I already watched the video and can tell you that controller is easier to use that MnK. Well I knew that before I watched the vid.
However, that’s because Halo has been optimized and designed for console play for over 20 years.
This is just my opinion, but I don’t they have experience designing around mice and keyboard. Throughout Halo’s history, MCC and Infinite are the only 2 official titles with mnk support; Infinite being the only one with support at launch.
The other games were ported to pc via thrid party devs.
All Halos came to PC but Halo 5. Halo CE felt real good on PC, hell that put halo more of the map than it did with Xbox since it had online multiplayer. I remember using XBC with Halo CE to play that online with OG Xbox. Halo 2 on Vista was actually pretty good, too.
I never played them, but all I know is that players on each side should be aware of the consequences of cross-platform play.
It’s basically throwing a monkey wrench into competitive play. You and I both have been playing with the two inputs and it’s not the same experience.
PS and Xbox? Sure. Not Controller and Mouse. Controller may very well be the better input compared to the latter, but all it proves is that crossplay has negative effect on the sandbox and shouldn’t be taken into account when pushing balance patches.
It wouldn’t be fair to punish players simply for their preference of input.
I totally understand what you’re saying, with that there can be two views towards it. I’m just against the big advantage they gave controller. I’m not against the aim assist but, I am against the stronger bullet magnetism they give to controller. This is making controller land shots that you cannot do with keyboard and mouse. Aim assist is already tracking the enemy for controller, now add higher bullet magnetism with that and controller clearly has all the advantage over keyboard and mouse.
There’s only one game that I know of that doesn’t use any of that, PUBG. I played PUBG for years on Xbox, because most of my online friends are on Xbox and it worked. It separated the good players from the casuals. Halo can do the same thing, but they don’t want to because they would lose their targeted player base.
This is a lie, Halo gained a massive following from Halo CE at the time, that went and got H2, and boosted H2s popularity as well.
Nobody but hipsters and old time fans cared about Halo coming to PC.
We don’t have even have statistics from back then but people have spent countless hours replaying the campaign, it’s not all about the MP.
The market had gotten bigger so duh a re-release might get more players but it doesn’t put it more on the map, because it’s already traveled territory. Halo CE on PC didn’t retain as much of the market as it did back then.
My experience as someone who has no problem getting perfects since the OG halos on controller is more like this.
I could play this game with 0 AA if it had MCC aim controls but it don’t. AA in this game is selective when it works, when I plugged M&K in and did a match I had drift on my controller and it caused me to gain AA while reading M&K inputs.
Are you getting it? They didn’t give the advantage to controller. You forget that Halo is a console game.
Of course it will ultimately feel better on controller but that’s neither here nor there. What I’m saying is, Halo is designed around equal starts and crossplay breaks that design. Halo is not like PUBG; in any capacity.
It’s balance is achieved by starting your players off with the same equipment(weapons, armor abilities, nades etc.) This step lays the foundation for Halo’s gameplay loop. When you include crossplay, it screws up the gameplay loop because you’re essentially playing a different game.
Mouse and controller offer two completely different experiences that change the game on a fundamental level. Strafing and aiming feel completely different. You can’t hold a controller to mouse hardware standards.
No, I haven’t forgot that Halo was a console game. I say “was” because it was now launched along side PC. So, in other words the history of Halo was console. Again, history. 343i themselves said Halo Infinite was built from the ground up for PC, they didn’t say it was ported to PC. If you missed it, here’s the video of them explaining the build for PC…
https://www.youtube.com/watch?v=fax-YPAvuq0
To say the game is “optimized” for controller is just not true. The game favors controller is a better statement.
i have been reading some post’s on this thread for some time.
and its seems that the points about crossplay in general are still the same like there was few years ago.
that besides the cheaters problem with crossplay we all agree on is wrong.
that there are still people after some years still not wane have crossplay with PC players because off the Keyboard and mouse vs controler situation.
so the main problems that people are against crossplay with PC players have seems not chance at all since 4 years ago.
easily reproduced things are not “opinionated bs”.
maybe dont reply to comments you aren’t ready to have a real conversation about.
if you honestly think hacks dont exist on consoles…i’d like to sell you some outside air.
crossplay isnt the issue. F2P accounts that can be infintely made are the issue.
if you play any free weekends for COD titles, you see a massive wave of aimbots. why? because there is no punishment. the accounts stay free and lose access once the title goes back to purchase status.
Halo Infinite’s biggest mistake was going F2P. the endless accounts using hacks was a given.
now as for your comment on this is about cross play, look at the title. what does the second half say?
that is why im talking about aim assist. /duh.
dont worry about replying. we both know it wont be productive.
Actually I find it’s console players that have a massive advantage over pc players, with how much stronger aim assist is on controller, they’re able to snap onto targets and maintain lock easier.