Before Judging for the title Show Spoiler and Read
My view: I wasn’t happy with Reach’s Credit system were all you need to do is play (Trigger smashing FF or AFCing there to get the best results) and no skill needed to get the last rank, no challenge, no fun (Like CoD but more noobish). So for that reason alone <mark>I promise you that this IS NOT a ranking system idea, and cR won’t have affect on your rank at all.</mark> For those that have played Black Ops, they should know what the system is like.
Contents:
- Credits System 2.0
- Armory 2.0
Credit System 2.0
This new system should disencourage most things that makes the Reach system bad. like the game complete cR which encourages beeing afc and still get rewarded. In this system the only way to get cR will be playing the game. Bellow, there’s a table of how you get cR and how much you get (e.g a kill in slayer get you 30 cR; taken from the table bellow)
The new way to get cR:
In Competitive Matchmaking
-Get kills in slayer games -> One kill = 30 cR (Killing guests gets you 1/3 of that)
-Get kills in objective games -> One kill = 10 cR (Same as above)
-Play as a real objective player in objective games -> 1 Flag cap (medal) = 100 cR -> 1 second with/inside objective = 1 cR -> every seconds a bomb is planted ready to blow = 10 cR
-Get medals during games -> Any spree medal = 30 cR bonus, Style = 10 cR bonus, Multi = 20 cR bonus, Objective = 20 cR bonus Legendary = 150 cR
-Win games to get a bonus that losers won’t get -> Win = 200 cR
In Custom Games (Defaul Gametypes only)
-Get kills in slayer games -> One kill = 15 cR (Killing guests gets you 1/3 of that)
-Get kills in objective games -> One kill = 5 cR (Same as above so 2 cR)
-Play as a real objective player in objective games -> 1 Flag cap (medal) = 50 cR -> 2 seconds with/inside objective = 1 cR -> 2 second a bomb is planted ready to blow = 5 cR
-Get medals during games -> Any spree medal = 15 cR bonus, Style = 5 cR bonus, Multi = 10 cR bonus, Objective = 10 cR bonus Legendary = 75 cR
-Win games to get a bonus that losers won’t get -> Win = 100 cR
In Campaign
Game Complete Normal = 1000 cR (Cab be gotten only once)
Game Complete Heroic = 2000 cR (Same as above)
Game Complete Legendary = 4000 cR (Can be gotten once a day)
Game Complete Mythic = 20000 cR (Same as above)
One Mission on Legendary = 400 cR (One Mission per day)
One Mission on Mythic = 2000 cR (One Mission per day)
(If you beat the whole game in Legendary you add the ones above and get a total of = 6000 cR If you beat it in Mythic the first time = 26000 cR)
In Fireight (if it’s pure ODST style on heroic and if there’s one)
-Kill infantry → One kill = 1 cR
-Kill specialists → One kill = 3 cR
-Kill leaders → One kill = 5 cR
-Kill heros → One kill = 7 cR
-Kill light vehicles → One kill = 5 cR
-kill heavy vehcles → One kill 7 cR
-Survive Set one → One wave = 10 cR bonus. One round = 50 cR bonus. One Set = 150 cR bonus
-Survive set two → One wave = 20 cR bonus. One round = 100 cR bonues. One Set = 300 cR bonus
-The survive list goes on and on…
-Get medals → All but Legendary are worth 1/3 of the value of the Competitive matchmaking ones
How you don’t get cR:
You don’t do anything listed above desenrve nothing = 0 cR.
Armory 2.0
Like Halo 3 or Reach, nothing you buy will affect gameplay in competitive matchmaking, but there will be something for campaign. Bellow, there will be another list, but not with names of armor or anything like that. Instead it will be a simple list. To buy armor, you shoudn’t need to be a high rank, instead you should go for the armor you like, just look Reach, when most people got the armor or their dreams, the idea of buying armor is over, and now they go for everything but armor, so no rank requiered for any amrmor, achivements yes, but no competitive MP rank. For example Katana of something similar will requires 1000G and then you can use you cR to buy it.
Things you can buy:
-Helmets
-Left Shoulder
-Right Shoulder
-Chest
-Wrist
-Utility
-Visor Color
-Knee Guards
-Armor Effect
-Death Effect (Can be used along with armor effect)
-Multiplayer Voice
-Weapons (Visible in service record/lobby)
-Weapon Camo (Visivble in game)
-HUD Color (Visible to you and others in-game when picking a weapon up)
-HUD Style (Same as above)
-Silver Skulls (Campaign only)
-Place of Emblem
I don’t want Halo 4 to be based on this gimmick only, but also on proper skill based ranking system, and since this theard is not about that, tell me if something like this should be in Halo 4.
Discuss and keep this thread alive 
TC Spartan
