Creative DMR nerfs

There are lots of DMR nerfs out there, the most popular one seems to be reducing the rate of fire, others think the DMR should be removed, still others think it should not be nerfed. Here are some creative ways to nerf the DMR.

-Reduce the aim assist.
this would make the DMR harder to use in most situations and would make it more skill based.

-Reduce the magnetism.
this would be similar to reducing the aim assist.

-Take away 1 spare magazine.
this would make the DMR less used, and would punish taking potshots.

-Reduce the magazine size.
By reducing the magazine size you do everything taking away mags does and you force people to reload more.

-Buff the BR to a 12 shot kill
this would make the DMR less competitive in close battles, but could hurt the balance of other weapons

-Buff the BR, Carbine and light rifle
this is similar to just buffing the BR, but might be more balanced

-Add recoil to the DMR
this would make the DMR harder to use at long range, but would not really affect close range

-Reduce damage done by the DMR to vehicles
this would make the DMR less of an option in big team, where it currently dominates, and would make vehicles like the warthog slightly better

-Make the DMR a six shot kill
this would make the DMR almost cripple in most situations

-Make the DMR a six shot kill and increase it’s rate of rife
this would make the DMR harder to use because you would have to land more shot to kill, which would require better aiming, kind of like the Carbine. This would also mean you would have toreload more often and could run out of ammo faster.

-Make the DMR a four shot kill but make it a powerweapon
this would solve the problem of people spawning with the DMR, and would create a new powerweapon. This could hurt the Balance of the game though.

-Make the DMR unscope when shot
this would make the DMR harder to use in firefights but not any harder when you sneak up on someone, this would only affect longer ranges

-Make the DMR flinch more when shot
this would be like making it unscope when shot, but would be less drastic and affect both long and short range

-take away the DMR’s ability to make other players flich
if when you were shot by a DMR you didn’t flinch it would make the DMR easier to deal with.

What do You think? Whcih ideas sound good and which ones don’t? what Ideas do you have for nerfing the DMR?

I’d be fine with a reduced aim assist and magnetism but I think Buffing the other guns is best because the DMR still needs to be an effective weapon think about if they nerfed the BR for the SMG or AR in Halo 2 and 3.

Just make the BR 4bk.

One thing is that you don’t nerf a gun by buffing others. If you were to make the BR stronger what about the others? they’d be outclassed by the BR and DMR.

I suggest a easy DMR nerf by nerfing it’s fire rate. That way it’s still viable and accurate at long ranges but it’ll be at a disadvantage in close ranges

Add more bloom. If you notice, the bloom circle doesn’t extend passed the outer circle. It should.

There’s a lot of things one can do, however (and mind you I don’t have the answer either) only one way will work to satisfy MOST people and 343i needs to get it right the first time or I fear there will be even more angry people. Me personally, I’m fine with the way every weapon works in the game.

The DMR isn’t bad; its just that when the other guns compare, its like comparing a peashooter to an actual military grade rifle.

> Just make the BR 4bk.

"4bk"? 4 bullet kill? The BR is a three-round burst rifle. That would make it a two shot kill. So… yeah. Totally balanced. [/sarcasm]
Just tweak the DMR’s rate of fire ever so slightly so that it is still effective a long range, but less so at close-to-mid range.

Reduce DMR to 6 clip capacity,3 shot kill, and drop its RoF by about 30% with about 45% more bloom and drop magnetism and aim-assist to light rifle values.This will ensure that skilled use of it will decimate at long to medium range but ensure a small chance of it being any good in CQC, which is what it should be.We already have 3 other precision rifles that are good in close to mid range combat, no need for a 4th that makes no sense.

The carbine needs to take 1 less shot, but increase bloom to compensate and a increased clip size and ammo capacity to match its RoF.

Light rifle is fine for the most part and requires skilled hands to be overly effective.

Battle rifle is fine for the most part, so i do not see any change necessary, 4sk would simply make it OP again and will cause new rage threads.

Overall the only guns that need changed at all are the carbine and DMR for opposite reasons, in order to balance them with the BR and LR.

> > Just make the BR 4bk.
>
> “4bk”? 4 bullet kill? The BR is a three-round burst rifle. That would make it a two shot kill. So… yeah. Totally balanced. [/sarcasm]
> Just tweak the DMR’s rate of fire ever so slightly so that it is still effective a long range, but less so at close-to-mid range.

_bk should be interpreted as _ burst kill.
Lol, you think I’m dumb?

Make the DMR shoot a harmless teddy bear at it’s target with a 1/10 chance! That way you have a good shot of beating the DMR user!

In all seriousness, I think a nice ROF nerf would be fine. I do well when I use the BR, so the DMR isn’t so overpowered that other weapons are useless. It just needs some tweaking.

I didn’t list the idea of reducing the rate of fire because I know everyone has heard that one. I also didn’t list increasing bloom because it makes the DMR worse at long and the same at close range, which is the opposite of what you want to do.

I think the RoF should be reduced slightly and the magnetism should be reduced slightly, two minor nerfs would work better in the end anyway.

Make every third shot a nerf dart!

Reduce it’s RoF and adjust the bloom accordingly. Problems solved.

Boom.

Some people wants 4-shot BR, but it’s balanced to other weapons (precission and automatics) so lets keep it that way. Problem is overpowered DMR.
My solution it to bring Reach’s DMR with all it’s features: 100% bloom, little less aim assist and little longer kill time. Even descoping woundn’t be a bad idea.

> Just make the BR 4bk.

That’s a terrible idea. Not only would it make the BR overly good, it would further the imbalance by making other loadout weapons essentially useless.

Just leave the DMR as is and make it a pick up.

just remove it

> > Just make the BR 4bk.
>
> That’s a terrible idea. Not only would it make the BR overly good, it would further the imbalance by making other loadout weapons essentially useless.

I was thinking they could reduce the upward kick of the BR in scope?

idk, I honestly dont find the DMR THAT bad like the boltshot. I seem to get killed by the BR as much as the DMR unless im on a map like ragnarok, then the DMR makes sense.

id say if the boltshot becomes a ordinance/pick up weapon, they should probably buff its single shots a tad.