Not only will crossplay between console and PC increase the overall population of the game, it will make for great competition. I hear a lot of smack talk from people talkin’ about how controller users can’t hang with the mouse and keyboard crowd, and I’m really looking forward to proving why that’s not true at all. Who’s with me?
Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
I really hope not. Players in general can be so much quicker and more accurate with a mouse as opposed to with a controller. It would ruin the experience for console players.
> 2670661386182421;3:
> I really hope not. Players in general can be so much quicker and more accurate with a mouse as opposed to with a controller. It would ruin the experience for console players.
They’re not as great as you would think. Luke Thenotable has a good video that explains why using a mouse and keyboard alone will not tremendously improve your Halo game over other players like people believe. Games like CS or Quake you would have obviously unfair advantages over controller players, but games like Halo and Gears of War are designed differently and mouse keyboard players don’t thrive the same way. I’ve beaten mouse and keyboard players in GOW all the time and I’ve even beaten them in Halo Wars 2, which should be their niche.
> 2533274817408735;2:
> Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
That’s pretty much a given. They’re will obviously be players who don’t want to play against PC playes, but having a feature that lets you decide whether or not to play with them would ensure players aren’t forced into anything they don’t wanna play. There’s nothing to lose if they implement crossplay properly, they’ll just have a higher population count in playlists, something Halo has been lacking lately.
> 2533274817408735;2:
> Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
What about Campaign co op?
> 2533274817408735;2:
> Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
If they do cross play, has it been confirmed it is? Don’t recall… I 100% agree with Chimera30. I don’t want anything to do with playing against a KB/M when I’m using a controller.
> 2533274909139271;5:
> > 2533274817408735;2:
> > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
>
> What about Campaign co op?
I would definitely be fine with that and I think the majority would be too.
> 2533274909139271;5:
> > 2533274817408735;2:
> > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
>
> What about Campaign co op?
Co-op crossplay is a fine idea. The only time the optics around crossplay seem dubious is in competitive multiplayer.
I’m fine with it for campaign/firefight but not multiplayer. I play Halo Online sometimes and have tried both a m+k and controller. While I prefer to play Halo on controller as it was meant to be played, M+k is so much easier and really makes whole lobbies playing with controllers look like trash sometimes.
Microsoft has said they will leave it up to the developer to decide this issue for each game, and I think 343 should keep PC and console players separated for MP.
> 2779900484279609;8:
> I’m fine with it for campaign/firefight but not multiplayer. I play Halo Online sometimes and have tried both a m+k and controller. While I prefer to play Halo on controller as it was meant to be played, M+k is so much easier and really makes whole lobbies playing with controllers look like trash sometimes.
>
> Microsoft has said they will leave it up to the developer to decide this issue for each game, and I think 343 should keep PC and console players separated for MP.
> 2533274815533909;6:
> > 2533274817408735;2:
> > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
>
> If they do cross play, has it been confirmed it is? Don’t recall… I 100% agree with Chimera30. I don’t want anything to do with playing against a KB/M when I’m using a controller.
>
>
>
>
> > 2533274909139271;5:
> > > 2533274817408735;2:
> > > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
> >
> > What about Campaign co op?
>
> I would definitely be fine with that and I think the majority would be too.
Then the option of just staying out of the crossplay playlists would be available. If you really feel that strongly about the alleged unfairness of a mouse and keyboard in Halo, then I suggest you watch this great video which basically debunks the entire idea that playing with a mouse and keyboard gives you a God-like advantage over controller users: https://www.youtube.com/watch?v=GRd_U26n3KE&t=365s
Everything he says is true and is exactly why controller players like me are able to play against mouse and keyboard players in Gears of War and Halo Wars 2. I’m just really hoping they include a cross-play playlist in Halo Infinite so controller players can prove, once again, that aim isn’t everything.
> 2535448062173159;1:
> Not only will crossplay between console and PC increase the overall population of the game, it will make for great competition. I hear a lot of smack talk from people talkin’ about how controller users can’t hang with the mouse and keyboard crowd, and I’m really looking forward to proving why that’s not true at all. Who’s with me?
