now im starting to feel like the ball is rolling, and its gaining momentum…slowly but surely this company is showing that they know how to keep players…
i can list many things that 343 is doing to keep players and bring back others…
however one of my personal favorites is the increasing of daily/weekly challenges credit payouts…
not only is the cR being given both rewarding and motivating. now i can look at a challenge and say “yea its worth a try”.
hopefully this is the beginning of something good.
i would love to see the amount of cR increased in every playlist significally!!!
i agree, but i still don’t think the challenges are worth it most of the time even though they have recently upped the payouts. I usually get 2k-3.5k cR a game, the challenges should pay 2x-3x that many credits to make them worth it.
I’d say they are pretty much perfect now. Challanges like the one from a few days ago where you had to complete the package on legendary with tilt, thunderstorm and mythic (i think it was those three) without dying could probably give a bit more
> i agree, but i still don’t think the challenges are worth it most of the time even though they have recently upped the payouts. I usually get 2k-3.5k cR a game, the challenges should pay 2x-3x that many credits to make them worth it.
Really, I think they’ve balanced the Challange payout to what the average player get per game (and what the challenge is of course) I’m pretty sure your 2-3.5K are a bit above the average.
I think the pay outs are fine on a good game i get 1.5-2k so its not bad but I’d for one like to see the daily credit limit bumped up a bit maybe 160k seems fair
Aggressive Negotiations! Feels so great when the cR payout is just that much more. 343-0cR. Pumping through games all night trying to knock out a nice challenge feels awesome.
> I think the pay outs are fine on a good game i get 1.5-2k so its not bad but I’d for one like to see the daily credit limit bumped up a bit maybe 160k seems fair
I think that the daily credit limit should be removed altogether. I mean, what purpose does it still serve more than a year after Reach’s release?