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> > > Upfront, I have never touched MCC on PC.
> > >
> > > In my experience, and from my understanding of community sentiments, M+K players are generally far better off than controller players when in a match up. I’m surprised to hear that MCC is tougher on M+K.
> > >
> > > I think the problem with balancing for M+K is that the skill range on M+K is far far wider than on keyboard. If I make the guns feel comparable to controller for a newer or average PC player, than advanced players will dominate comparably skilled controller players with laser aim.
> > > If I balance for the skilled players to be comparable equally skilled controller players, the newer players will not be able to play at all.
> > >
> > > Looking at a game without cross play but a large population on console and PC, Destiny on PC is completely different than on console with the M+K making many guns feel like lasers when the same gun feels okay on console.
> > >
> > > It’s a balancing act for sure and it sounds like 343 could tune MCC better for PC, but i imagine it’s far harder to balance M+K for the widest range of players than doing thr same for controllers.
> >
> > Thats why you are saying this. Because how the game is built mkb population is already dying in mcc. Also with a controller you can easily dominate a mkb controller in many games in mcc. So no both are at advantage and disadvantage. Also trust me with these kind of conversations you wont go anywhere. I have seen it in halo already so whatever happens every one has to deal with it
>
> Yeah tbh the only reason I comment on these posts is A) to point out its not as easy as “just balance it” B) so that readers and 343 understand that the conversation is not one-sided if they read these posts. I don’t expect to change people’s opinions on any issue as they are generally based more in their perception than in reality and while I can argue about the reality of the situation, their perception is something that is valid to them, and something I can not really comment on.
if you checked the link I shared earlier, I detail a lot of the problems that KB+M has in MCC compared to Gamepad, also I am aware that it’s not as easy as “just balance it”, but the point is to make sure that the conversation happens.
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> Just use a controller to be on an even playing field.
And the reward for the least helpful comment goes to. . .
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> The game does not need to be any more balanced for input devices than mcc already is.
>
> Bullet magnetism works for kbm and controller, so landing shots is already easier for kbm player then they are used to.
>
> From my estimation, they addressed issues which plagued kbm early on which was the inconsistency with aiming.
>
> The reality is your top kbm players do NOT play Halo. They play other games. Let’s take the game closest to Halo in feel/play which has a large population of kbm and controller players. Destiny 2. Your best pvp players in destiny 2 we’re kbm players, more often than not.
>
> Kbm players are not disadvantaged in mcc. It’s simply that they are not trained enough, and the population was never there.
Have you tried using KB+M on Halo PC? Because its quite easy to say from the perspective of someone who hasnt used it that it is perfectly balanced. Also, Destiny is hardly a comparable game, as it is one of the easiest games with the most forgiving hitboxes of almost any FPS, to the point of even not having aim assist on PC is hardly an issue, and its TTK’s are still considerably quicker in Destiny than they are in Halo, the longer you have to maintain your target, the harder it gets to use KB+M on account of having to manually micro-adjust your shots, compared to Gamepad where the aim assist takes care of those micro adjustments for you. In Halo 3, as an example, it is nearly impossible to get a 4SK against anyone who isn’t running straight at you due to the entire aim assist and bullet magnetism system being gutted for M+KB, and your bursts will not reliably land on target, and the reliability drops of MUCH sooner than it does when those systems are active.
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> Obviously I can’t say for certain as none of us have played it yet, but judging from the overview it appears there’s much less bullet magnetism than previous titles and if that is the case I hope that will at least help with controller/kbm balancing. I have a feeling there will be less aim assist as well.
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> Unlike MCC, Infinite was designed for PC from the beginning, so I think many M&K players are going to be pleasantly surprised at how balanced the game will feel compared to what happened to Reach when it first arrived on PC.
>
> If anything, I think 343 wants to make the game as balanced as possible for both inputs. That said, I feel like the core gameplay loop of Halo still tends to favor controller players, since the game largely doesn’t have recoil patterns for guns like other FPS games.
>
> It’ll be difficult for them to do, but I think what they are going for is reducing overall aim assist for controller, and I personally think that’s a good thing. It’ll increase the skill gap, while also balancing out the 2 inputs a bit more.
I’m getting the same sense that it will be far more balanced in infinite, but the situation in MCC is in my opinion cause for concern as it is STILL an issue, and people are dismissive to the point of 343i thinking that simply adding a band-aid toggle fixed the issue, while more and more PC players just leave the game.