Crossplay = 0 damage

I don’t know if it’s cross play’s fault, but I’ll only write it once … it’s true, I don’t know why but big no more shields doesn’t go down you can throw grenades at him, whole BR magazines, melee there is simply no killing. … and not only me but also my friends on different matches or even in the same match, other times instead the exact opposite I don’t go down. Can it be desync? I don’t know but it has been happening for some time and the games are unplayable for me and my team even with low ping

It is a server desync issue that happens randomly.
Sometimes your damage doesn’t register. Sometimes the server re-syncs and the person is revealed to be five-meters from where you were aiming and you were targeting a “lag ghost”

Perhaps the issue is amplified by cross-play?

So you just tilt off the planet and start looking people up every time the desync doesn’t favour you?
Shots don’t always register, melee’s miss sometimes, it is what it is, don’t forget you also tank bullets and have melee’s not register on you.

And it’s not only crossplatform, it’s the same for everyone, it’s all in your head, stop wasting time on the forum malding.

That is somehow true yet an understatement.

I came across someone in Fiesta hard-scoping with a sniper rifle and I had the Skewer.

Approaching this guy from behind, I shot him with my first round. And though the spike embeded into the spartan, the shot didn’t register. Just a glowing hot metal rod in your spine, no biggie I guess.
So I shot him again.
Same result.
I did it a third time.
NOTHING. The player wasn’t even acknowledging my shots.
Then I finally said to myself “why waste ammo when I could just backslap him?”
So I did… only to shove him off the platform and upon landing on the next level, only THEN did my skewer shots register.

I’ve also seen instances of rockets disappearing on impact rather than exploding.
So rather than kill a guy with a round, the server acknowledges that you fired a shot and just doesn’t spawn the explosion, resulting in you now having three rockets left and no kaboom-booms.

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I’m really starting to think desync is a form of sbmm balancing, like the game actively trying to make the match as close as possible. I’ve personally been in matches where there is 0 desync and my team is stomping the other by a huge amount then desync starts, and the match is a tie

Well that’s what I’m thinking, it’s too consistent that the player is on a different platform for it to be random.

Like I said in the OP it’s not their fault, but its annoying af

I think I might have figured out the De-Sync issue.

Every other Halo game I played had no desync issues.
But Halo Infinite is on three separate platforms -

  • Xbox Series X
  • Xbox One
  • PC

PCs are usually custom projects and all vary in specs types.
And the Xbox One has difficulty running and loading the game.

My series X has little to no problems playing the game. But when my little brother joins on the Xbox One, I notice a sever drawback begin to occur.
Combine this with the fact that you are being paired up with and against random players, each with different setups that the servers have to try to keep in-sync, and it is honestly no-wonder why Halo Infinite has a desync issue.

Even MCC, which is a game optimized to be smoothly run on the Xbox One ( post updates ), plays better because most PCs that are able to play it were built with parts that released well after the game launched. And since it runs smoothly on the Xbox One, you can see that the Series X makes it run even smoother. Like taking butter and dipping it in grease and then sliding it down a waxed plastic slide after the dew froze in the winter night, making it even more slippery.

In summary…
Xbox One struggles to run the game.
Some PCs aren’t optimized to run the game.
Xbox Series X runs the game smoothly.

Random matchmaking pairs you up with random strangers who have unknown setups that the server tries to keep all synchronized together. So it randomly jumps players around and makes damage weird since the game is trying to work with three separate platforms, one of which is full of a lot of variables while the other two have only a few variables (Xbox One, Xbox One S, Xbox One X, Xbox Series S, and Xbox Series X).

This is likely the root cause of all the issues we have with servers and inconsistent damage outputs.

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I just want the enemy One shot to die with a grenade … or One shot to die with three four shots of BR, or One shot to die with a melee, when that doesn’t happen it’s broken and it’s not fun for me or who it is against me . simple

Sounds feasible tbh, I have no doubt its linked to crossplay as it’s far to common occurrence with players on a separate platform.

Having crossplay optional would help me a bunch in this aspect tbh it happens too common especially when I’m sitting at a good 18-20ms in a match I expect things to register

There are some examples of invulnerability glitches circulating around. I didn’t believe the claims until someone here posted an example from their stream.

But I agree, OP isn’t being very clear or forthcoming with details or evidence.

This isn’t an issue on other games though. It would make sense if there was some precedent for it, but until there’s some solid evidence to support this it’s most likely just wonky servers on 343/Microsoft’s end.

Because it’s a common issue? And I’m not going to record every game to show something that is shown all over media platforms. You can easily google it and find examples. Forums and game captures arent always the easiest to share and store. But when some people dont even know what melee damage does theres 0 point in trying to explain further to that person.

This issue was found pretty early on, and I check all my matches to see why if there was any pattern. And imo it’s due to crossplay, some bad coding or something else but I feel crossplay is involved due to my experience.

Just because it doesn’t happen on other games doesn’t mean it isn’t a route cause for Halo Infinite…it’s literally the same as someone dismissing something that happens to someone just because it hasn’t happened to them in a game or in life in general.

Do we really need to go in to how badly this game has been designed, implemented, coded and all the discussed issues to discuss whether or not 343i have actually implemented the correct coding for crossplay on multiple platforms to work seamlessly? Would anyone at all be surprised that they screwed up this part of the game when they can’t even fix the BTB playlist and have openly stated that they are struggling to resolve issues or implement new game modes without breaking something else on this new engine they are using and don’t understand?

Obviously we can’t provide evidence and I don’t know how we would even begin to prove this theory as all we have is our in game experience and seeing what platforms other players are playing on post game once it happens. Asking players for evidence which we’re incapable of providing is an easy way to dismiss this kind of thing, but there should definitely be some consideration and an investigation to determine whether there is any truth in it rather than dismissing it out of hand just because it hasn’t happened on other titles.