Sorry mate but it won’t end well for you. Mouse and keyboard are far more accurate and I am primarily a controller gamer. If won’t mind if there’s cross play as an option and mouse keyboard support on console but it should be either an option or separate playlist. Campaign and coop cross play is totally A ok .
I understand the concerns and the picture of a dystopia painted here.
But I don’t see it happening even if cross-play is opened wide. Why? In ranked play ( disregarding all forms of input devices ) you should be matched according to your rank, and ideally that’d mean other players who are performing as well as you do, regardless of chosen input.
In social, the rank criteria goes out the window, and you may get stomped on, or stomp on someone, and that has always happened, and will continue to happen regardless of input devices. Even then, should we get angry in social if someone with k+m stomps us? It’s social?
But considering I am all for a fair game, cross-play should be allowed in social lists and in there it should be allowed to toggle wether or not you want to play against a certain input device.
Ranked should be separated apart from one or two experimental test playlists. In which tests can be made for further studies.
All PvE modes should have cross play enabled, and customs and forge.
> 2535411919953126;10:
> > 2535448062173159;1:
> > Not only will crossplay between console and PC increase the overall population of the game, it will make for great competition. I hear a lot of smack talk from people talkin’ about how controller users can’t hang with the mouse and keyboard crowd, and I’m really looking forward to proving why that’s not true at all. Who’s with me?
>
> Sorry mate but it won’t end well for you. Mouse and keyboard are far more accurate and I am primarily a controller gamer. If won’t mind if there’s cross play as an option and mouse keyboard support on console but it should be either an option or separate playlist. Campaign and coop cross play is totally A ok .
Like the purple spartan said, there will be ranks and the ranks will determine how good you are at the game regardless of whether you’re using a mouse or keyboard. Like I’ve said before, I’ve played against mouse and keyboard users in other games and it really isn’t that big of a deal. Getting a crazy no-scope every once in awhile isn’t going to win you the game. Teamwork, map control, power weapon control, good movement and map movement are key to winning a game of Halo. If you look in the post carnage screen of a Halo 5 game, you’ll see the “accuracy” stat reading, and there will be a lot of times one team has much better accuracy than the other, but that does not mean that they won the match. You must also consider that Halo is going to be based primarily on console mechanics, so I honestly think that mouse and keyboard players won’t have the huge advantage that you believe they will. There are plenty of players who can compete with mouse and keyboard users, and a person using a mouse and keyboard doesn’t automatically make them a better player or automatically give them better aim.
people can make the same argument about elite and scuf controllers saying that “it won’t end well” for people that use standard controllers. I’ve beaten people that I know use advanced controllers simply by using the core strategies in Halo and I use the Hyperkin Duke controller lol
> 2533274795123910;11:
> But I don’t see it happening even if cross-play is opened wide. Why? In ranked play ( disregarding all forms of input devices ) you should be matched according to your rank, and ideally that’d mean other players who are performing as well as you do, regardless of chosen input.
I was told by the matchmaking designer himself that the game pitches players against each other of equal skill most of the time, so if that’s true then why wouldn’t they implement PC players into the playlists as well? I mean, the ranking system is only going to put you against players of equal skill, regardless of whether you use the fat Duke controller like me or you use a $1000 Razer mouse and keyboard set up like John Doe. And the obvious implementation that players would have the option to play in these playlists suggests that they’d just be shooting themselves in the foot by not including them. Cross-play when implemented correctly would only increase the longevity and population of the game overall, so I have no idea why people would advocate against it. Maybe they just want another dying game like Halo 4 and 5 simply because the urban legend of mouse and keyboard players being superior at games simply because tehy have better aim. lol
In social, the rank criteria goes out the window, and you may get stomped on, or stomp on someone, and that has always happened, and will continue to happen regardless of input devices. Even then, should we get angry in social if someone with k+m stomps us? It’s social?
Obviously there would be an option to toggle it on and off, but to be fair, social has never been a playlist of equality. There will always be players who are just so casual that they get stomped on regularly by other players whether it’s from a controller or keyboard. Once again, not implementing the feature at all will just result in a lower population of playlists, which is something that Halo has been suffering a lot of lately.
to me, I think it will be a revelation and a debunking of the myth. Players who play with controllers will learn that they can actually handle themselves when playing against PC players. Honestly, when have PC players ever been pitched against each other in Halo? How can people be so confident when predicting something that hasn’t even happened yet?
