics are your proof.

Halo is a controller game that’s been played by controller players for 2 decades.

Is it really surprising you that much to see the accuracy stats higher than MnK? This is the first official Halo title to feature MnK support.

I mean what were you expecting? Majority of the playerbase are on controller.

You’re just gonna piss a bunch of people off all because of a 16% difference in accuracy.

I mean. You could just switch crossplay off instead of trying to nerf the input people have used for years with no issue whatsoever.

Your idiocy is actually stunning.
Are you saying that because Halo, as a title, was originally a controller input game, that there are no transferrable skills from PC FPS games? Because aiming in a FPS is entirely different to aiming in Halo?
Are you really, really saying that?

I’m beginning to understand this.
You’re simply just bad at the game, therefore you want an even greater advantage afforded to you. The evidence is against your claim - only your personal experience to back it up - but it couldn’t possibly be you that’s at fault - it most certainly has to be that there isn’t enough aim assist to carry your bad aim.

The majority of the player-base are playing controller because of cross-platform, as well as the fact the majority of PC users are forced into using controllers because of the clear advantage they have in 80%~ of combat encounters over a M/K user.

I’m bad at the game but you want to nerf aim assist for controller players?

How about you grab a controller like the rest of us and play the game?

What an actual clown. It’s 12:18 am and my dumb-Yoink- is sitting here arguing with you.

Just play the game. I’m going to bed.

…because I didn’t spend all of my money on a PC, to have to play with a controller?
Like in literally every other FPS game I play (that also supports controllers btw), there’s no clear advantage for controller players because the aim assist is tuned correctly… I haven’t used a controller for like 12 years (except to test the aim assist the other day, which is enough to turn the player 1/4 turn round at medium range).

And actually, I simply don’t want anyone sat on these forums begging for aim assist to be turned UP when its already a significant advantage over M/K because that would simply mean I cannot play Halo at all anymore because I’d be forced into using a controller - which I don’t want to use.

If anything, Aim assist should be turned down so that controller average accuracy is 42%, the same as M/K.
That’s being fair.
That’s being balanced.

But you still can’t use these since there’s no way to factor everything in. All that you’re left with right now is that controller users your playing with are, on loose average, higher than the M&K users in the ranked games you’ve played and looked at inputs post match, but there’s no info for why that is. It’s just an assumption you’re making that it’s aim assist based, either in general or for a weapon, when in actuality the aim assist is incredibly weak when it bothers to work.

Rule 1:
Controllers are not accurate by default, and require aim-assist in a FPS game to compensate for the lack of aiming. This is a rule for any FPS game.

Observation 1:
There is a distinct 15-20% increased accuracy in EVERY post-game, regardless of player skill. You can determine who controller players are mid-game, and then see their stats post-game and observe the same (If you were being objective and not subjective).

Observation 2:
The skill range going from Platinum 2 (the lowest I’ve seen in my games - aside from Unranked), to Onyx. There is very little variation or correlation between their CSR / Rank, and their ability to aim, it still sits somewhere between 55-60% accuracy (there are obviously some outliers). This removes the aspect of just saying “X is a better player because they’re ranked higher” because statistically, in the game, the accuracy brackets are pretty consistent for input users. 40-45% KB/M - 55-60% Controller.
If you’re sat in Gold/Silver or whatever, I suspect this is probably roughly the same still.

Rule 2:
You can’t ‘soft-press’ a keyboard, therefore strafe speed cannot be indicated by lightly pressing a key, or pressing it hard. A controller can do this.

Observation 3:
Controller players can wiggle side-to-side extremely quickly, to avoid one or two bullets from a BR burst from a M/K user.
The wiggle does NOT avoid bullets from other controller players as aim-assist sticks the crosshair to the player, and still counts the bullets. This could compensate for some of the accuracy lost for KB/M players playing against Controller opponents.

Observation 4:
Controller players consistently get more ‘Perfect’ kills - this is more than likely due to the fact that aim-assist carries their aim a lot more than it actually should.

Wait what happens if you go to Xbox system settings and turn off cross play from there?

