Crosshair's too big for high FOV

I’d just like to bring to light a big problem for the aiming experience for MCC on PC. While it is well acknowledged that Keyboard and Mouse input still feels quite laggy, and the aim assist of controller may be a tad overtuned, one issue is that the reticle (or reticule) stays the same size even when the field of view is increased.

As most of you will know, increasing the field of view squishes more of your environment into the frame. This makes opponent Spartans’ hit-boxes appear smaller and thinner. But if the reticle stays the same, it looks larger relative to the Spartan. This makes hitting precise shots more difficult and clunkier than simply using a low FOV.

So why not use a low FOV? Well, the problem with this is the fact that the majority of PC gamers use a monitor as compared to a TV. Using a low FOV causes motion sickness and due to the aforementioned reasoning, using a higher FOV severely hurts precision and tracking accuracy. So, I would like to propose that the reticle size scales with the field of view setting, so that the reticle size is the same relative to the environment at all times, allowing for a greater sense of balance with regards to aiming.

It seems like a minor problem, but at the end of the day this minor problem has a major negative effect on gameplay.

What do you guys think?

The crosshairs also seem to squish on my aspect ratio compared to regular footage (16:10).

Image: My screen overlayed on top on a video’s 16:9 footage

I’ve noticed this also. I would love to lower my FOV since halo is primarily about tracking targets, however I suffer extremely from motion sickness with FOVs below 100 and it would make the game unplayable.

This neeeds fixing ASAP

Crosshair options would be VERY, VERY nice. I play with maxed out FOV, so the crosshair is way too big.

Good to see I wasn’t the only one who thought this was a problem. Hopefully 343 can see this and relay it to whoever’s necessary in order to implement a solution. Seeing as the most recent developer post suggested that weapon view-model adjustments are in consideration, I don’t think it’s too far of a stretch for other visual adjustments such as crosshair adjustments to compensate for higher FOV. But then again, I’m not a developer, so I don’t know how difficult it would be. It shouldn’t be considering all that’s being done is scaling the reticle to fit the FOV setting.

Also anyone at 343, if you’re somehow seeing this (I doubt it, but I gotta try), this shouldn’t be exclusive to Reach if it were to be implemented. It would help in all the games if the crosshair wasn’t so big at higher field of view settings (Halo 2 and 3’s BR reticles are MASSIVE even for the XBOX MCC versions at low FOV).

It is a pretty big problem that I’ve noticed. I’ve wanted to play in 120 fov but I’ve stuck to 90-100 because the inaccuracy becomes too great. I do think this is a problem mostly with Reach though, as Reach is the game that introduced lots of bloom and increased the size of the reticle for guns like the assault rifle in particular. Once other games in the franchise are released this will be a far lesser concern, but as it stands that Reach is the only available game and the game where it’s the biggest problem I do think they should think about a way to fix it soon. It would be good to at least see an option for the reticle to scale with the fov, or perhaps just ways that the player can customize their reticle anyway they want within certain parameters.