Umm, yes I have and I do. I have both, Series X and PC and I’ve done a video showing how OP controller is…
https://www.youtube.com/watch?v=zJ-RwtL2xm8
If you’re the kind that just skips through videos, TLDW…controller clearly has an advantage with aim assist plus higher bullet magnetism. My video shows how off you can be on target with controller yet still land your shots, while on PC that is not the case.
So what if it’s op? Crossplay was made for cross-platform. Not cross-input.
Maybe it’s because im on XbOne but that’s nothing like how it works for me. I’ll continue playing M&K and getting better so i don’t have to be a whiny -Yoink!- like the rest of this community.
If controller is so OP then just use it.
Btw have you tested it against a strafing and jumping target? Is this LAN or Live? Is the controller Xbox or PC?
Well, with people like you thinking there’s no problem…that is the problem.
It’s not only that. 343i placed little tricks in the game with MnK to give it more of a disadvantage, like this for example…
https://www.youtube.com/watch?v=pdwICfpDYWM
So it’s hard to “get good” when the game is already against keyboard and mouse.
Are you understanding what I’m saying?
Listen CLOSELY. Mouse and controller are not supposed to be playing against each other. One uses a sensor and one uses a joystick. One has pinpoint accuracy. One has aim assist.
They are NOT playing the same game at all. Halo is an even starts game. Mouse and controller aren’t even; by that logic, cross-input should not be considered competitive.
It doesn’t matter if it’s op. Crossplay in of itself is comprising sandbox integrity. You can nerf aim assist all you want, it still wont fix the problem because the cause of said problem is crossplay. Not controller. Not MnK, but crossplay.
I stated it very clear in my video, left side was Xbox with controller. That’s why I showed the controller and aim assist working on the left side.
It was set to LAN, but it shouldn’t matter if it’s LAN on XBL since the advantages with controller are engine based. I have tested it against strafing, just haven’t recorded it but there’s plenty of videos already that show the difference. Controller has the clear advantage against a strafing opponent with the aim assist and higher bullet magnetism.
Nahhh bro I call bs, I can’t ever land sniper shots on controller but as soon as I switched to M&K i was landing flicks wayy more consistently.
Tell you what, I’ll check this out for myself tonight
I had audio off, calm down
I already watched the video and can tell you that controller is easier to use that MnK. Well I knew that before I watched the vid.
However, that’s because Halo has been optimized and designed for console play for over 20 years.
This is just my opinion, but I don’t they have experience designing around mice and keyboard. Throughout Halo’s history, MCC and Infinite are the only 2 official titles with mnk support; Infinite being the only one with support at launch.
The other games were ported to pc via thrid party devs.
It shouldn’t but it does since the servers get higher than NASA and (don’t) register -Yoink!-
Either way, it shouldn’t matter. It was one for one.
Bro the default binds are so dog-Yoink!- it’s hilarious, I spent like an hour total fixing my controls for MCC and Infinite.
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All Halos came to PC but Halo 5. Halo CE felt real good on PC, hell that put halo more of the map than it did with Xbox since it had online multiplayer. I remember using XBC with Halo CE to play that online with OG Xbox. Halo 2 on Vista was actually pretty good, too.
This is a good watch…
https://www.youtube.com/watch?v=llyIojBUGag
I never played them, but all I know is that players on each side should be aware of the consequences of cross-platform play.
It’s basically throwing a monkey wrench into competitive play. You and I both have been playing with the two inputs and it’s not the same experience.
PS and Xbox? Sure. Not Controller and Mouse. Controller may very well be the better input compared to the latter, but all it proves is that crossplay has negative effect on the sandbox and shouldn’t be taken into account when pushing balance patches.
It wouldn’t be fair to punish players simply for their preference of input.
I totally understand what you’re saying, with that there can be two views towards it. I’m just against the big advantage they gave controller. I’m not against the aim assist but, I am against the stronger bullet magnetism they give to controller. This is making controller land shots that you cannot do with keyboard and mouse. Aim assist is already tracking the enemy for controller, now add higher bullet magnetism with that and controller clearly has all the advantage over keyboard and mouse.
There’s only one game that I know of that doesn’t use any of that, PUBG. I played PUBG for years on Xbox, because most of my online friends are on Xbox and it worked. It separated the good players from the casuals. Halo can do the same thing, but they don’t want to because they would lose their targeted player base.
This is a lie, Halo gained a massive following from Halo CE at the time, that went and got H2, and boosted H2s popularity as well.
Nobody but hipsters and old time fans cared about Halo coming to PC.
It’s totally true. When Halo CE came to PC it was played more than it was on Xbox. Simply because Halo CE on PC had online multiplayer.
We don’t have even have statistics from back then but people have spent countless hours replaying the campaign, it’s not all about the MP.
The market had gotten bigger so duh a re-release might get more players but it doesn’t put it more on the map, because it’s already traveled territory. Halo CE on PC didn’t retain as much of the market as it did back then.