Rule 1 just isn’t true, it’s consistently accurate not accurate in general. You can go play a game on a console without any aim assist, and while it’s painful to get used to, you can still be fairly accurate so long as the game runs ok. But, yes, aim assist + a good feeling handling system for aiming are by and large needed or massively preferred.

For the two observations, it’s good you’re looking at consistency, but your own accuracy data there is a problem. For the larger comparisons that were done with ranked it was roughly 10-14%, but across the board closest to 10%, but for your observations you’re citing 15+ on average. We know there’s never been any patches making aim assist stronger, and it’s certainly not working consistently, so the only assumption to make is that the SBMM is throwing you against more accurate (better) players than not, and you can’t account for large enough a sample size with just your own post-match info gathering.

The above issues aside, it still doesn’t work. As, yes, the “X is a better player because they’re ranked higher,” (rank really has nothing to do with it, using the example since you used it and it’s easy to understand) or rather the player with more experience, is an aspect to consider. The only way it wouldn’t be would be for everyone to be using the exact same weapon in the exact same situation. A BR start is close to that (still flawed as that gun is the seemingly only weapon with strong magnetism, so if you’re on controller and your reticule is red you won’t ever miss while someone on M&K wouldn’t have the red reticule and might not take a shot that would guaranteed hit,) but it can’t deal with what range people fight at and the like, the only way to properly gauge that accuracy would be a shooting range with limited rounds, but that has its own issues. As does taking things from BTB with how many more weapons are in that, which just ends with an impossible goal of getting accurate data.

For Rule 2 and the subsequent points, I don’t see how this is relevant. A soft press of a key isn’t something that’s even a factor at play, as Infinite has no momentum based movement like previous entries, so you can rapid press keys to do large the same thing, only difference being finer directional control of a thumbstick for movement, but the movement speeds and the quick dodging is the same. A “quick wiggle” can’t actually dodge bullets from a BR unless you were well outside its optimal engage distance, at which point there’s no argument to be made. Both inputs have the same magnetism (can go see that on a YT vid, I think it was from Fallout Plays, I can find it if need be,) so you wouldn’t miss shots in a very slight wiggle movement unless you were beyond the safe range for which being close would allow the aim assist of the magnetism, which is well outside the range at which reticule slow or stickiness would work (if it ever even decides to activate in Infinite.)

The perfect kills you mentioned, I would say there is something there with aim assist, as it isn’t off 100% of the time, but it’s so weak when it’s on that it can’t be even close to half the reason. I still maintain it’s the red reticule, as you see red you know you’re hitting all shots with your BR unless the target ducks the bullets while the first one is firing, or they get behind cover (could still get shot, netcode and desync are a killer.) If you don’t see the red reticule on a mouse, like I mentioned above, you might not feel you can make the shot that would hit regardless because of magnetism.

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Since you’re being picky.

Controllers are not accurate by default - WHEN COMPARED WITH MOUSE AND KEYBOARD - which should’ve gone without saying, since the comparison here is between controller and mouse and keyboard.

Since you can’t grasp that very simple concept. I’m not even going to waste time reading the rest of your post.

My god can you please stop crying?

Just grab a controller and play the damn game.

Or suck it up and queue into the mice input matchmaking.

I don’t know how many times I need to say this but Halo is a CONTROLLER game. Not a pc game. SERIOUSLY.

I’m so sick and tired of hearing people whine and moan about controller players. Go play a different game.

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There’s only crossplay matchmaking, there is no “mice input matchmaking” - thus my problem.

And you’re sick and tired about it, because you have a clear advantage using the controller - which was my whole point from the very beginning.

I’m sick of it because you keep whining like a little baby.

And yes there’s ranked mouse playlist. Why don’t you play that? There’s avenues for you to take and you don’t want to take it.

That makes no sense.

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No amount of false flagging as a controller user will change the fact that nobody asked to play with you. It’s very easy to see through the charades of these types of posts. We should have the option to turn off crossplay.

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I’m not whining like a baby. You’re asking for a greater advantage to an input device that already has an advantage… because you’re bad at the game… and then you’re trying to defend that by saying statistics and actual valid points are irrelevant because… well you actually haven’t stated why - you’re just complaining your advantage isn’t big enough.