Halo Infinite will only be successful on PC if it releases on Steam and ONLY Steam
> 2535448062173159;12:
> > 2535411919953126;10:
> > > 2535448062173159;1:
> > > Not only will crossplay between console and PC increase the overall population of the game, it will make for great competition. I hear a lot of smack talk from people talkin’ about how controller users can’t hang with the mouse and keyboard crowd, and I’m really looking forward to proving why that’s not true at all. Who’s with me?
> >
> > Sorry mate but it won’t end well for you. Mouse and keyboard are far more accurate and I am primarily a controller gamer. If won’t mind if there’s cross play as an option and mouse keyboard support on console but it should be either an option or separate playlist. Campaign and coop cross play is totally A ok .
>
> Like the purple spartan said, there will be ranks and the ranks will determine how good you are at the game regardless of whether you’re using a mouse or keyboard. Like I’ve said before, I’ve played against mouse and keyboard users in other games and it really isn’t that big of a deal. Getting a crazy no-scope every once in awhile isn’t going to win you the game. Teamwork, map control, power weapon control, good movement and map movement are key to winning a game of Halo. If you look in the post carnage screen of a Halo 5 game, you’ll see the “accuracy” stat reading, and there will be a lot of times one team has much better accuracy than the other, but that does not mean that they won the match. You must also consider that Halo is going to be based primarily on console mechanics, so I honestly think that mouse and keyboard players won’t have the huge advantage that you believe they will. There are plenty of players who can compete with mouse and keyboard users, and a person using a mouse and keyboard doesn’t automatically make them a better player or automatically give them better aim.
>
> people can make the same argument about elite and scuf controllers saying that “it won’t end well” for people that use standard controllers. I’ve beaten people that I know use advanced controllers simply by using the core strategies in Halo and I use the Hyperkin Duke controller lol
>
>
>
>
> > 2533274795123910;11:
> >
I can understand the rank argument but it fails to accommodate for the fundimental asymmetry of pitting different input devices add odds. It is a real life issue of even starts. Controllers have an advantage in movement in many respects but mouse and keyboard have an outrageous advantage in terms of accuracy. So what we have is equal rank but in 2 very different meta games. From a design standpoint that is a big distinction. Where scuff controllers and elite controllers in my opinion make little difference wired controller Vs wireless is an argument with merits but even then it’s like comparing a retreiver to a labrador while M&K to controller is cats and dogs.
We can be quite certain of how crossplay would pan out from experience, even in the halo sandbox looking at CEPC and H2vista where both input types are supported. More recently a good example is Titanfall(2) both games play extremely differently on the controller based consoles than on PC. I’ve been playing on both consoles and PC for fps MP since 2000 it has become evident through playing games that release for both platforms on each how input device fundimentally changes a games meta.
Cross play as an option is fine but can’t beade truly fair for standard social/ranked play. Look at any sport most use standardised tools for a reason.
> 2533274817408735;2:
> Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
> 2533274825830455;15:
> > 2533274817408735;2:
> > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
>
> Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
Currently the platform and the input method are practically synonymous. Yes, controllers work on PC and yes, it’s possible that Halo could support KB&M on console in the future, but for simplicity’s sake, PC and KB&M are synonymous with each other.
Also, given that 343 has said that PC players will be treated as “first class citizens” this time around, I don’t see them requiring PC players to buy a controller to participate in any part of the game anymore than I could see them making console players get a KB&M. So I envision that the different platforms will also mean different input methods for the majority of the player base.
> 2533274817408735;16:
> > 2533274825830455;15:
> > > 2533274817408735;2:
> > > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
> >
> > Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
>
> Currently the platform and the input method are practically synonymous. Yes, controllers work on PC and yes, it’s possible that Halo could support KB&M on console in the future, but for simplicity’s sake, PC and KB&M are synonymous with each other.
