Literally everyone’s evidence for it existing just straight doesn’t work and goes out the window with movement
Everyone of my friends who play with controller are ranked higher and have higher kda in crossplay compared to controller only. Could be luck of the draw, or on average, controller players seem to have an edge even with just a little aim assist.
As someone who is ranked in diamond for all three playlists, mouse and keyboard is at a huge disadvantage. This is the hardest halo to hit shots. And the single most hardest shooter to hit shots with M&K.
solo/duo on controller is INFINITLEY more sweaty than M&K. And on open, I only use controller due to how hard it is to keep up with aim assist on this game when you dont have any.
Its alot of aim assist. The active box is just smaller than other halos
LOL at never attempt. You are a first year, or someone who wasnt good at big team or standoff in h3.
I love when I hear u guys hide behind those false statistics lol. The accuracy for controllers players is higher bc they can’t hit shots across the map with the AR to do tick damage. The statistics u cower behind because u are trash at the game mean nothing
The only thing smaller for it is the range outside of center mass for the reticule slow, aside from that, no it isn’t. It’s by far the weakest it’s ever been. The only “overpowered” aim assist was pre-nerf MCC on PC
Why are people still arguing about this? We literally had two different people, one on here and one on Reddit, both prove that controller players are on average 10% more accurate than MnK players AT ALL LEVELS OF PLAY.
Because it’s just not true that aim assist is strong, nor is it overpowered like people keep trying to say. The stat averages are really easy to explain: engagement distance, experience, no cross map harassing shots.
By and large, most controller players are going to go for what they know they can attack, be they veterans or newbies, which means closer range. Since you’re closer you’re missing far less shots, and the AR in this is very accurate and easy to bullet hose someone down with.
Also dealing with range are the harassing shots, there have been tons of BRs and shoots where it’s the norm to pop a shot, or sometimes several, from very far away to hopefully soften your target or make them using healing items. Halo doesn’t have that, and health/shields regenerate anyway, so the one shot out of like five you might land only hurts your accuracy for next to no benefit (unless a teammate is on them.)
The biggest, arguably, is experience. The super veterans have played on controller, and are mostly going to keep using controller. Even with very weak aim assist they naturally have the advantage as they’ve got years of experience and muscle memory, even with the aim assist being highly inconsistent they’re still in a better place than somebody on M&K who has only played other shooters.
Bonus points for tracking, as the TTK means you have to track your opponent rather than kill near instantly like most other shooters. You might have strong initial aim for lining up a shot but not be all that great at following a strafing/crouching enemy.
You are aware that aim is a trainsferable skill between shooters right? Not only that but that there are Halo pros with a lot of time in Halo who play a lot of MnK but are not for Infinite because of the disadvantage it presents. Arguing controller is worse than MnK is ridiculous at this point. The stats show it’s better. The competitive scene shows it’s better. All the PC players who’ve switched from MnK to controller and has their accuracy go up majorly know it’s better. Also these stats were from the ranked playlist so like half your counterpoints are irrelevant. Like the aim assist on most weapons can be less than it was in previous games on most weapons and still be too much on the BR. Personally, I think the BR needs a reduction and that’s it leave things be.
All my friends have no issues with the aim assist on controller, and they’ve played every Halo for decades. Maybe you should quit blaming the statistically backed evidence and just get good at Halo
So you think just because you don’t have an issue, the problem doesn’t exist? Aiming feels terrible.
Just because it’s fine for you doesn’t mean it’s fine for everyone else.
That’s the definition of a personal problem. The aim assist already aims for you without you even needing to hold the controller. I can nail headshots with the BR by barely aiming and just strafing. It’s WAY easier for me to get perfects and headshots on controller for the challenges than on mnk. It’s like you guys want all the guns to track like a Needler.
Nobody asked about how good you are. Your skill level means absolutely nothing to me.
You are vastly exaggerating the strength of the aim assist. You’re also putting words in my mouth because I never once said I wanted anything to track like a Needler.
Quit making assumptions and ask questions if you don’t understand something. Faking it pisses me off. We already have a bunch of know-it-all armchair analysists creating inaccurate data regarding accuracy.
Handling in an aiming system is not the same between games unless it is true raw input in the sense of CSGO or Siege, but that’s still irrelevant as the TTK alone explains the disparity. Have to be like three types of insane to look at those stats and blatantly ignore the extremely obvious reasons
When concerning the “statistics”, there’s a saying. “You can make statistics say anything”. More over, they don’t take into account multiple variables, as other people have stated here. I personally play on X1X. The aim feels terrible. What’s more, it’s inconsistent. I’ll be shooting at a guy with the commando or sidekick, break his shields, and suddenly my aim might as well be pushing away from him than helping me.
I’ve heard various reasons for this, be it hardware, net code, strafe acceleration, accleration curve/slow, etc.
I personally don’t know what it is. I really don’t. What I do know, is that I’ve been playing Halo for 20 years. They all felt different (especially the 343 games) but effectively the same. This is the first time it has felt straight up broken and inconsistent. The fact that people say “it’s fine” blows my mind. It’s night and day for me.
If I may make an analogy: You drive the same model of car for years. Different ones, but the same model. Then one year, another new one comes out. “You” would describe it as feeling “terrible”. You can’t tell if it’s the handling, the power, if the tires are low, it’s got an electrical problem or what. You just know it’s not right, and it needs to go to a mechanic, because clearly it shouldn’t feel this way normally. Other people who drive theirs say the same thing, while others yet say, “you must not have driven it enough”, or “it’s the best it’s been”.
It’s not right, and I can tell. So can other people.
Maybe you should stop hiding behind disproven statistics. I’ve played Halo and other shooters my whole life. It is a fact (as in not up for debate) that the aim assist is weak. I’m so tired of u pathetic M&K players hiding like cowards behind those statistics that have been proven false
Prove that it is false. Show me the stats that it is false.
I don’t want your watered opinion. Show me the facts.
Original Post: Click at your own discretion
Summary
Read one reply up moron ^ it’s been explained over and over u just pretend not to see it bc u don’t want admit ur crutch is fake
Show me the data. I’m not reading every comment that isn’t sourced. Provide a source or quit complaining. Dataminers, competitive players, and player stats prove that PC Controller is best, then PC kbm way lower, then barely lower Console Controller, then lower Console kbm. We know that Console Controller is busted and PC Controller works better, but we also know that the Aim Assist is far more consistent with Controller than hitting perfects with kbm. If you seriously believe that your accuracy is better with kbm than Aim Assist, you’re lying.