Crossplay is unacceptable and aim assist is nonexistant on console

Don’t insinuate something and then get butthurt when people call you out on it. You said they weren’t accurate by default, it’s not inherently true. If you’re mad you get disproven on it then say it’s for comparison that they’re inaccurate by default

2,500 people is too small? When the population on steam charts right now is only 66k? And it’s not like Xbox has more than a million people. You realize they do medical studies concerning new medications with smaller sample sizes than 2k people, generalize those results to the population of the entire world of almost 8 billion people, and then release the medication yeah? You’re lying to yourself.

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Controllers aren’t accurate by default, unless you use a bot to aim for you.
That is literally why aim-assist is applied to controllers, to compensate for the variety of aim that makes them inaccurate. Otherwise, care to explain why Mouse doesn’t have aim assist, and controller does?

If a Mouse is considered more accurate and therefore does not need aim-assist, then by comparison, a controller is inaccurate and requires it.

I’m not butthurt. You two are just too stupid to concede that your points are completely flawed, and you’re arguing against statistics. You could even add your own experience to the pool by looking at the scoreboard where accuracy is revealed and you’d repeatedly see a 10-20% accuracy jump for the players using controllers. (I’d omit your own accuracy mind, because both of you are clearly bad at the game and can’t aim, thus your crying for increased aim assist).

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343 has already said there is going to be a crossplay option add to the game its just a matter of wan there going to add it.

You DO realize there’s a massive difference between basing a generalization for how something might react to differing blood types, genes, and/or conditions and the sheer magnitude of variables to account for with a playerbase. More variables in a medical situation, but it’s all based on actual set data for how things react, you can’t do that for a game. So you have to have an absolutely massive sample size to even start getting things accurate, and you have to go more specific within it and divvy it up into separate categories to present data for different situations. Do you know how statistics work

No, they can be (not to the degree of having aim assist, but you can still do okay(ish) on raw input on a controller, it’s just nowhere near comfortable,) but you were saying they weren’t accurate in comparison to a mouse weren’t you? A mouse is also not inherently accurate of itself, it’s just far easier to use since you get far better fine motor control for muscles and are able to make more minute movements with it.

If thing one is this then thing two isn’t this is not a valid analogy.

And, uh, yes, you are quite butthurt, that or you’re worse off than the other guy for not knowing how false positives in statistics work. If your data isn’t accounting for all of the variables then it can’t be taken as accurate, doubly so when the argument people are making (controller aim assist is too strong) is already false from the fact it’s shown to be both inconsistent at best, and incredibly weak.

If you want an example to show what I’m talking about without your confirmation bias from looking at flawed stats in effect: let’s say somebody makes a drug, doesn’t matter what effect it causes or treats, but it’s made. One guy uses it and it works, so its success rate is 100%. You can’t use that as accurate data because the sample size is ludicrously small. Or, let’s say they have sample size and findings are showing several people have died after use. Might think the argument is that “well clearly this is causing people to die,” but you don’t have or acknowledge the fact that everyone who died had a chronic, and incredibly unstable, heart condition so they were on death’s door already.

That’s what you guys keep missing, seemingly on purpose, with this stupid aim assist thing. You keep citing stats, but you refuse to acknowledge the problems with them and either try to make some skewed justification for why there are no problems, and/or ignore the people who can attest to the aim assist argument as being wrong and go right back to the stats as justification for the flawed argument.

And, looping all the way back up to the initial post for this thread, aim assist either being weak or just not present, there have been extremely large amounts of players confirming this, many of which are from people who have experience in the franchise and can tell when something is off or not working consistently/correctly. You take that into account with the whole line of problems that the accuracy stat compilation couldn’t account for, and you end up with no, the aim assist is not too strong, and it’s not the reason those stats are higher.

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U have it backwords consol has aim assist and pc doesnt, thats why all pros play controller

PC doesn’t need aim assist. They have a mnk. The monitors alone already give them a huge advantage.

They were playing on Pc with controllers.