> Also, given that 343 has said that PC players will be treated as “first class citizens” this time around, I don’t see them requiring PC players to buy a controller to participate in any part of the game anymore than I could see them making console players get a KB&M. So I envision that the different platforms will also mean different input methods for the majority of the player base.
I expect separate K&M, Controller and K&M+C. playlists.
> 2533274817408735;16:
> > 2533274825830455;15:
> > > 2533274817408735;2:
> > > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
> >
> > Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
>
> Currently the platform and the input method are practically synonymous. Yes, controllers work on PC and yes, it’s possible that Halo could support KB&M on console in the future, but for simplicity’s sake, PC and KB&M are synonymous with each other.
> Also, given that 343 has said that PC players will be treated as “first class citizens” this time around, I don’t see them requiring PC players to buy a controller to participate in any part of the game anymore than I could see them making console players get a KB&M.
No, but why would you match people based on platform rather than input method? You don’t need to force anyone to use an input method they don’t like. All you need to do is at most ensure that everyone who wants to play with a controller plays with other players who want to play with a controller, and same for keyboards and mice. That’s my point: there’s no reason to use the platform as a basis for separation rather than the input method. It just makes no sense.
> 2533274825830455;18:
> > 2533274817408735;16:
> > > 2533274825830455;15:
> > > > 2533274817408735;2:
> > > > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
> > >
> > > Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
> >
> > Currently the platform and the input method are practically synonymous. Yes, controllers work on PC and yes, it’s possible that Halo could support KB&M on console in the future, but for simplicity’s sake, PC and KB&M are synonymous with each other.
> > Also, given that 343 has said that PC players will be treated as “first class citizens” this time around, I don’t see them requiring PC players to buy a controller to participate in any part of the game anymore than I could see them making console players get a KB&M.
>
> No, but why would you match people based on platform rather than input method? You don’t need to force anyone to use an input method they don’t like. All you need to do is at most ensure that everyone who wants to play with a controller plays with other players who want to play with a controller, and same for keyboards and mice. That’s my point: there’s no reason to use the platform as a basis for separation rather than the input method. It just makes no sense.
I’m saying I’m using platform as a label out of simplicity. If it were the case that most PC players didn’t use KB&M or most console players didn’t use controllers, I would consider being more specific with my terminology. But given the tight relationship of console with controller and PC with KB&M, I see no problem speaking in general terms about platform and input together.
> 2535411919953126;17:
> > 2533274817408735;16:
> > > 2533274825830455;15:
> > > > 2533274817408735;2:
> > > > Not me. Keep PC and console separated, at the very least in ranked. Better yet, have an opt-out/opt-in ability so that I can decide for myself whether I want to be in the crossplay pool.
> > >
> > > Separating players on the basis of platform is so arbitrary I see no reason to do it. As has been pointed out, if keyboard and mouse users perform on average better than console users (which, by the way, is more a factoid than fact) that performance difference will be taken care of by matchmaking. If ensuring everyone has the same input method is necessary, then it’s better to match players based on their input method rather than on what hardware their game is running on. There’s literally no sensible reasons to separate players based on their platform.
> >
> > Currently the platform and the input method are practically synonymous. Yes, controllers work on PC and yes, it’s possible that Halo could support KB&M on console in the future, but for simplicity’s sake, PC and KB&M are synonymous with each other.
> > Also, given that 343 has said that PC players will be treated as “first class citizens” this time around, I don’t see them requiring PC players to buy a controller to participate in any part of the game anymore than I could see them making console players get a KB&M. So I envision that the different platforms will also mean different input methods for the majority of the player base.
>
> I expect separate K&M, Controller and K&M+C. playlists.
I think this would be too hard to implement properly. They would have to create a detection system that could possibly be bypassed by mouse and keyboard users who disguise themselves as controller users. Creating PC cross-play playlists would eliminate this altogether and it wouldn’t be a mystery to a controller player of whether or not he’s playing against a person with a mouse and keyboard.
also, if they really do make the PC version that different than the console version, it will just separate the player base even more. I think even PC players would agree that having a lively and populated online player base is more important than having PC specific aspects added to their versions of the game. I guess that just depends on who you ask, but in my opinion, having cross play can only increase the game’s popularity and population, thus making for a better game overall.