Yes you are. I want aiming to feel good. For me. It sucks that mnk ain’t as enjoyable but Halo is a console game. Just because it sucks for you doesn’t mean it should suck for other people. The statistics are circumstantial at best. In any case, it still doesn’t justify any nerfs to aim assist.

It’s there to provide the extra range of control it needs to be usable. Not so it can compete against mice but so imaiming feels better overall.

You need to buck up and start playing on controller or switch to the MnK matchmaking. Play the game right for once and stop thinking you’re gonna cry your way to the top of the leaderboards.

You have to put in actual work. I had to grind to get to where I am and I’m proud of it.

You have no idea about of frustration, rage quits and hours I had to sink in to get good in Halo. I’m no onyx but I have improved over the years. I’m not BAD at this game.

I just don’t want MY hard work to be invalidated over this stupid crossplay foolishness. I deserve a chance to play this game competitively don’t I? Is that so wrong to want to play without my thumb locking up from all the stress of playing with such low aim assist?

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No, I’m telling you to quit asking for a bigger advantage, you’re just assuming I’m whining… You’re the one complaining to begin with - I’m telling you you’re wrong. There’s a difference.
You already have increased accuracy - you’re moaning it isn’t good enough. If its made even better than it already is, you’re basically saying “PC players aren’t allowed to play this game” - that is you whining.

The aim assist is too low. You’re misrepresenting controller as if it works the same way a mouse does. It doesn’t. Mice have a much wider range of control that allows them to remain accurate with very little assistance.

Increasing aim assist for controller makes it feel better overall. You just don’t want that to happen because of a short sided belief that controller players dominate because of said assistance.

They dominate because Halo was built on controller. That’s all it is. You’re misinformed. Severely.

Nobody is blocking you from playing Mnk except you and your ignorant beliefs.

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How the hell is it in a state where you can use either input when the top 100 MnK players have the same accuracy as the 50th percentile of the controllers? Or where the top placing MnK players placed top 80 at Raleigh? Mind you he was the only MnK player out of those top 80 teams. Or 1 out of 320. I’m not going to address your faulty comments about Quake. A game you’ve clearly never played since you think they don’t have things like mancannons in Quake.

And I’m not going to bother extensively addressing your variable comments either. You clearly haven’t bothered to read either of the threads made on this topic. The one on Waypoint or the one on Reddit. The one on Waypoint alone had a sample size of 2,000 players taking from both. The one on Reddit took from high and medium skill players from both platforms and accounts for probably 500ish players. It is clear no matter what you say that at least in the ranked playlist controller players have a 10% accuracy range over PC players. Console and PC players start with the same weapons and have access to the same weapons on the map. They also use those weapons at the same rate unless you would like to provide actual data (not some anecdotal experience) that they don’t. News flash, the fact that both of these studies are randomly sampled means they are far more accurate in terms of accuracy than your hypothetical categorical study would be.
Edit: At the end of the day you just don’t want to believe it so you will continue to invent justifications for why it is not true. 343 could do exactly what you request and you wouldn’t believe the results unless they backed your point of view

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They don’t, that’s the entire point. The stats have entire masses of problems with them in that they can’t account for anything. So you can’t just say “well the stats say input 1 had this and input 2 had this, being higher on average” and use it for any kind of argument. At best, all you can do is judge it within itself, but that doesn’t help anything. And for Quake, what in the hell are you talking about? I’ve seen the man cannons and lifts in Quake, that’s how you get ridiculous air for getting vertical shots on people. I was saying you can’t expect to do that in Halo since it’s an infantry (ground) fighter. Accuracy BLOWS while flying.

And, yes, I’ve gone through I think like six or so thread from this at this point on here, and I’ve gone through the initial Reddit one twice. Not only that, I’ve also kept looking at the videos people linked that try and explain it, but literally none of it works. The sample size is ridiculously too small, you can’t account for literally anything, the whole thing is skewed more by aim assist only intermittently working etc. It’s just a disaster, and it only gets made worse by people who don’t understand how false positives work for statistics that try and use it for the basis of the argument that controller is superior/OP or that aim assist is too strong.