created by pros

I’ve been reading up on halo 5 and have noticed alot of the maps are developed alongside pro gamers.

Do you anticipate the changes, and the fact 343 are working with pro gamers, to be a positive sign as to the potential sucess of this game?

What are you excited about / worried about and why??

Those same “pro” gamers who are fine (or have otherwise defaulted to supporting it by not criticizing them) with such things as infinite sprint and the ground pound which literally turns you into a living 1-shot-kill missile that can travel 30+ meters?

I’ll feel more inclined to consider someone’s input to be of worth if they actually knew game design (as opposed to them only being really good at playing games).

I think they are only being used to sell the game to competitive players. Essentially using the pros voices to tell the competitive community that the game will be good and “classic” halo when it will not be. This will get 343 guaranteed sales from the hardcore community while still being able to change halo completely and get sales from casua/cod gamers.

From watching the series “the sprint” while the pros give feedback on map design you don’t really see any discussion about core mechanics. An interesting thing occurred tho when they invited more pros in for an unveiling of breakout and walshy kinda sticks it to 343 about it lacking longevity. From watching streams & reading discussions about the preview beta a lot of pros aren’t really sold out to sprint & other small mechanics. But in general getting back to op Iam glad pros are included in map development & testing; should aid in better competitive game spaces.

> 2533274881015020;2:
> Those same “pro” gamers who are fine (or have otherwise defaulted to supporting it by not criticizing them) with such things as infinite sprint and the ground pound which literally turns you into a living 1-shot-kill missile that can travel 30+ meters?
>
> I’ll feel more inclined to consider someone’s input to be of worth if they actually knew game design (as opposed to them only being really good at playing games).

I guess they are the same pro gamers that have supported the game’s development. I wonder if they maybe even suggested these changes. …well I guess we’ll never know.

I have no problem with infinite sprint as I feel the nerfs prevent it having negative impacts. From what I gather the initial sprint warm up flinch prevents people running away ( if you’re a decent shot anyways ) and instead results in sprint being used to get to power weapons fast and to the enemy faster…plus there is the halt to your sheild recharge. …which means you’re guna have a hard time using sprint to run away.

Ground pound is the one I’m not sure about. Seems like a bit of a game breaker to me (plus it is simply the worst thing in destiny p2p). But then again we’ll have to see how it pans out as everyone starts with it so it is at least fair…

> 2533274849005171;3:
> I think they are only being used to sell the game to competitive players. Essentially using the pros voices to tell the competitive community that the game will be good and “classic” halo when it will not be. This will get 343 guaranteed sales from the hardcore community while still being able to change halo completely and get sales from casua/cod gamers.

There’s definitely a sales aspect to including them. I’d like to think there is an actual benefit with regards to the map design though…

I mean map design is one of the things I wasnt too keen on in h4

> 2533274798774028;4:
> From watching the series “the sprint” while the pros give feedback on map design you don’t really see any discussion about core mechanics. An interesting thing occurred tho when they invited more pros in for an unveiling of breakout and walshy kinda sticks it to 343 about it lacking longevity. From watching streams & reading discussions about the preview beta a lot of pros aren’t really sold out to sprint & other small mechanics. But in general getting back to op Iam glad pros are included in map development & testing; should aid in better competitive game spaces.

That is true. I’d be interested to hear if there was actually any input at an early stage or if the pro inclusion was only at the map development stage.
I will admit though I am liking the looks of the maps so far…lets hope they keep it up.

sprint is always going to be a point of contention with many halo gamers familiar with the first 3 ganes…but I imagine they’d have the same outrage if sprint wasn’t included - lol

Didnt pros it in H4 too?

> 2533274812471748;8:
> Didnt pros it in H4 too?

I dont know. Did they?

It’s hard to say the effect of the 343 pro team, but I think there is going to be at least some positive things having QA people that are used to looking for every edge they can against other players. They are not devs, though. Their influence is not infinite on the game, but it gives the devs insight on what is going to work.

> 2533274812471748;8:
> Didnt pros it in H4 too?

I never heard of that really, or any long term relationship of QA, but I know they had fans come in some months post-H4 launch to give suggestions for game updates.

The problem with getting pros to help with games is that most pros are the guys that grew up with older games, play the older games, and want stuff to be like the older games. Quite honestly I can’t stand 90% of pro gamers, but the pros at 343i seem to be ok. But the real feedback is the community, not a bunch of 30 year olds that get money by advertising on youtube and going to gaming contests.

> 2533274849017325;9:
> > 2533274812471748;8:
> > Didnt pros it in H4 too?
>
>
> I dont know. Did they?

Sorry im not sure 100%. Maybe anybody here have info about it.

https://www.youtube.com/watch?v=qJ_TsDrXl48
Video of the pro “Naded” saying that he liked Halo 4 as much as Halo 2. I wouldn’t be so sure of them.

> 2533274801769279;14:
> Naded Says All I Needed to Hear About Halo 4 - YouTube
> Video of the pro “Naded” saying that he liked Halo 4 as much as Halo 2. I wouldn’t be so sure of them.

Hype is evil often… hahaha

Having some Halo Pros on the team can’t possibly hurt especially when it comes to testing the balance of the game. I believe this because if there’s any thing worth exploiting they will more than likely identify it. Another positive is that there is a near guarantee that some sort of competive settings will exist even if it involves stripping down the core player abilities (ofcourse 343 as a whole are probably against that).

Personally I think they should have brought Gandhi in, but he’s probably too opinionated.

People are still butthurt about Nade and T2 saying that Halo 4 was a good game that they won’t trust any pros even if they’re actually helping the devs to improve the game. If I was you OP, I would ignore everything and just post your own feedback.

> 2533274971873081;17:
> People are still butthurt about Nade and T2 saying that Halo 4 was a good game that they won’t trust any pros even if they’re actually helping the devs to improve the game. If I was you OP, I would ignore everything and just post your own feedback.

Haha - I didn’t know about this but find it funny considering all of the competitive gaming arguments floating around on this forum.

Guess some people will like it and some won’t. You can never please everybody.

> 2533274833164531;16:
> Having some Halo Pros on the team can’t possibly hurt especially when it comes to testing the balance of the game. I believe this because if there’s any thing worth exploiting they will more than likely identify it. Another positive is that there is a near guarantee that some sort of competive settings will exist even if it involves stripping down the core player abilities (ofcourse 343 as a whole are probably against that).
>
> Personally I think they should have brought Gandhi in, but he’s probably too opinionated.

I think you’re right there. I’d guess the pros are more at looking at if there are any random elements that could give people unfair advantages in a competitive arena and the developers are ensuring the game is actually fun to play.

Hopefully it’s as good a mix in practice as it seems on paper

> 2533274881015020;2:
> I’ll feel more inclined to consider someone’s input to be of worth if they actually knew game design (as opposed to them only being really good at playing games).

Oh? i wasn’t aware you were a game designer. Which company or developer do you work for?

You have to forgive my skepticism, these forums are filled with pseudo-wannabe designers who think they know better than the people who have actual experience on the field.