Crepitus - New Halo: Reach Forge Map

It’s been a very long time since I’ve designed a Halo multiplayer map with competitive play in mind, so I sat down yesterday, threw on some old making-of Halo documentaries, and got to work. Crepitus is a close-quarters arena map which takes place on a Forerunner tower that has been repurposed as a Spartan training complex. I’m mainly working on weapon placements, respawn points, etc. at the moment, so the base map geometry should reflect Crepitus’s final appearance.

I did a quick flythrough, and would greatly appreciate any feedback I could get.

Crepitus Flythrough