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The hit registration has an issue overall. That’s the problem - and is entirely separate to this.
It isn’t the “aim assist” on controller needing increasing when you already have a 10-20% increased accuracy bonus for simply using a controller… which has been highlighted to you several times, which you have ignored, several times because you’re still too stupid to understand that a ranked game with two inputs should have both inputs on an EQUAL playing field, yet there’s a proven advantage using controllers.

So buffing the one that already has an advantage is why we keep telling you its a stupid idea… but your idiocy, or ignorance, is refusing to acknowledge this.

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Only when you play controller lmao

I got M&K and all the sudden my melees don’t whiff, what the actual -Yoink!- is this game

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Dont play ranked crossplay worldwide, there is NO autoaim. Solo/Duo Controller has crossplay, also all the other playlists.

There is aim assist everywhere when you’re playing with a controller.

OP : Play ranked controller only, like 50 games, then play 50 games of open queue.

In Open queue you’ll fight against mouse&keyboard, i bet you’ll find it easier, because it is.

I’m Onyx in both openQ and SoloQ only MKB.

In MKB only the average precision is 48%.
When I play openQ facing controllers, its not rare seeing 60%

ummm one word: BROKEN

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Sorry for the late reply, holidays are a killer.

Yes, hit registration, really the entire server desync and lag issues overall, are a problem. A massive one, and they should be fixed sooner rather than later. This still isn’t that, and you’re deflecting it. The 10-20% is not hard “free from all problems and inaccuracies” fact that controllers are too strong, and I’ve explained why. If you can’t understand that statistics have to account for things or they’re considered inaccurate and non-reliable then I’m sorry, but that’s on you.

I AGREE WITH YOU that the inputs should be on equal ground, but they’re not, and not in the way you’re thinking. We can keep the aim assist being as weak as it is, even if it is underbalanced in comparison to Reach when it got ported to PC (people said it was OP, it wasn’t,) but the consistency has to be fixed. None of the random decreases in strength, suddenly turning off when it’s not supposed to, dialing itself up suddenly basically stalling your reticule and so on. But making it more stable, even if it’s weak, is only going to cause people to say it’s even more OP when it’s not.

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I play controller on console and haven’t had Aim assist for infinite since they released the MP in November in what they called “A beta” which wasn’t a beta, it was the full release of the MP.

Aim assist is non existent on console controllers, it only exists through pc controllers.

I’ve done tests with friends in custom games. I’ve stood still and a friend moved side to side my screen never moved nor did the reticle change color to highlight enemy. My friend who was on pc with a controller stood still and when I moved side to side the aim assist made his character move looking to where I was moving.

Which is why Aim assist needs to be fixed and why people say it doesn’t exist at all.

Ik I’m capable of reaching onyx (I’ve done it before and I can do it again) but its tough playing against others on pc with a controller who have aim assist versus a controller with none. I almost lose most of my 1v1 engagements bc of aim assist not being a thing for console.

When I go into the weapon drills thats when aim assist shows and it shows it very strong but when I hop into MP it doesn’t exist like someone just flipped a switch to turn it off completely. The aim assist is broken it needs to fixed and there needs to be platform crossplay option not just input crossplay. Its dumb when I’m shooting someone and they can just instantly turn around and shoot back since they’re using M&K while I’m on controller.

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The hit registration has to be fixed BIG TIME. I’ve lost many 1on1 engagements when I had the advantage bc of it.

What I’ve always ran into is I shoot someone who is crouching over a rock or barrier only showing their head, popped their shields and when I shoot their head I’m getting hit markers.

And they kill me because of the hit markers I’m getting on their unshielded head. Idk what it is with the grazing headshot hit markers but this is the only Halo I’ve experienced it with. All the other ones when I shoot someone in the head they die to a headshot as it should be.

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With you on that one. If it’s not some weird registration of a headshot as a bodyshot it’s being shot around corners well after you’re gone

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obvious troll is obvious.

the magnetism for head shots is so high you can abuse it to find people through walls.

Got some proof to back this up?

Cause I believe the only thing that could cause than is an aimlock hack of some sort.

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