It’s something I really don’t think it’s working because…it’s not enough, when I play halo reach I do it because I love the game, for me it’s the best and also because I have a lot of fun but I think that if they want to really motivate gamers they should give something else…not only credits.
It should be 2 systems
-EXP
-cR
cR should be gained from playing the game, Every game mode, even custom games.
EXP should be for ranking up, Win = 1 EXP, Win + Team MVP = 2 EXP, Lose + Game MVP =1 EXP
cR should be for buying Armor, EXP for ranks. EXP could also be required for “Special” armor
> It should be 2 systems
> -EXP
> -cR
>
> cR should be gained from playing the game, Every game mode, even custom games.
>
> EXP should be for ranking up, Win = 1 EXP, Win + Team MVP = 2 EXP, Lose + Game MVP =1 EXP
>
> cR should be for buying Armor, EXP for ranks. EXP could also be required for “Special” armor
I like the sound of that.
> It should be 2 systems
> -EXP
> -cR
>
> cR should be gained from playing the game, Every game mode, even custom games.
>
> EXP should be for ranking up, Win = 1 EXP, Win + Team MVP = 2 EXP, Lose + Game MVP =1 EXP
>
> cR should be for buying Armor, EXP for ranks. EXP could also be required for “Special” armor
Someone give this man/woman a medal!
> It should be 2 systems
> -EXP
> -cR
>
> cR should be gained from playing the game, Every game mode, even custom games.
>
> EXP should be for ranking up, Win = 1 EXP, Win + Team MVP = 2 EXP, Lose + Game MVP =1 EXP
>
> cR should be for buying Armor, EXP for ranks. EXP could also be required for “Special” armor
I was never a fan of exp, but that doesn’t look to bad. Throw in a couple things earned from achievements and you’ve got a system.