Creating New gamemode ideas

This is a thread centralized around New gamemode ideas that community could create in hopes that it could be implemented in Halo infinite
This is my idea for a new gamemode

Objective: There is 2 teams, one being Covenant and the other being the UNSC. The players on the UNSC side would play as Spartans and their objective would be to board the Covenant Scarab and destroy the core on the back. as for the Covenant side, players would play as elites and destroy the core of a UNSC Mammoth. Both the Scarab and Mammoth would roam around the map in a circle constantly firing at each other. In the middle of the map there would be a forerunner base that is suppply both the Scarab/Mammoth with an unbreakable shield. Before you could win you would have to complete 3 objectives. 1. Capture and defend the forerunner base to bring down the enemy shield. 2. In order to board their vehicle you have the shoot the Scarabs legs down/shoot the Mammoth tires to board the vehicle. 3. Your team has to destroy the enemy’s core. The team that loses enters a last stand mode and has to reach an extraction site to be picked up by a pelican/phantom. The maps could be forged and the same scenario could be played out as a space battle but instead of Scarabs and Mammoth it could Cruisers.

I really like your idea, this gamemode seems like it could comfortably entertain 24+ players, any less may not work though. And there could be a smaller mode where it’s just Spartans attacking a Scarab or Covenant attacking a mammoth!

I would just like a large scale gamemode that isnt warzone. 32 players or something, non linear map design, various gamemodes.

I really enjoyed Invasion mode in Halo Reach though. And that one mode in Halo 4 where your base would build turrets and stuff. Be cool to see that return.

I’ve been putting this idea around for 2 ish years now, and overall positive feedback.

Warzone 2.0 (its an actual war this time)

Maps are slightly larger warzone maps.
Capture points are spread throughout the maps.
Either the game servers are very long or last practically forever.
The mode will have credits like in reach. The credits will be used only for this mode. You can use credits to upgrade/buy spawnables, fortifications, and vehicles (will get to later). Once one is bought it can be used forever. Once upgraded it can increase health, speed, or damage. Upgrades and buying new units can only be used out of game
ANOTHER IDEA: Credits can be spent in game instead of out of game. Whatever is bough in game is used only in that game
Spawnables* - with the credits (which can be used in game, but not for upgrading or buying new units) you can buy marines which will arrive in a pelican in a near friendly capture point. The marines can be commanded to capture, defend, follow, patrol, and enter a vehicle. The normal marines will be equipped with br’s and ar’s. There will also be heavy marines. The heavy marines will also arrive in a pelican and will already have more health and heavier weapons like SPNKr’s. Kills from marines will go towards you.
Fortifications - Fortifications will be put into captured points. They will include Sentries(like HW), manned turrets, and barricades. The marines will be able to use manned turrets and take cover behind barricades. (can be upgrades)
Vehicles - The vehicles will be dropped off in pelicans. Vehicles will include scorpion, gauss hog, rocket hog, warthog, mongoose, gungoose, hornet, falcon and so on. And possibly, there could be elephants which would act as mobile spawners which can be set up anywhere, although I do not know how they will arrive. Marines can drive everything except the elephant. Marines in elephant will either roam it or hop on a turret. When marines are in vehicles you can command them to go somewhere.

If so Covenant
Spawnables - Works alot like the UNSC spawnables, just different units. Spawnables would be Hunter, Elites, brutes(maybe), and grunts. Hunters would be just one hunter since they’re big and OP. Elites would be like 5, brutes would be about 5 to, and grunts would be a full phantom/spirit. brutes, grunts, and elites can use vehicles.
Vehicles - same as UNSC, just different vehicles. Vehicles are Ghost, Banshee, wraith, revenant, spectre, chopper, and prowler.
Transports - transports are on both teams. UNSC has a Pelican, Covenant has a spirit or phantom. Pelican/spirit/phantom would have to be called in separately than the ones the spawnables arrive in. Spawnables can be commanded to get into transports.

Updates
Heal station - UNSC fortification, heals nearby troops and spartans
Repair station - UNSC fortifcation, heals nearby air and land vehicles
Engineers - Covenant spawnables, heals nearby troops and gives brief invulnerability when nearby troops are in danger, floats around
Technician - UNSC spawnable, weak all around, armed with magnum, heals slower than repair station but is of course on the move
Medic - light armor, armed with BR/AR, heals slower than heal station, but is also on the move
Suicide grunts - Covenant spawnable, fast moving weak armored grunts that do high damage to infantry, building, and vehicles. Easy to take out but move very fast
Jackrabbit - Fast moving vehicle, player controlled or marine controlled, armed with grenade launcher and can be used to cause damage early on in round.
Super units are a no-no

NEW NEW IDEA: teams fight over land (like for honor I think). Certain places controlled give benefits (vehicle health, credit boost, etc).

MORE UPDATES ON THE WAY

That is all I have for now,. Thanks for taking time out of your day to read this lol.